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hedwards: Must have been nice to have a lot of money. For those of us that didn't, we had to play those games without the advantages of a manual, and we did just fine. I remember memorizing the advancement requirements from civilization so that I didn't need the manual. And taking random stabs at the protection questions from other games as well.
... Where were you buying games back then without manuals?
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hedwards: Must have been nice to have a lot of money. For those of us that didn't, we had to play those games without the advantages of a manual, and we did just fine. I remember memorizing the advancement requirements from civilization so that I didn't need the manual. And taking random stabs at the protection questions from other games as well.
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xnightshadyx: ... Where were you buying games back then without manuals?
Well, second hand or just pirated them. While I no longer pirate games, I do tend to buy them second hand, or otherwise not read them. A well designed game shouldn't require much in the way of a manual anyways.
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KyleKatarn: I don't mind a good manual, but I've always found in-game handholding to be insulting. There's way too much of it in games nowadays.
Hehehe. Like the game explaining to you what the "Control" key is? (I'm looking at you, Sacrifice. That game tells you to use the "Control key" for an action, and then explains that it's the key at the bottom left of your keyboard that says "Ctrl". It ends this with saying something like "you didn't think it would be this advanced, did you?")
Post edited March 13, 2011 by Simoneer
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orcishgamer: Only sort of, I don't consider the period he's talking about to be the "Golden Age" though it produced some great games. I think there was more amazing stuff on the C64 than you could find these days, at least given the penetration of such an expensive machine. Most of that was way before even NES days.
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sethsez: The golden days of gaming for the vast majority of people is when they were 13.
I didn't respond before, but I think you have a point. My only contention for what I consider to be the "golden age of gaming" is that there are games from that time where the game itself (not just the property, I'm not talking about how they still make a Metroid game, completely unlike original Metroid game(s)) heavily influence new games, and have for years.

Do people not know how much titles like Ultima influence modern games, even now? What about that the whole idea of the Fallout universe is based on Wasteland (a phenomenal game, btw).

I don't actually think the NES days gave us much, tbh. Oh for sure, some of their sucessful characters still appear in games today, but if Nintendo had folded back in the 90s and someone else owned all that IP it'd all be as popular as Sonic is today.
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KyleKatarn: I don't mind a good manual, but I've always found in-game handholding to be insulting. There's way too much of it in games nowadays.
It does get rather irritating when every fucking RTS on the planet seems to think we need a ten minute tutorial on the topic of scrolling the mouse against the edges of the screen to shift the camera around.
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KyleKatarn: I don't mind a good manual, but I've always found in-game handholding to be insulting. There's way too much of it in games nowadays.
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Hesusio: It does get rather irritating when every fucking RTS on the planet seems to think we need a ten minute tutorial on the topic of scrolling the mouse against the edges of the screen to shift the camera around.
I've sat through tutorials at times because I've assumed that there was some point to it. And nearly every time I've regretted it as they don't explain anything new, it's the same stuff that applies to pretty much every RTS ever made. Occasionally there'll be one like Perimeter which has some new mechanics to it, but most of those don't really need any more of an introduction.
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KyleKatarn: I don't mind a good manual, but I've always found in-game handholding to be insulting. There's way too much of it in games nowadays.
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Simoneer: Hehehe. Like the game explaining to you what the "Control" key is? (I'm looking at you, Sacrifice. That game tells you to use the "Control key" for an action, and then explains that it's the key at the bottom left of your keyboard that says "Ctrl". It ends this with saying something like "you didn't think it would be this advanced, did you?")
Sacrifice was released during a much stupider time where PCs still hadn't been around long enough for most people to know how to get around with them for anything other than to surf porn.

You never needed ctrl for porn so it would definitely be a new tech lesson for everyone.
Post edited March 13, 2011 by carnival73