Posted October 02, 2012
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reaver894
BUY DRIFTMOON
Registered: Sep 2009
From United Kingdom
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TEgotisticalTwat
Registered: May 2011
From United Kingdom
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 02, 2012
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"Go here."
"Now press this button."
"Now go there."
etc.
Because the atmospheres are well realized, people have a false sense of immersion, when the environment in many cases is not very interactive at all.
Also, having a quest marker leading you to the quest giver is a good thing imo. There is not fun searching through a town for fifteen minutes just to get your 15 pieces of gold. Especially if they are all looking the same (looking at you, Daggerfall). Those are necessary improvements, as 20 years ago your quest giver (if there even was one) was at a fixed location.
And the non-interactive environments were always non-interactive. But the simple stone wall of the past is now decorated with a lot of stuff looks nice. But it still is just a wall. That is also why those "glowing things" are important in modern games. Searching hours in each building just to find the one book that isn't a graphical asset is also not why I play games.