Posted January 29, 2010
I had $3 worth of fun, watching the sun set ;).
Seriously - I find it hilarious to measure fun in cash...
On topic - let's find a middle ground, shall we ? $3.99, $7.99 and $12.99.
$3.99 for the true oldies that can't be bundled and, frankly, are too expensive at $5.99.
$5.99 for older-but-not-THAT-old titles
$7.99 for the titles that get priced at $9.99 just because $5.99 is too low. $7.99 also becomes our sweet-spot, the middle price-point and a fair trade-off between "meh, $9.99" and "OMG, $5.99".
$9.99 for newer/better/really popular titles
12.99 for newest games +/- their expantion packs (notice that we never buy these separately for a reason... Every GOG should be a platinum-GOTY-full edition, so we don't have to buy anything else to enjoy the title with all the patches, features etc.).
$12.99 also becomes a useful negotiation tool. Imagine the GOG game-getting team contanting WotC and asking them for permission to release Planescape: Torment on GOG. WotC guys might go "no way - screw you guys. Get off our D&D lawn !"... However, if the GOG guys had the possibility to say "What if we gave you three bucks from every copy ?", they might be greated with a (luke)warm "Now THAT sounds like a pretty good deal. Where do we sign ?".
Three bucks above $9.99. Think about it.
As for $9.99 being abused in case of a higher option - I can't make a better argument than remind you that we still have a lot of games priced at 5.99, despite their ridiculous popularity and high value. And I'm not even going to say "Arcanum" - I'll say "Fallout 2".
Post edited January 29, 2010 by Vestin