MobiusArcher: I just spent a great deal of time typing up some big long thing about how I thought that It wasn't that PC game music was worse than console game music, it was just that PC game music was more atmospheric and such. Then when I was coming up with examples to support my argument I realized that for the most part up until the PS1 era console games did have better music.
Not sure about you, but I still think this was mostly a misconception, because to really appreciate the good PC game music from the early 90s and so, you had to have very expensive sound hardware. Most PC gamers didn't have such, but listened to tinny Adlib/Soundblaster music.
Sierra, Dynamix, Origin, Electronic Arts, Ocean, LucasArts... they made loads of great sounding PC game music back in the old days, for Roland MT-32 and later General MIDI/Roland Sound Canvas. So the music was there, but unfortunately most PC gamers didn't hear it. And I always felt that was a real shame too (fortunately nowadays there is Munt and such, not to mention Youtube).
EDIT: And as it happens, you linked to the (IMHO much inferior) Adlib/SB-version of Dune 2 music. Below is how I personally experienced the same music back then (I had both Roland MT-32 and Roland SCC-1 at that time, Dune 2 supported both and I had hard time deciding which sounded better):
<span class="bold">Dune 2 on Roland MT-32</span> <span class="bold">Dune 2 on Roland Sound Canvas</span> Occasionally (but very rarely) the Soundblaster/Adlib music managed to impress me as well:
688 Attack Sub Sim I think this is easily the best Adlib/SB tune I've ever heard, including the much vaunted Dune (1) music, where I still prefer the MT-32 version.