Posted April 12, 2014
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
![MadyNora](https://images.gog.com/da5e6abc4d16e919cbdb74c1ce0ca37d2d3f136bf198dfaaeb00a05a3a52b2c6_forum_avatar.jpg)
MadyNora
RPGiraffe
Registered: Oct 2012
From Hungary
Posted April 12, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
IMO the developers think: "consoles are our priority, then we will give some garbage to PC guys to, so they shut up. And they better shut up, because we could have easily give them nothing, and yet we were kind enough to give them something :P "
BTW terrible PC ports are not only about the fps. It's also the controls and the interface. I *hate* when I can't remap keys. Why? In the console version keys can not be remapped, so the devs "forgot" to include it in the PC version as well. I saw a guy on a forum complaining that he can't play at all, because he uses a non-english layout, and the keys are all over the keyboard for him. Guess what the answer he got (thankfully not from the devs, just the "friendly" community): "get a f**ing controller you a**hole! @&#@&#"
No thanks. I prefer keyboard+mouse. I find controllers to be uncomfortable. If I can't play a game with a keyboard, then I won't play it at all.
And the interface.... I understand that consoles need different interface, but getting a console interface on a PC is basically the huge middle finger of lazyness -.-
Again, some games get it right. They either give different interfaces to PC and console players (rarity!), or make an interface that is fully usable on anything.
I recently played a JRPG with console interface, and guess what? The console interface worked perfectly on PC as well. It was both pretty and perfectly usable.
On the other hand in a western RPG *coughskyrimcough*... well I swear to my mother's life that if it wasn't for a mod that gets rid of that ugly and completely useless "interface" then I would have stopped playing on the first day I bought the game ._.
"let's be lazy, modders will fix it"
"well, f*k you too -.-"
sigh... rant over ^-^
![](https://www.gog.com/www/default/-img/newuser_big.png)
@('_')@
Registered: Sep 2012
From United States
Posted April 12, 2014
Of course, there is a difference between bad games and bad indie games.
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 12, 2014
Yup, that's one of the genuine issues that's been mentioned - while there were -some- bad console ports back in the days, most games just remained at whatever system they got released, or received a complete rehaul as a port. On the other hand, to be perfectly fair, the amount of actually good PC ports is rapidly increasing as of the couple of past years - when it comes to high profile games at any rate. So that's good.
Also, as far as I'm concerned, I'd rather play a bad console port than not having the game on my preferred system at all, so in a way, I consider bad console ports an improvement.
Yeah, naturally there is. Bad game is a bad game whereas bad indie game is a bad game which doesn't have a publisher. The gap there in the gameplay itself is absolutely massive, I am sorry that I have ever doubted you.
Also, as far as I'm concerned, I'd rather play a bad console port than not having the game on my preferred system at all, so in a way, I consider bad console ports an improvement.
Yeah, naturally there is. Bad game is a bad game whereas bad indie game is a bad game which doesn't have a publisher. The gap there in the gameplay itself is absolutely massive, I am sorry that I have ever doubted you.
Post edited April 12, 2014 by Fenixp
![MadyNora](https://images.gog.com/da5e6abc4d16e919cbdb74c1ce0ca37d2d3f136bf198dfaaeb00a05a3a52b2c6_forum_avatar.jpg)
MadyNora
RPGiraffe
Registered: Oct 2012
From Hungary
Posted April 12, 2014
I can agree... up to a point. If I can't remap keys, and the game is literally unplayeable for me unless I grow a third hand, than I don't call a bad console port an "improvement".
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@('_')@
Registered: Sep 2012
From United States
Posted April 12, 2014
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Also, as far as I'm concerned, I'd rather play a bad console port than not having the game on my preferred system at all, so in a way, I consider bad console ports an improvement.
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Bad indie game - a bad game made by one person or a small team with not so much money.
Bad game - a bad game made by a huge team with lots of money.
Of course, there are going to be a difference when it comes to quality of graphics, quality of sound, quality of voice acting etc.
When it comes to ONLY game play, obviously, there is no difference between a bad game and a bad indie game.
Post edited April 12, 2014 by monkeydelarge
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 12, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
Bad game - a bad game made by a huge team with lots of money.
...
When it comes to ONLY game play, obviously, there is no difference between a bad game and a bad indie game.
Secondly, the distinction you've made is just false altogether. Yes, big-budget games are able to pour more resources into assets of their gamers - however, that doesn't mean said assets are actually going to be better in any way. Look at Bastion, the game's absolutely gorgeous, has brilliant voice acting and great music, all of these absolutely comparable with any AAA title. And then there are non-indie games released by major publishers like or [url=http://cassiopia26.files.wordpress.com/2012/12/wpid-photo-dec-12-2012-127-am.jpg]these!
Lastly, 'when it comes to gameplay' ... No, when it comes to story, when it comes to gameplay, when it comes to pretty much anything that a good videogame has to offer, budget plays little role. Expeditions conquistador is brilliant in all of these things, and it's an indie. There are tons of big-budget non-indie games which don't come even close to that level of quality - the only difference is that more money has been put into them. Rating quality on the basis of money put down for it is silly at best.
Well, there's always going to be utter crap in there, that's pretty much given. Still, I'm very glad for the fact that I can play a lot of stuff on my PC that I could not play if it were released in like 2000 or so.
Post edited April 12, 2014 by Fenixp
![oldschool](https://images.gog.com/4a4245dee48d7ca4ae2158561a4d4de74e3ea502186bacbcafd1a2973b99b7d5_forum_avatar.jpg)
oldschool
I see you!
Registered: Mar 2009
From United States
Posted April 12, 2014
Great list, I agree 100%.
![StingingVelvet](https://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_forum_avatar.jpg)
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted April 12, 2014
Number 2 is the only one there that REALLY bothers me, though number 3 is also annoying for sure. Movies and TV do the same thing though, assume the audience is dumb and write/direct/design around that is the mantra of the entire mainstream industry. They don't hide it in the movie industry either, if you listen to a movie commentary directors will often point out the moments where they are explaining things for those paying half attention or too stupid to figure it out.
Why do they care if dumbasses figure it out? Dumbasses pay them money to be entertained, that's why. It's honestly not hard to put two and two together there. As video games expanded beyond niche entertainment (especially shooters and RPGs) they had to suddenly worry about that same mass market's needs and desires. Some of us were screaming to the rooftops in the 90's "no please stop wising gaming were 'accepted by the mainstream' because that means games turn into Summer movies" but no one listened and here we are, for better or worse.
Luckily the gaming world has now, 10 or so years later, become so eclectic we can have Summer movies and art house movies, in the form of big "AAA" releases and smaller digital or indie games aimed directly at a certain niche audience. So theoretically we have the best of both worlds.
Why do they care if dumbasses figure it out? Dumbasses pay them money to be entertained, that's why. It's honestly not hard to put two and two together there. As video games expanded beyond niche entertainment (especially shooters and RPGs) they had to suddenly worry about that same mass market's needs and desires. Some of us were screaming to the rooftops in the 90's "no please stop wising gaming were 'accepted by the mainstream' because that means games turn into Summer movies" but no one listened and here we are, for better or worse.
Luckily the gaming world has now, 10 or so years later, become so eclectic we can have Summer movies and art house movies, in the form of big "AAA" releases and smaller digital or indie games aimed directly at a certain niche audience. So theoretically we have the best of both worlds.
![Klumpen0815](https://images.gog.com/ea7661efd68b14cc728697925df9ee337959b4c570155f9127b67466a65cf873_forum_avatar.jpg)
Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted April 12, 2014
![avatar](/upload/avatars/2013/11/e2dd4e8db03a4bfea6d63ddfe45288e585ec9d19_t.jpg)
The Fall is still buggy (still worth the play) and the addon of Sacred runs like shit.
The worst example of buggy games may be "Ultima - Ascension" and "Gothic 1", but at least the support for Gothic 1 was ongoing until most bugs were entirely gone (took some years though), while Ultima... well you know the story.
I'd really wish for a playable remake of Ultima - Ascension. Was anyone ever able to finish this game?
![avatar](/upload/avatars/2013/03/2e07ab8ee122404d03f6d47c7250ca3ea8526feb_t.jpg)
edit: our version of it, anyways :)
I am tempted to try it again, because it's a really good game as long as you won't get stuck because of some bug.
![](https://www.gog.com/www/default/-img/newuser_big.png)
@('_')@
Registered: Sep 2012
From United States
Posted April 12, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
Bad game - a bad game made by a huge team with lots of money.
...
When it comes to ONLY game play, obviously, there is no difference between a bad game and a bad indie game.
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Secondly, the distinction you've made is just false altogether. Yes, big-budget games are able to pour more resources into assets of their gamers - however, that doesn't mean said assets are actually going to be better in any way. Look at Bastion, the game's absolutely gorgeous, has brilliant voice acting and great music, all of these absolutely comparable with any AAA title. And then there are non-indie games released by major publishers like or [url=http://cassiopia26.files.wordpress.com/2012/12/wpid-photo-dec-12-2012-127-am.jpg]these!
Lastly, 'when it comes to gameplay' ... No, when it comes to story, when it comes to gameplay, when it comes to pretty much anything that a good videogame has to offer, budget plays little role. Expeditions conquistador is brilliant in all of these things, and it's an indie. There are tons of big-budget non-indie games which don't come even close to that level of quality - the only difference is that more money has been put into them. Rating quality on the basis of money put down for it is silly at best.
![avatar](/upload/avatars/2012/10/91ee89b42885191948f9a78edfc8e6a41a7ed036_t.jpg)
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Post edited April 12, 2014 by monkeydelarge
![Protoss](https://images.gog.com/8c7d8ed9de0dd9bd17fde03ff8c9298eadf38b99ad8a2d8e4da7de64aad99da3_forum_avatar.jpg)
Protoss
Nyctophile
Registered: Mar 2009
From Germany
Posted April 12, 2014
![avatar](/www/default/-img/newuser_big.png)
![avatar](/upload/avatars/2013/12/2151bc0345a7b6cb487fca0007d7107f20d848c1_t.jpg)
![Klumpen0815](https://images.gog.com/ea7661efd68b14cc728697925df9ee337959b4c570155f9127b67466a65cf873_forum_avatar.jpg)
Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted April 12, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
Bad game - a bad game made by a huge team with lots of money.
...
When it comes to ONLY game play, obviously, there is no difference between a bad game and a bad indie game.
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Secondly, the distinction you've made is just false altogether. Yes, big-budget games are able to pour more resources into assets of their gamers - however, that doesn't mean said assets are actually going to be better in any way. Look at Bastion, the game's absolutely gorgeous, has brilliant voice acting and great music, all of these absolutely comparable with any AAA title. And then there are non-indie games released by major publishers like or [url=http://cassiopia26.files.wordpress.com/2012/12/wpid-photo-dec-12-2012-127-am.jpg]these!
Lastly, 'when it comes to gameplay' ... No, when it comes to story, when it comes to gameplay, when it comes to pretty much anything that a good videogame has to offer, budget plays little role. Expeditions conquistador is brilliant in all of these things, and it's an indie. There are tons of big-budget non-indie games which don't come even close to that level of quality - the only difference is that more money has been put into them. Rating quality on the basis of money put down for it is silly at best.
![avatar](/upload/avatars/2012/10/91ee89b42885191948f9a78edfc8e6a41a7ed036_t.jpg)
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Hardly counts as an indie game then.
Post edited April 12, 2014 by Klumpen0815
![Protoss](https://images.gog.com/8c7d8ed9de0dd9bd17fde03ff8c9298eadf38b99ad8a2d8e4da7de64aad99da3_forum_avatar.jpg)
Protoss
Nyctophile
Registered: Mar 2009
From Germany
Posted April 12, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
By definition Valve still is an indie company (they have no shareholders, etc.). But then, I didn't see bad games per se from them yet. Although I don't like the Day of Defeat games.
Post edited April 12, 2014 by Protoss
![PaterAlf](https://images.gog.com/9031d7ac68b98cbfcd9a873f2709e1cc64d51c3f363a49beefb16808edab15dc_forum_avatar.jpg)
PaterAlf
Cookie Monster
Registered: Apr 2012
From Christmas Island
Posted April 12, 2014
I completely disagree. A bad game is a bad game. Big budget (same goes for better graphics, music or voice acting) won't help it.