ok, here are my complaints with Skyrim (some of them are admittedly kinda petty):
in order that I noticed them in the E3 video:
#1 there is no environmental animation (grass waving, trees shifting with the wind, the third person model clipped right through a bush) so the world looks pretty stale.
#2 despite the fact that it sounds cool, the dual welding looks awkward and kinda silly in parts (firing a staff with the left hand while swinging a sword with the right) and outright intrusive in others (I couldn't tell WTF was going on in the part where the character had two swords).
#3 the combat sucks, there was virtually no hit reactions from anything that the character was attacking (the undead, the mammoth, the Giant, the dragons ... none of it was actually registering hits) and while the flame spell was flashy at first I couldn't help but notice that it wasn't a stream of fire but instead was a bunch of flame "poofs" cast in rapid succession ... they also didn't feel like they had a real impact when they hit.
#4 enemy AI is still completely stupid, after sniping one of the two guys in the cave the other one just goes into combat mode and stands there until he gets shot too ... simply because your character is hidden and thus his ability to psychically home in on you the second his "hostile" state is triggered is turned off. how hard would it be to send a surprised enemy into a state of panic so that they run around randomly for a little bit, then go into combat mode and start retaliating? (that kind of AI actions have only been around since the days of Diablo.)
#5 that entire Dragon "fight" was scripted. from the moment it starts panning around as the giant and mammoths start walking into the valley, right up until the second dragon crashes and the character hops on it's back to kill it: S-C-R-I-P-T-E-D.
the only thing that wasn't scripted was when the character attacked the mammoth and pissed off the giant, but even if the character hadn't done that the Giant would have still gotten snatched up at that same moment in time. the reason why they did that was for dramatic flair, they hit the mammoth to piss off the giant and then started running backwards so you couldn't see the dragon incoming and were focused on the Giant, then -zoom- in comes the dragon and everyone is all "oooooh!"
I'd be a hell of a lot less judgmental if this thing had a release date of November 2012, but November 2011 is no where far enough away for these half-ass-eries to just be place holder elements for the demo. Given Bethshitia's MO on their games I have no reservations on taking this video as being highly indicative of the final gameplay.
I mean ... shit man, Kingdoms of Amalur has got more bang in it's combat and it's a fucking MMO retrofitted into being a single player lead in. Thats sad.
*edit*
compare
Dark Messiah to
Skyrim, no they are not the exact same type of game but they have highly similar types of combat and it's not too hard to find Skyrim lacking in comparison to a game from 2006.