Snickersnack: Does the hack account for a 16:10 or 16:9 aspect ratio? That alone might make a remastered version worthwhile.
HampsterStyle: You can adjust for proper widescreen and FOV just like any other Quake 3 engine game. The only difference being that Alice used a proprietary tool-set for Q3 engine that FAKK2 also used and this required the FOV setting to be bound to a key and initiated when the map loads.
Here's the Alice intro in 720p with proper aspect.
The only difference is that I hand-tweaked the pre-rendered cinematic parts for the intro otherwise they would've been 4X3 letterbox stretched.
I extracted those *.roq movies from the game files and rendered out all the frames individually. Then I rebuilt them properly upscaled and cleaned up with filters, etc. The rest is in-game footage.
Thanks for the info, I'm still pretty new to the whole widescreen thing.
I was concerned as when I went to play through Doom3 again just recently, I discovered I had to set a cvar for 16x10 aspect ratio:
r_aspectRatio
That cvar was only added in the latest patch making its presence in earlier engines seem unlikely. I guess that's just for convenience and you can get the same effect by tweaking FOV. Learn something new every day. :)