SimonG: That is a very interesting Idea. If you think of a service like Onlive(I never used iTunes so I'm missing the reference) where you can only use/listen to your software/music as long as you are connected to a central "authorisation node" this
might (with a very big maybe) work. As you would directly move the license and not the copy with attached license. However, now we come to the next tecnicallity problem. The german "first sales doctrin" explicitly attached the right of transfer to a
copy (the law was made with books and pictures in mind). So, while your example eleminates the problem of the "moving" it opens the new problem of the "copy" ;-).
Yet in this case you could argue for an analogus interpretation of the law, because an "always online" DRM is something fairly new. I would have to read up on this, but not tonight ;-).
This would, however, not fly well with consumers I guess. That would make the fear of all the Steamphobics reality. You wouldn't "own" the game but only "rent" them. (Disclaimer: While you, of course, don't "own" games now, you are basically protected like you would have bought a "normal" copy. That would change, think Onlive). Hence I don't think that would be a success, even with the benefit of selling "used games".
The law maker eventually came around with movies and music, so they might just make some changes especially for game, maybe 2060 ;-).
I wasn't thinking that you always had to be connected as in UbiDRM or streaming as in OnLive, but rather like Steam and iTunes (for non-music) operate now which is authorization of the computer whenever you do connect to the server, which doesn't have to be continuous and is often only when you first start using the client/game/movie and all have an offline mode - for Steam one has to go into offline mode, while iTunes 'FairPlay' DRM I think it's called allows offline play automatically.
In fact I was thinking OnLive would be quite different since you never have a local copy and you really could be said to be getting a service, not a product. Rather than pertaining to that, this is an effort to expand the consumer rights we get for a Steam-like or other account-based DRM purchase. It does not also preclude the existence of DRM-free media, but like streaming, the reselling of DRM-free digital products would not be covered (explicitly or by exclusion) under my proposal. So in summary:
DRM'ed digital products - your access is controlled, but your ownership is transferable. Access to legally bought digital materials cannot be blocked. If the company goes belly-up or stops offering authorization for that product on its server, you then receive DRM-free copies of that product or are allowed to transfer your account to another DRM store offering that product. There really important point is that if you buy a product with account-based DRM, like a game on Steam, the company has the right to authorize your access and force you to authorize a computer to use the product, but you have the right to transfer ownership and you have the right to be authorized as long as you haven't committed fraud with that product (with access guaranteed for a reasonable time for the product when one cannot connect to authorization servers). They could kill your access to the store however, since that is a true service (see below), but not your ability to authorize material you already bought on said store.
DRM-free digital products - you have unfettered rights to do whatever you want to the product, except to transfer (or copy obviously) ownership unless the rights holder deems it okay.
Streaming (like OnLive or Hulu) or products needing monthly payment (like MMORPGs) is considered a straight service and your rights are determined by the company offering the service (obviously in exception when they commit fraud or something similar) and your rights to access streamed materials can be canceled.
So this would be similar to what we have today, but with expanded rights for consumers when buying DRM'ed products. What do you think? Almost makes me want to set up one of those wiki-Bill sites where you get to frame legislation and people can comment and add to it (they used it for the OPEN Act). :)