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Now everyhting that we do in games that we can do in real life are allways cut down in some way to make them more fun, so tell me exactly what action that you personally like to do would be so annoying if you had to do it realisticly
My first thought is having to go to the toilet...but then I remembered how much fun it brought to playing the game The Ship! The deaths I suffered while taking a dump were some of the best in that game, first time my murderer opened the door, saw me sat there, we stared at each other for a second, then they bashed me over the head with a baseball bat. The second time the guy hunting me opened the cubicle I was in, saw me stuck there on the bog, and so threw an exploding wallet in with me and blew me up, with a comment about how explosive that dump must've been afterwards...

Yeah, sometime realism can lead to some rather comical moments... :D
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FlintlockJazz: My first thought is having to go to the toilet...
http://www.silvergames.com/game/dont-shit-your-pants/
Heh, Quake 3 rocket jumping, definitely :-D
The only way I want more realism in games is for there to be more detail and more interaction. Decent AI, environmental destruction, the ability to utilise the environment more (including as weapons), inventory with unrestricted trading at fair prices. That kind of thing. For instance, Stalker Call of Pripyat is one of my favourite single player FPS. I haven't even completed it yet, but yeah, it's about as close to what I'm looking for in that kind of game as I can realistically expect right now.
How about searching corpses for loot?
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HereForTheBeer: How about searching corpses for loot?
Imagine a game with realistic loot searching. If you go away and come back a few hours later, you can't loot the bodies anymore, especially carcasses, due to rigor mortis.
Getting a chick in the sack. Probably the sex part too. That's all way more work than would be fun in a video game.
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HereForTheBeer: How about searching corpses for loot?
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lowyhong: Imagine a game with realistic loot searching. If you go away and come back a few hours later, you can't loot the bodies anymore, especially carcasses, due to rigor mortis.
not in few hours...
Real weight for guns/ammo. Even when they implement this they pretend an average person can easily pack 200 pounds of gear across a damned desert (e.g. New Vegas).

EDIT: Firing rate for guns, ammo becomes ridiculous when you show what really happens, Ingrams can fire their entire clip in 2.5 seconds. This isn't very long. A minigun (styled after whatever they put on an Apache, I forget) can go through 200 pounds of belt, or something stupid, in less than 5 seconds.
Post edited March 31, 2011 by orcishgamer
walking places. I enjoy hiking, but if you had to spend hours doing nothing but walking to a destination in a video game, you probably wouldn't play it for too long.
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shadesofdeath320: walking places. I enjoy hiking, but if you had to spend hours doing nothing but walking to a destination in a video game, you probably wouldn't play it for too long.
You know, the transporter was added to Star Trek TOS to avoid just this problem, they didn't want a million shuttle scenes and to account for travel time in all their storytelling.
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shadesofdeath320: walking places. I enjoy hiking, but if you had to spend hours doing nothing but walking to a destination in a video game, you probably wouldn't play it for too long.
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orcishgamer: You know, the transporter was added to Star Trek TOS to avoid just this problem, they didn't want a million shuttle scenes and to account for travel time in all their storytelling.
cant imaging the costs of shooting those scenes as well.
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orcishgamer: You know, the transporter was added to Star Trek TOS to avoid just this problem, they didn't want a million shuttle scenes and to account for travel time in all their storytelling.
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shadesofdeath320: cant imaging the costs of shooting those scenes as well.
From what I heard it was indeed intended as a cost saving exercise since they had already spent a fortune, but then one of the writers decided they wanted to show a part of the ship not seen yet and did an episode involving the shuttles, so it ended up with them still paying for it anyway.
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shadesofdeath320: walking places. I enjoy hiking, but if you had to spend hours doing nothing but walking to a destination in a video game, you probably wouldn't play it for too long.
Try walking to one side of Liberty City in GTA4 to the other side. It takes a looooooooong time.

I tried this with Just Cause 2. I reached the mountains and just gave up.

But yeah, RL distances in games would be extremely annoying. I walk everywhere in real life, because I enjoy it. In a game like GTA, fastest anything for travel wins. ;)