Posted June 08, 2011
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The respawning that I'm referring to is the spawning of monsters into specific areas for exp grinding purposes, if that is required. Have you ever played the Gothic series? The games consist of Acts, and when you progress into a new act, among other things, new monsters spawn in old areas, in order to help you get a little more experience. They aren't necessarily scaled - a wolf will always give you the same amount of experience, and wolves will spawn in the woods. None of the spawning has anything to do with PC level, but rather with the area in question.
However, ultimately it is possible to kill everything in the game, should you wish to do so. I would not be against a mechanic that would allow you to have additional secluded areas in which you would have more enemies spawning, and you can grind them for more experience, if you so wish.
This is however completely different from level scaling.
Did I clear that up for you?
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There seems to be an awkward redefinition of level scaling to "exactly like Oblivion has" which bothers me. In Morrowind, you'd find stronger monsters and the frequency of monsters changes to scale with your levels. Cliffracers were notorious for popping up with more as you leveled. And the types of Daedra you encountered in the wild would weight towards the stronger.
The problem with Oblivion was that its level scaling was bad. Most people don't even recognize when its working in games that do it well.
Post edited June 08, 2011 by FraterPerdurabo