JAAHAS: But for fun, let's think about another model where the authors are required to pay annually to the government for them to bother to enforce the copyright. How much would
you be ready to pay year after year to keep your works out of public domain? And don't try to give any percentages of annual income as then the system could be trolled just by anonymously seeding thousands of almost forgotten works and reporting them so that the police is required to waste their resources on a matter that provides no benefit to the society.
Awful idea. Super rich successful assholes would cling to their rights until they draw their last breath while the average artist couldn't afford doing this kind of work anymore and inevitably all intellectual property would end up in possession of a few huge companies that make all their money off other people's intellectual property and the most valuable property would still be kept out of the public domain.
Funnily enough we already have a similar situation in the German music industry where the GEMA is in control of fucking everything, practically takes away all the artists' freedoms and exploits the masses of lesser artists to maintain a tiny elite of rich fucks.
Also: how would you determine a "unit" of IP that has to be paid for? Say, would a song cost like 50 bucks a year? Okay, in that case people would stop making albums containing lots of songs and start making single pieces that go on forever. Or would it be calculated per minute? In that case musicians would make shorter songs. It gets truly absurd with products like video games with their zillions of assets. Should a tiny indie game with ten sprites be worth as much as a huge RPG with tens of gigabytes of assets? Or should the IP cost more as its size grows? It just doesn't work. You can't just come up with some rational system that universally defines absolute values for something as abstract and diverse as intellectual property. Again, that's the kind of stuff the GEMA does and where it epically fails.