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I know lots of JRPGs do that (along with some Western RPGs), but the one instance that really sticks out in my mind is in FF7 against Gi Nattak.

You can use a Phoenix Down (or preferably an X-Potion since Phoenix Downs can miss) and instakill the boss for Cosmo Canyon. First couple times through the game I didn't know/realize that, but now every time I play through the game I just have to do that because it's in the game.


Actually, there's one more instance of it that comes to mind: Final Fantasy Mystic Quest's final boss. Cast Cure on him and he takes about 20k-25k damage (but only if the hero casts it, if your ally casts the spell it heals him). Makes for an awesomely short final battle.
"Revive kills zombie"
IMHO, any and all links to tvtropes requires a disclaimer that clicking is dangerous to your time-management. :P
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predcon: What was the name of the game that had the "Cast 'Heal' on 'Undead' type enemies to cause damage" mechanic? I find myself trying it in every game I can just to see if it works.
I think on of the Diablo bosses were like that.
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predcon: What was the name of the game that had the "Cast 'Heal' on 'Undead' type enemies to cause damage" mechanic? I find myself trying it in every game I can just to see if it works.
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Zookie: I think on of the Diablo bosses were like that.
I'm not exactly sure how that would work as the defensive spells should have just autocasted against yourself.
Also in FF games casting drain/osmos spells on undead drains your HP/MP and heals them.

Which is pretty much the only downside to the otherwise gamebreaking Blood Sword in 2.
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Zookie: I think on of the Diablo bosses were like that.
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QC: I'm not exactly sure how that would work as the defensive spells should have just autocasted against yourself.
You are right now I remember it was a boss creature in neverwinter nights
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Garugo: I know lots of JRPGs do that (along with some Western RPGs), but the one instance that really sticks out in my mind is in FF7 against Gi Nattak.

You can use a Phoenix Down (or preferably an X-Potion since Phoenix Downs can miss) and instakill the boss for Cosmo Canyon. First couple times through the game I didn't know/realize that, but now every time I play through the game I just have to do that because it's in the game.


Actually, there's one more instance of it that comes to mind: Final Fantasy Mystic Quest's final boss. Cast Cure on him and he takes about 20k-25k damage (but only if the hero casts it, if your ally casts the spell it heals him). Makes for an awesomely short final battle.
There's a boss in Final Fantasy IV that can only be killed by using a high-value potion on it that'll hurt him for like 10k damage. Otherwise it's near impossible since he hits horribly hard unless you've spent hours over hours grinding.
Post edited January 29, 2012 by Tizzysawr
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predcon: What was the name of the game that had the "Cast 'Heal' on 'Undead' type enemies to cause damage" mechanic? I find myself trying it in every game I can just to see if it works.
This is a core D&D rule. It should exist in most D&D games.

Also, the "Harm" line of spells heal undead.
Post edited January 29, 2012 by orcishgamer
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Avaz: IMHO, any and all links to tvtropes requires a disclaimer that clicking is dangerous to your time-management. :P
Even with your disclaimer I still ended up spending more than an hour there. It's worse than wikipedia.
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Avaz: IMHO, any and all links to tvtropes requires a disclaimer that clicking is dangerous to your time-management. :P
I second that! TvTropes is dangerous.
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QC: The absolute first game to have that mechanic was probably Final Fantasy 1. That's the game that pretty much started the popularity of RPG games in the United States (I'm not sure if there was a Dragon Quest before Final Fantasy was released in Japan). I really can't think of any similar RPG games to have come out before it aside from the board game Dungeons and Dragons...... which... maybe.... might..... but I don't know, I've never played it.
[url=http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord]http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord[/url]

I'm not even saying that was the first computer RPG, but it was a hell of a lot earlier than any JRPGs.
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Avaz: IMHO, any and all links to tvtropes requires a disclaimer that clicking is dangerous to your time-management. :P
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SimonG: I second that! TvTropes is dangerous.
Yup. The number of tabs I open grows exponentially until I force myself to stop reading.
Post edited January 30, 2012 by SirPrimalform
Warcraft 3 did this.
Okay I guess they ought to do this in less games then?
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PMIK: Okay I guess they ought to do this in less games then?
Correct phrase would be "I ought to play more games".