Posted February 07, 2014

Inclusion in an indie bundle is essentially a reflex reaction to commercial failure. Few of them seem to actually plan for this failure, which is why you have the minority of angry early adopters paying full price for it just months or even weeks before it comes out. Another reflex action is a shift to F2P (AirMech, Akaneiro), but that is frought with entirely different risks.
The problem is, devs include these games in bundles on the mistaken assumption that people are actually going to PLAY these multiplayer games. I've just fired up Foreign Legion: Multi Massacre, which is in the current Indie Royale, and there isn't a single person online.
And speaking of Foreign Legion, there's a worrying trend in the indie market to dress up a game superficially as "single player" to lure in unsuspecting buyers. These "single-player" modes are often essentially shallow, short, unstructured bot matches against undeveloped AI and no real progression. Foreign Legion: Multi Massacre takes this trend one step further, dressing up the storefront text to hide the fact that it is a multiplayer-only game and then brazenly adding the "single-player" tag to it.
And when you have to lie to your customers to get anyone interested, you can tell things aren't going well.

Stripping out the repeated Unreal engine files would probably save a gigabyte of space at most.
The Steam version is DRM-free, so I'm just creating a SFX 7zip file of the directory. Be curious to see how much it compresses it down to if there is so much repetition.
Post edited February 07, 2014 by jamyskis