jepsen1977: So if a store stocks 1 new game and person A buys it for 60 bucks, plays it and comes back and sell it to the store for 20 and the store can resell it as used for 55 bucks then the store now makes 35 bucks of profit and they can do this many times as they want and the publisher/devs will not see a cent of this.
Coelocanth: And why should they? They already got paid for that copy of the game. And where does that $20 the customer got for trading in the game go? In the vast majority of cases, into the purchase of a
new game, which the devs/publishers profit from - a game sale that may very well not be made if customer A couldn't trade in his game.
As far as this new console that won't play used games goes: I really think it may end up biting them in the ass. Most buyers are probably not going to realize they can't play used games on it. Once they find out, I imagine the shit's going to hit the fan. I hope so, at any rate.
Why should they? Well because it hurts the industry if they aren't. Keep in mind that retailers often stock very few new copies and then rely on used copies instead and the clerks will encourage you to buy used raher than new. If you go to your local library and borrow a book then the writer/publisher recieves royalty for it and that is what the gaming industry is saying here - give us a piece of the action. When the retailers get rich due to used sales and often place all kind of unfair restrictions on publishers in the first place then none of that benefits the gaming industry ie. gamers or publishers/devs.
Coelocanth: And why should they? They already got paid for that copy of the game. And where does that $20 the customer got for trading in the game go? In the vast majority of cases, into the purchase of a
new game, which the devs/publishers profit from - a game sale that may very well not be made if customer A couldn't trade in his game.
As far as this new console that won't play used games goes: I really think it may end up biting them in the ass. Most buyers are probably not going to realize they can't play used games on it. Once they find out, I imagine the shit's going to hit the fan. I hope so, at any rate.
Fomalhaut30: Add in the fact that the store takes on the risk of that product not selling, the cost involved in their business (rent, employees, utilities, etc), and myriad and sundry other costs that the developers in no way contribute to, and the idea that the developers should receive a stipend becomes even more ridiculous.
That also doesn't touch on the fact that if developers want a cut of used sales, they should offer a buyback program and basically "recertify" that game. Replace the case if necessary, remove scratches from the disc, replace the manual, etc. If they were willing to do that, then I could see them getting something for it.
But sitting there with their hands out expecting to profit off of one item without any further work on their part? That's insane and something that virtually no other industry gets. Why do they think they are special enough to warrant that treatment?
I agree that publishers could offer better deals to stop second-hand marked and I hope they will rather than just put in some lock on the new console (that will get bypassed somehow by most users anyway). But we will have so see.