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Talk to them, or raid them.

Depths of Peril, an action role-playing title with some elements of strategy mixed in for original flavor, is now available for Windows and Mac OS X on GOG.com, for only $9.99.

The life of a barbarian warlord is no easy one. One must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian tribes, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction. But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.

Depths of Peril is a single-player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death! The game comes with some interesting gameplay ideas, like a dynamic 3D world in which your actions truly have consequences and diplomatic relations matter. On top of that, clear and colorful graphics, and solid action-RPG mechanics make the game well worth your time.

If you haven't yet heard about the developer Soldak Entertainment, a small studio with a decade-long history of games made with love, make sure to pick up Depths of Peril for only $9.99 on GOG.com. If you have, we probably don't need to convince you!
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Fenixp: Depths of Peril is a great idea with not so great execution. The randomly generated maps are very ... Meh and predictable, especially dungeons are just a bunch of stuff thrown about without as much as looking logical, which even the original Diablo managed to pull off. Still, the underlying idea actually takes the game quite far and gives one a fair bit of fun, so that's a thing
I couldn't of said it, better myself.
First off: Hooray for Soldak on GOG. They mentioned being in talks with GOG several months ago on their forums, and it's nice to see them finally bear fruit.

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Crosmando: Depths of Peril is like the 0.94b prototype of Din's Curse. There's no real reason to play DoP, because everything in it eventually got done oh so much better in Din's Curse.

Also I hate this because now I'm going to feel like I need to rebuy all the Soldak games as they come here, even though I already own them all on their site.
Yeah, I have to agree here. Out of all three of the Depths of Peril games, Din's Curse was the most engaging and interesting, if only because it had a unique premise and it had real consequences for the player failing (or finishing) a quest. Depths of Peril itself came across as being a little bland, and Kivi's Underworld annoyed me for aiming far too high at being a streamlined casual game.

Drox Operative is their best game by far, and I've sunk hundreds upon hundreds of hours into it. I just wish they'd do something about the annoying ship progression, and I still hate that wretched XP Debt mechanic.
I haven't even played Drox yett, purchased it, and it went to the bottom of my to-play list. If only they didn't keep recycling that Diablo combat engine.
The GOG game description says it's an RPG with a bit of strategy, but the customer review says it's a Hack'N'Slash with some diplomacy. I'm confused. What is it?
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Trilarion: The GOG game description says it's an RPG with a bit of strategy, but the customer review says it's a Hack'N'Slash with some diplomacy. I'm confused. What is it?
From what I can see from my little time playing is it's an ARPG (like Diablo/Torchlight) with a few added features. For example, there are factions around that you can become allies/enemies with and there's a point in the game (i think it's this game and not din's curse) where the town gets invaded and can end up destroyed if you don't help out.

Also, awesome this game is on here now :) too bad I already own it on Steam. :/

Edit: made a clarification on what I was talking about in last sentence.
Post edited February 04, 2014 by Giltonnam
Since we got Soldak on board - how about Kivi's Underworld ?



http://www.gog.com/wishlist/games/kivis_underworld
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Trilarion: The GOG game description says it's an RPG with a bit of strategy, but the customer review says it's a Hack'N'Slash with some diplomacy. I'm confused. What is it?
Combat is basically Diablo, but you play as leader of a tribe/faction in a city. The goal is just to protect the city and become lead of the city.

"Diplomacy" refers to some other factions in the city, which you can become allies or enemies with.

None of it is in-depth though, main game is just killing stuff.
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Trilarion: The GOG game description says it's an RPG with a bit of strategy, but the customer review says it's a Hack'N'Slash with some diplomacy. I'm confused. What is it?
There are also competing heroes, that can 'steal' your quests. And your quests have consequences - if you don't go kill that baddie, he'll grow in power and launch attacks on your base city,

Basicaly, unlike traditional diablolikes, stuff are not simply waiting for you. It's diablo in a 'living' world. It's a bit of a single-player multiplayer game.
Post edited February 04, 2014 by Telika
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Trilarion: The GOG game description says it's an RPG with a bit of strategy, but the customer review says it's a Hack'N'Slash with some diplomacy. I'm confused. What is it?
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Telika: There are also competing heroes, that can 'steal' your quests. And your quests have consequences - if you don't go kill that baddie, he'll grow in power and launch attacks on your base city,

Basicaly, unlike traditional diablolikes, stuff are not simply waiting for you. It's diablo in a 'living' world. It's a bit of a single-player multiplayer game.
I liked the combination of dungeons and overland sites. I wonder what would happen if you combined Depths of Peril with Din's Curse deep as heck dungeons? :D
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Crosmando: I haven't even played Drox yet, purchased it, and it went to the bottom of my to-play list. If only they didn't keep recycling that Diablo combat engine.
If you can stomach the lacklustre graphics, it's a dangerously addictive game. (And it's much better with the gameplay improvements in the Invasion of the Ancients expansion pack.) The graphics aren't that bad actually, and for this sort of game it even works, as ships in space are presumably easier to model and animate than monsters with limbs.

What really appealed to me about it was that it was a nice combination of many of the elements from Din's Curse and Depths of Peril. Like the former, ignoring or failing quests actually had the potential to have real effects on the outcome of the sector you were playing in. Like the latter, you had to juggle diplomatic relations and alliances between the various factions in play. Unlike Depths of Peril however, your only responsibility is to you and your guild (and screw everyone else) - giving you plenty of freedom to either be the Benevolent Warlord or the Biggest Asshole In The Galaxy.
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xxxIndyxxx: I hope they see it that way...But since it's from 2007, they might call it a classic release and release another indie thursday...
Their instagram hint for an upcoming game was a clip from Stalker, so I'm guessing STALKER is coming soon - hopefully Thursday!
From the video my first impression is unpolished. It has too many elements from common hack&slash games (Diablo 2 to name one) that most of it's features seem they aren't worth-while. Explore dark dungeons, Get loot to sell, trade with vendors...

It looks like it would have been made 2000-ish or before, but the style makes me wonder if it was once a flash game and got changed mid-development.

Well I'd give it a try if it happens to go on sale, but I'm not rushing to the checkout to get it.
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tinyE: How is it a game that looks like that is only 96MB? Pong isn't much smaller than that.
Guess you haven't heard of .kkrieger then.
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Telika: There are also competing heroes, that can 'steal' your quests. And your quests have consequences - if you don't go kill that baddie, he'll grow in power and launch attacks on your base city,

Basicaly, unlike traditional diablolikes, stuff are not simply waiting for you. It's diablo in a 'living' world. It's a bit of a single-player multiplayer game.
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JudasIscariot: I liked the combination of dungeons and overland sites. I wonder what would happen if you combined Depths of Peril with Din's Curse deep as heck dungeons? :D
Bring Din's Curse here and we'll try that out ;)

This is the first time I've even heard of Soldak and their titles. I've already checked out their website. Looks interesting! Can't wait to see what comes next (even if there months away to coming here).
Keepin' my eyes peeled for Thursday.