Posted June 03, 2013
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OptimusSkywalker1997
Yo Joe!
Registered: Jun 2012
From United States
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MobiusArcher
Bad at games
Registered: Dec 2008
From United States
Posted June 03, 2013
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Moving from Amiga games' music to PC's Adlib/Soundblaster FM synthesis music was a definite downgrade in quality for me. Quite frankly, in my opinion 99% of Adlib/SB music in PC games simply sucked (with the exception of some games that used Amiga-like MOD tracker/sampler music with Soundblaster, like Pinball Fantasies, Jazz the Jackrabbit etc.), mostly due to poor quality of the underlying hardware. You can't make great symphonies with a fipple flute.
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Cormoran
Vigilant GOGer
Registered: May 2011
From Australia
Posted June 03, 2013
Pretty much everything from old Lucasarts and Sierra adventure games.
The music did exceptionally well at catching the tone of the scenes they were in and their themes did equally well at capturing the tone of the game you were about to play.
The music did exceptionally well at catching the tone of the scenes they were in and their themes did equally well at capturing the tone of the game you were about to play.
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ggf162
Thank Gog
Registered: Sep 2011
From Canada
Posted June 03, 2013
Why has nobody posted Guilty Gear X2 #Reload yet! It has awesome music!
http://www.youtube.com/watch?v=FuIEW5rX6z0
http://www.youtube.com/watch?v=FuIEW5rX6z0
Post edited June 03, 2013 by ggf162
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted June 04, 2013
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Anyway, the likes of Sierra etc. had professional composers making music for Roland sound cards etc. And that may be one of the main things, not the technological things, why I overall preferred PC/Roland music to e.g. most Amiga game music. Even though the Amiga game music was technically often quite good, using sampled instruments and all, it sounded most of the time like some amateur dabbling with a sampler.
Post edited June 04, 2013 by timppu