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keeveek: which one should I buy?

Gangland or
Great Battles
Gangland is kinda fun, for a while, but it gets old real fast. Probably not your best bet right after your complaints about FTL
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P1na: Gangland is kinda fun, for a while, but it gets old real fast. Probably not your best bet right after your complaints about FTL
Ok, thanks!

I think I'll go with great battles and wait for GOG to release Gangsters 2 -.-
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maycett: It's not like they only sold that one copy for $5. They made tons of sales plus the money they got from kickstarter. Don't starve is around the same price and the devs of that game having been adding updates for ages.
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mystral: So what? Even if he had made the most profitable game ever, that wouldn't mean he has to cut into his profits to make free stuff. And just because someone else does something doesn't mean everyone must do the same.
I like free content updates as much as the next guy, but my point is that actually expecting someone to make free updates is really self-entitled. You're basically asking the creator to donate his time for your entertainment.

People deserve to get paid for the work they do, and if you didn't think the content that is originally in a game was good enough, you wouldn't have bought it, would you? In other words, the only thing free updates are good for is to placate self-entitled customers who will probably never be satisfied anyway, and to get a few more customers who would otherwise be on the fence.
So customers aren't allowed to have criticisms for products they buy? FYI, I don't think the content that was originally in the game was good enough. I don't think the experience I got with FTL was worth the money I paid for it. It felt like a very rushed and unfinished game to me.

And why are you so aggro about this anyway? You're attacking everyone who dares to not be satisfied with the game, like that's a crime... Are you a game dev yourself? If so, please do tell if you ever make a game so I can not buy it. Your attitude is very off putting.
Post edited June 25, 2013 by maycett
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htown1980: Pretty sure Dungeons of Moria didn't get any updates.
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keeveek: Oh, 1983 game didn't get any free online updates? What a bummer...
Oh, it didn't bother me, I didn't need free updates (online or otherwise), I played that game for 100s of hours and never made much progress at all. Of course, things were different then, my computer was steam powered and I had to keep putting coal on the fires to keep it going.
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keeveek: Oh, 1983 game didn't get any free online updates? What a bummer...
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htown1980: Oh, it didn't bother me, I didn't need free updates (online or otherwise), I played that game for 100s of hours and never made much progress at all. Of course, things were different then, my computer was steam powered and I had to keep putting coal on the fires to keep it going.
Telengard in 1978 was running on horse power then.
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keeveek: This is the stupidest thing I've ever heard. It doesn't matter how much a single copy cost - his gross income was rather good to guarantee good life for a time.

You know, real businesses invest what they earn to improve and to make new products. I don't say they should give any free updates, but paid DLC, why not?

Again, Dungeons of Dredmor creators didn't get 200k bucks before the game premiered, and yet they were developing the game for a long time after release. Now, dungeons of dredmor is 2 times bigger than it was before.

Terraria? Another example - Huge money earned, game is still in development.

Really, to make a game, earn a good buck on it and not continue on developing it is how you don't make business.

I bet their next game will gonna be kickstarted again, right? Because investement is so overrated.
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mystral: It's not your place to criticize the creator's business decisions, and it has nothing to do with how good the game is.
If he wants to take his profits and spend them on a years-long vacation in the Bahamas, he can.
He definitely doesn't have to continue making free updates to a cheap game that already earned good-enough reviews to earn him a good rep, just to satisfy a few customers like you who feel the FTL doesn't have enough content (which is kind of true, but I don't believe it matters much, while you seem to make a huge deal out of it).

As for making paid DLCs for FTL? I for one wouldn't buy them, since I dislike DLCs in the first place and only buy the better ones for games I really like. He can probably make more money making a new game than DLC.
And if he can get away with using Kickstarter instead of investing his own money, why shouldn't he?

Again, it's not your place to tell him how to run his business, and it has NOTHING to do with whether FTL itself sucks or not.
Dude, everyone has the right to criticize everything. People should have this freedom, no? I don't understand this mentality people like you have that is against people saying what is on their mind. Imagine how boring and useless this forum would be if nobody criticized anything.

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keeveek: which one should I buy?

Gangland or
Great Battles
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P1na: Gangland is kinda fun, for a while, but it gets old real fast. Probably not your best bet right after your complaints about FTL
Not Gangland. One of the worst games I've played.
Post edited June 25, 2013 by langurmonkey
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keeveek: He felt entiteled to the roguelike name. So people feel entiteled for updates, like in every roguelike ever.
FTL is not a roguelike, it was not marketed as a roguelike. For lack of a proper genre or maybe as a marketing idea it was called roguelike-like, because it has some elements from that genre. But only about as many as any other strategy game. Many of those feature random map generation and theoretically you should not abuse the save function to gain advantages. (you can still do that by backing upo the save files)
It has very little in common with Desktop Dungeons or other real rogue games. I would probably call it Strategy-RPG, bit like Kings Bounty.Exploring a random map,and in between the tactical fights you can upgrade your hero/forces.
Post edited June 25, 2013 by jamotide
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maycett: So customers aren't allowed to have criticisms for products they buy? FYI, I don't think the content that was originally in the game was good enough. I don't think the experience I got with FTL was worth the money I paid for it. It felt like a very rushed and unfinished game to me.

And why are you so aggro about this anyway? You're attacking everyone who dares to not be satisfied with the game, like that's a crime... Are you a game dev yourself? If so, please do tell if you ever make a game so I can not buy it. Your attitude is very off putting.
I'm not a dev or anything. I just seriously dislike the attitude of self-entitlement many gamers have.

And if you didn't like FTL, fine. I don't care either way. Blaming the dev for a lack of content updates is not the same thing as criticism of the actual game however.

Would you expect content to be added later for a book, a movie, or any other media? No? Then why should it happen for a video game?


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langurmonkey: Dude, everyone has the right to criticize everything. People should have this freedom, no? I don't understand this mentality people like you have that is against people saying what is on their mind. Imagine how boring and useless this forum would be if nobody criticized anything.
I don't have anything against constructive criticism, or people expressing their opinions on something.

However, people not liking something because of something mostly unrelated is not a good thing.
Saying FTL suffered from a lack of content is perfectly ok (and kind of true), saying FTL sucks because the dev didn't add free content later is not.
The first is about the game's quality, the second is about disliking a game because of someone's (poor) business decisions.
Post edited June 25, 2013 by mystral
The developers don't owe you anything beyond making the game work properly. Any content updates are optional on their part. Very welcome, but optional.
FTL has plenty of great mods for it, check out the youtube Channel Vanguard of Valor if you want to see them in action. There are some great mods that improve the backgrounds and appearance of the game, as well as various ship mods and content mods.
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thelovebat: FTL has plenty of great mods for it, check out the youtube Channel Vanguard of Valor if you want to see them in action. There are some great mods that improve the backgrounds and appearance of the game, as well as various ship mods and content mods.
Thanks, I may do that, because I already got bored of the vanilla content.
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mystral: I'm not a dev or anything. I just seriously dislike the attitude of self-entitlement many gamers have.

And if you didn't like FTL, fine. I don't care either way. Blaming the dev for a lack of content updates is not the same thing as criticism of the actual game however.

Would you expect content to be added later for a book, a movie, or any other media? No? Then why should it happen for a video game?
Wanting something does not equal self entitlement. And games are not books, or movies, etc. Lots of games are released half finished and/or with lots of bugs, and are fixed later with patches and updates. How often does that happen with other forms of media?
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grimwerk: Don't give up til you've tried TOME4:
http://te4.org/

Here is an image containing the icons for all the available talents (skills) as of a year ago:
http://te4.org/images/tmp/alltalents.final.png
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htown1980: OK. I'm interested.

So besides lots of talents/skills, how does this game differ from other roguelikes?
The game includes a chatroom of sorts, open to all playing the game at that moment. Significant events in your game (like your death) are automatically sent, and you can easily upload info about cool items or strange enemies you have encountered. So it has an immediate communal aspect. Plus, your dead characters are uploaded to the te4 site, and players can see what happened and all the interesting stuff you had when you died. (You can disable all of this if you wish, and you needn't be online to play.)

Events in game can permanently unlock new skills, races, and classes.

There are occasional optional escort missions. Some panicked idiot is typically running for some portal, the location of which is initially unclear. Your job is to get them to stop long enough to allow you to clear the way of enemies. They aren't great at self-preservation, which makes the missions entertaining. Still, the rewards for success are typically very useful.

The developer is totally enthusiastic and devoted. Someone will propose a time-traveling character, and within a week or two it'll be available for experiment. A bit of user feedback and some edits, and the character becomes viable. The dev frequently releases updates (giving all aspects of the game attention) with huge changelogs. The game is very much alive in that respect.
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mystral: Are you serious?
You paid what, like $5 for the game and then you expect the creator to spend several years of his life creating free updates for you? The guy needs to eat too, and his time is probably better spent making other games he can sell.

Gamers really need to stop being so self-entitled, imo, even if the game got boring after 5 hours for you (as it did for me), for the price FTL is sold at it's still extremely cheap entertainement.
I paid absolutely nothing for Dwarf Fortress and I keep getting free updates. I don't see how my contribution to a project invalidates comparison to a lot of other projects. By the way, above mentioned Dwarf Fortress throws in massive mechanical tweaks and changes, all FTL needs to do is to add a few lines of text with responces.

Besides, where did I say I want content updates for FTL to be free?
Post edited June 25, 2013 by Fenixp
And now that I think about it, the other way to make it more replayable would be an actual character creation screen. You know, get a certain amount of currency, and buy upgrades / room / crew you want.