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A fast-paced roguelike-like old-school medium-core single-serving first-person gun-shooter. WHAT?!

Tower of Guns, a first person shooter in which you storm a enemy-filled tower that is randomized to offer a different experience with each exciting play-through, is available 33% off on GOG.com. That's only $9.99 for the first week!

Once upon a time in the Wild West there lived an engineer who harnessed the power of steam to construct giant contraptions that would reign terror upon the simple folk. The engineer kidnapped the mayor's beautiful daughter and built a giant tower full of traps and dangerous automatons so he could lock her up on the top floor. You are the county sheriff and your task is to storm the tower and ask the mayor's daughter for her dad's favorite peanut butter and jelly sandwich. Grab the sandwich, leave the damsel, get back down and feed the hungry mayor. Yup. That's totally your mission here. Sounds random? Well, to tell you the truth, that's not the actual story in this game. But it might just as well be!

Tower of Guns is a game designed to give you a full single-serving FPS experience everytime you play it. Each floor of the tower you'll be attempting to capture consists of a random set of predefined rooms, populated with different setup of enemies, loot, and power-ups. The game also offers many different combinations of weapons and character perks, adding special flavor to every play. Even the narrative is selected at random, so the backstory can have you follow strict orders from your commanding officer just to make you into a delivery boy with an important package the next time around. The silly dialog is well in sync with the game's humorous tone that makes everything from the descriptions of your guns down to the names of bosses into a lighthearted joke. All that comes with somewhat cartoonish graphics, some quirky puzzles, and zany gameplay ideas. The game can prove to be challenging and may force you to dust off your old-school shooter skills, like circular strafing and bunny-hopping. Be warned, though described as a "lunch-break" type of game, beating the tower takes up to an hour, so make sure you've got some time left to actually eat your lunch. Or better yet, try not to play it in your lunch break at all. It's too fun and addictive to put down, and it could ruin your productivity for the day!

Master the art and science of gunslinging while tower-running in the endless cannonade brought to you by the Tower of Guns, for only $9.99 on GOG.com. The 33% off special release discount offer lasts until Tuesday, March 11, at 10:59AM GMT.
The game looks sharp. Although FPS isn't my first choice of game, I do play them once in awhile. Will strongly consider it. Music lends a nice background to the killing,,,,
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HereForTheBeer: Got a little queasy watching that video linked on the first page - just like Doom did to me back in the day.

So, uh, instabuy!
did you play it
if so, impressions, plz :)
thanks!
Post edited March 06, 2014 by vicklemos
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HereForTheBeer: Got a little queasy watching that video linked on the first page - just like Doom did to me back in the day.

So, uh, instabuy!
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vicklemos: did you play it
if so, impressions, plz :)
thanks!
I did. Super-easy to get into. Art-style is nice. Bullet-hell is a pretty apt description but it's manageable for the most part. The levels are not procedurally generated that I can see, else I wouldn't be seeing repeats, right? Looks like maybe 10-12 possible rooms per level and the game seem to randomly choose four or five to make up a level.

One cool thing they included: Tilt, like in a pinball game. If you somehow get stuck (as in you can't move whatsoever), activate the Tilt function and you'll be popped back at the physical starting point of the level after something like a 5-second delay (so you can't save your ass in that bullet hell).

There's some humor tossed in the game but it goes by so quickly that you don't really get much chance to notice it. Fortunately, it comes at the very beginning of a level so you can stop what you're doing to read the blurbs that come up. There are some funny bits during the level loads but they also go by very quickly.

A short one-page "manual" would help to explain a few concepts but you'll figure most things out in short order. The part that could use some explanation (maybe because I'm new to this type of arcadey-action-shooter) are the power-up items you receive. Your weapon will power-up as you play and that's no biggie. But you'll occasionally bump into special items and it's not really clear what they are, what effects they have, how often you can use them, etc. Trial-and-error, I suppose, and it's probably meant to be that way, though it would be nice to have a couple items described just to give us an idea.

Several weapon unlocks, at least a few of which are easy to acquire (one you get after dying three times, which is, uhh, quite easy). The unlock gives you a complete new weapon type, which then gets upgraded as you blow stuff up and collect the - I don't know what you call it - "power-up currency".

The boss battles vary: of those I saw, one was a real pain in the neck and another was quite easy. The others are some where in-between, and they are at least somewhat randomized with regards to which ones you'll encounter.

Each level is made up of, say, four or five distinct rooms. Once you clear out a room (or you can sometimes quickly run through to the portal to the next room for the time-based unlocks) you can catch your breath before entering the next. Each room appears to be it's own little place in time; by this, I mean that room A doesn't seem to have any bearing on room B, and you get a fresh enemy encounter once you go to the next room. After those 4 or 5 rooms you get a boss battle.

Some of the rooms are pretty big but the game doesn't present all of the enemies in the room at one time - some will spawn as you progress through a room. This will likely make it run decently on lower-power rigs. For what it's worth, I'm on a three-year old laptop: i7, GT555M, 8GB and it runs perfectly fine. This weekend I'll try it out with the Intel integrated unit to see how it does.

Being a rogue-like the unlocks are persistent but once you die you're starting from scratch on the power-ups, game level, etc.

Anyway, I like it. Nicely done game, and I didn't encounter any bugs so far (unless me dying a lot is a bug).
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vicklemos: did you play it
if so, impressions, plz :)
thanks!
avatar
HereForTheBeer: I did. Super-easy to get into. Art-style is nice. Bullet-hell is a pretty apt description but it's manageable for the most part. The levels are not procedurally generated that I can see, else I wouldn't be seeing repeats, right? Looks like maybe 10-12 possible rooms per level and the game seem to randomly choose four or five to make up a level.

One cool thing they included: Tilt, like in a pinball game. If you somehow get stuck (as in you can't move whatsoever), activate the Tilt function and you'll be popped back at the physical starting point of the level after something like a 5-second delay (so you can't save your ass in that bullet hell).

There's some humor tossed in the game but it goes by so quickly that you don't really get much chance to notice it. Fortunately, it comes at the very beginning of a level so you can stop what you're doing to read the blurbs that come up. There are some funny bits during the level loads but they also go by very quickly.

A short one-page "manual" would help to explain a few concepts but you'll figure most things out in short order. The part that could use some explanation (maybe because I'm new to this type of arcadey-action-shooter) are the power-up items you receive. Your weapon will power-up as you play and that's no biggie. But you'll occasionally bump into special items and it's not really clear what they are, what effects they have, how often you can use them, etc. Trial-and-error, I suppose, and it's probably meant to be that way, though it would be nice to have a couple items described just to give us an idea.

Several weapon unlocks, at least a few of which are easy to acquire (one you get after dying three times, which is, uhh, quite easy). The unlock gives you a complete new weapon type, which then gets upgraded as you blow stuff up and collect the - I don't know what you call it - "power-up currency".

The boss battles vary: of those I saw, one was a real pain in the neck and another was quite easy. The others are some where in-between, and they are at least somewhat randomized with regards to which ones you'll encounter.

Each level is made up of, say, four or five distinct rooms. Once you clear out a room (or you can sometimes quickly run through to the portal to the next room for the time-based unlocks) you can catch your breath before entering the next. Each room appears to be it's own little place in time; by this, I mean that room A doesn't seem to have any bearing on room B, and you get a fresh enemy encounter once you go to the next room. After those 4 or 5 rooms you get a boss battle.

Some of the rooms are pretty big but the game doesn't present all of the enemies in the room at one time - some will spawn as you progress through a room. This will likely make it run decently on lower-power rigs. For what it's worth, I'm on a three-year old laptop: i7, GT555M, 8GB and it runs perfectly fine. This weekend I'll try it out with the Intel integrated unit to see how it does.

Being a rogue-like the unlocks are persistent but once you die you're starting from scratch on the power-ups, game level, etc.

Anyway, I like it. Nicely done game, and I didn't encounter any bugs so far (unless me dying a lot is a bug).
I wasn't expecting an AAA review like this, whoa. Classy, man, classy.
Now I'm really curious about this "bullet hell'' fps. This one's already wishlisted!
Thanks pal :)
It seems very good, congrats :)
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blankslatejoe: Wow...thanks so much guys! You guys are a pretty welcoming bunch! I'm glad the game plays pretty well for you guys--I had a pretty distinct goal in mind when I made the game of what I wanted to build and seems like that seems to come across pretty well. So thanks! :-)
The game looks like a lot of fun, fantastic job Joe and nice work on the music by your brother as well. Looks really cool from the trailer so congrats on making a game and putting it out there. :)
Nice game with good graphics and music. Keep up the good work.
Joe and bro: I'm having a lot of fun with this game. Didn't think I'd get into the rogue-like part of it but the game has enough variety that it's a non-issue, even after three straight lunch-hours. ; )

Recommended.
http://www.youtube.com/watch?v=Bn-UQ1oE3Jk