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SirPrimalform: Haha! They seem to have reset the bundle too far. The homepage now says the Launch Bundle is done and the next bundle (Difficult 2nd) starts in 3 hours.
I would expect that is intentional, they're probably trying to ramp up capacity.
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SirPrimalform: Haha! They seem to have reset the bundle too far. The homepage now says the Launch Bundle is done and the next bundle (Difficult 2nd) starts in 3 hours.
Whoa, you're right. They seem to have added a flux capacitor to the web server :-D
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satoru: Cloud computing is not nearly as easy as 'flipping a switch' to make stuff like this work. The recent EC2 outage also shows how even in this scenario you can be extremely vulnerable to your provider.
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orcishgamer: But there's not a EC2 or Rackspace outage is there? If they'd set up on EC2 and then it went down, I would not give them shit, I'd give Amazon shit. However they clearly did not set up any kind of real scaling.

And while EC2 and cloud computing may not be "simple" for many people, there's still a shit ton of people who do know what they're doing and could have had it set up for them.

Not knowing this is even possible, yeah, I'll blame anyone hosting a server or web based promotion of this sort for that, if you don't know it's an option by now, you're an idiot.
My point was that simply 'throwing more cpus/cycles at the problem' isn't necessarily the solution depending on what is actually the bottleneck. You could ramp up your EC2 cluster and still have availability problems. Note even multi-billion dollar corporations with small island nations of servers at their disposal can have availability problems on launch, as BF3/MW3 launches show. This outage could have shown different types of issues since there were probably more simultaneous connections right at launch vs the first time their servers went down which was more of a gradual ramp up to the crash.

Not saying they coudln't have been more prepared. But the real world can do horrible things to your architecture and testing for these can be impossible.
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minalim: Just a lil reminder before some of you rush to turn in Steam keys... Christmas sale is coming up soon. These seem like totally the type you'd find in a 5 for $5 bundle over there, and they won't give you extra giftable copies if you buy one.
Devs probably get more money through this method though, depending on how Desura is handling it. Steam take a 30%+ cut of their own, further reducing profits from what the devs are making on those incredibly cheap holiday bundles.
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orcishgamer: But there's not a EC2 or Rackspace outage is there? If they'd set up on EC2 and then it went down, I would not give them shit, I'd give Amazon shit. However they clearly did not set up any kind of real scaling.

And while EC2 and cloud computing may not be "simple" for many people, there's still a shit ton of people who do know what they're doing and could have had it set up for them.

Not knowing this is even possible, yeah, I'll blame anyone hosting a server or web based promotion of this sort for that, if you don't know it's an option by now, you're an idiot.
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satoru: My point was that simply 'throwing more cpus/cycles at the problem' isn't necessarily the solution depending on what is actually the bottleneck. You could ramp up your EC2 cluster and still have availability problems. Note even multi-billion dollar corporations with small island nations of servers at their disposal can have availability problems on launch, as BF3/MW3 launches show. This outage could have shown different types of issues since there were probably more simultaneous connections right at launch vs the first time their servers went down which was more of a gradual ramp up to the crash.

Not saying they coudln't have been more prepared. But the real world can do horrible things to your architecture and testing for these can be impossible.
EA's problems are due to EA being tools, they've had problems with every single Battlefield launch over half a decade and haven't done shit to address it. This is EA saying, "We're too cheap to provide the infrastructure you're supposedly paying for and no, you cannot use an alternative set of servers."

I realize you can have a scaled solution still go down. Of course this is true, but their problem seems to be pretty clearly because there was never capacity in the first place, and distributed capacity is both cheap and relatively (big emphasis on that word) easy compared to what used to be required.
Post edited November 10, 2011 by orcishgamer
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orcishgamer: EA's problems are due to EA being tools, they've had problems with every single Battlefield launch over half a decade and haven't done shit to address it. This is EA saying, "We're too cheap to provide the infrastructure you're supposedly paying for and no, you cannot use an alternative set of servers."

I realize you can have a scaled solution still go down. Of course this is true, but their problem seems to be pretty clearly because there was never capacity in the first place, and distributed capacity is both cheap and relatively (big emphasis on that word) easy compared to what used to be required.
That's a good point. really their website isn't anything that a cloud implementation couldn't handle in theory if given the capacity.

I guess I had a strong reaction because one of our managers here is all into 'cloud computing' but he only talks about it with buzz words and such. He doesn't actually understand what the hell he's trying to do, or that the money we're throwing down the drain for this isn't worth the nearly zero benefits we are getting (other than him not having to do jack shit all day long). So I get a rash whenever anyone talks about cloud computing now :P

It's a bit of a shame, Desura is a good company trying to do something innovative and I applaud them for trying new stuff. They have 2 more bundles to get it right I suppose.
Post edited November 10, 2011 by satoru
It seems to be back up, and working fine now. I just bought it without any problems.
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Wishbone: It seems to be back up, and working fine now. I just bought it without any problems.
Yep, smooth right know. But already at $3.14, though.
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orcishgamer: EA's problems are due to EA being tools, they've had problems with every single Battlefield launch over half a decade and haven't done shit to address it. This is EA saying, "We're too cheap to provide the infrastructure you're supposedly paying for and no, you cannot use an alternative set of servers."

I realize you can have a scaled solution still go down. Of course this is true, but their problem seems to be pretty clearly because there was never capacity in the first place, and distributed capacity is both cheap and relatively (big emphasis on that word) easy compared to what used to be required.
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satoru: That's a good point. really their website isn't anything that a cloud implementation couldn't handle in theory if given the capacity.

I guess I had a strong reaction because one of our managers here is all into 'cloud computing' but he only talks about it with buzz words and such. He doesn't actually understand what the hell he's trying to do, or that the money we're throwing down the drain for this isn't worth the nearly zero benefits we are getting (other than him not having to do jack shit all day long). So I get a rash whenever anyone talks about cloud computing now :P

It's a bit of a shame, Desura is a good company trying to do something innovative and I applaud them for trying new stuff. They have 2 more bundles to get it right I suppose.
We have a cloud solution for our clients at work. It makes sense for a few clients, but not due to scalability. I know a lot of people go for buzz words and the owner at my place is no exception, though he has a halfway decent reason in that he knows mentioning we have a cloud solution gives us a lot of credibility (deserved or not) among our clients.
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Dragobr: Does Fate of the World come with Tipping Point?

If not, I might not be so interested in this bundle.
The separate installer seems to include Tipping Point, can't speak for the Desura/Steam versions.
Attachments:
What's the CD key for with Fate of the World? Is it just a serial for the installer?
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Kurina: Devs probably get more money through this method though, depending on how Desura is handling it. Steam take a 30%+ cut of their own, further reducing profits from what the devs are making on those incredibly cheap holiday bundles.
Yeah. I meant incase someone buys this bundle, then another that includes 1+ of these games.
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Dragobr: Does Fate of the World come with Tipping Point?

If not, I might not be so interested in this bundle.
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SirPrimalform: The separate installer seems to include Tipping Point, can't speak for the Desura/Steam versions.
The Steam version doesn't have anything in the DLC tab, and I can still buy Tipping Point for myself.

So it's not included. It's a separate version, it seems.
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SirPrimalform: The separate installer seems to include Tipping Point, can't speak for the Desura/Steam versions.
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Foxhack: The Steam version doesn't have anything in the DLC tab, and I can still buy Tipping Point for myself.

So it's not included. It's a separate version, it seems.
For once I'm not getting screwed with Steam exclusive DLC!
Eh, pass.

EDIT: Wow, first indie bundle I passed on.
Post edited November 10, 2011 by ovoon