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Pheace: How is the workshop an insult to modding? It's very useful, it guarantees a singular place to get your mods, where before the best to do was hope the Nexus propped up a page for your game. I'm also happy with the way it allows me to keep perfect track of what I have installed, even after i uninstall and install the game again. (though granted whenever I do that I tend to go on a new mod shopping spree anyway)

Is it a kick in the teeth to people who get their games illegally? No doubt.
It's a kick in the teeth because a lot of modding involves DLL injecting and reverse engineering that is a violation of Steam's agreement. It's quite right they have this restriction, because it is illegal, but most modding is. I'm a game programmer, I like to do more than play about in designer tools. I hear you on the mod organisation (I was never a fan of the Nexus, either), but I'm looking at it from a modders perspective, not a users.


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Pheace: You seem to be ignoring the benefits of Greenlight. For instance, recently there was a developer who was rejected by Steam for his game, yet he still praised Greenlight for giving him a lot of advertisement for his game, despite not being selected yet. (think he was talking about traffic to his website from Greenlight)

Just having a page on Greenlight already does a lot for small time developers, even the ones that aren't chosen yet. And there's certainly a selection of games added to Steam now that I wouldn't have expected to be on there any time soon before Greenlight was released. (granted because some are simply in a development state that's too early)
Everything is about benefits and drawbacks and we all have to balance them. Most of my points were on issues that I once balanced the other way, but a changing market has made me reconsider. Steam hasn't changed, everything around it has. Yes, Greenlight has some benefits, but I find the blanket treatment a deal-breaker. All indies must now go through Greenlight. What defines an indie and why should they be treated differently? It is a two-tier system and I don't like it.
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Pheace: You know most compatibility tools most likely aren't GOG's either right? But Dosbox etc.
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jamyskis: Dosbox and ScummVM don't belong to GOG, that much is true. But there are a number of compatibility tools that GOG has used in its recent releases (GOGwrap, GOGlauncher) that do belong to GOG. And while I doubt that much can be done about publishers using GOG's work as regards compatibility settings, publicly available patches etc., these specific launcher/wrapper programs are GOG's copyright, and I very much doubt that they have given permission to use them on other platforms.
Actually I suspect GOG probably does give this to the publishers - I imagine that especially for certain, "big" classic games they get exclusive deals to sell those games with the caveat that the publishers get to use the GOG version elsewhere once exclusivity ends. Remember the publishers are a lot bigger than GOG and usually have a lot more power in negotiations. However, it is not a terrible deal for GOG. They do get to sell the games and they get to be the only ones selling them for some period of time. That's not bad. I very much doubt that the publishers are using GOG material without permission.
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obscurelyric: It's a kick in the teeth because a lot of modding involves DLL injecting and reverse engineering that is a violation of Steam's agreement. It's quite right they have this restriction, because it is illegal, but most modding is. I'm a game programmer, I like to do more than play about in designer tools. I hear you on the mod organisation (I was never a fan of the Nexus, either), but I'm looking at it from a modders perspective, not a users.
I thought that the reason for DLL injecting or EXE hacking was due to the lack of modding tools. If there are proper modding tools available, you don't need to resort to those methods. Not sure about the workshop though, but don't you need to have proper mod tools to be able to integrate the game to the workshop?
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obscurelyric: but I'm looking at it from a modders perspective, not a users.
That's fair enough. I imagine there's probably a number of restrictions in place because of the Workshop so I can see how that might feel limiting compared to what is common outside the workshop.
Everything is about benefits and drawbacks and we all have to balance them. Most of my points were on issues that I once balanced the other way, but a changing market has made me reconsider. Steam hasn't changed, everything around it has. Yes, Greenlight has some benefits, but I find the blanket treatment a deal-breaker. All indies must now go through Greenlight. What defines an indie and why should they be treated differently? It is a two-tier system and I don't like it.
I can see that point as well. I'm not really sure what defines an Indie company, or rather how Steam defines it. I guess at some point it's an arbritrary thing, but at least for now, it seems to have given the Indie market another boost. I imagine in the long term the term indie will have to become more specific. Either that or it gets blurred more and more as Indie companies become succesful and regular publishers of games, not really needing Greenlight approval anymore, and when they select publishers to be part of that group or not.

I do think it's nice people get a direct input into what games are 'likely' to get Greenlighted though, even though it's highly influenced by games popularized by youtubers and the like no doubt, and in some cases it (painfully) highlights how niche the public for some of my genre interests actually are.
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morciu: The only thing is that the games here don't really work (I just posted about that in another thread), so if the steam versions run how they're supposed to run then it's +1 for steam
I don't know what problems you are having, but at least for me the GOG versions run great in Win7, at least so far (I've played TR1 the farthest).

With TR2, there was tiny cosmetic glitch with the intro movie (ie. it shows some bit of a Windows window while running it), but that's a small temporary glitch.
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JMich: I thought that the reason for DLL injecting or EXE hacking was due to the lack of modding tools. If there are proper modding tools available, you don't need to resort to those methods. Not sure about the workshop though, but don't you need to have proper mod tools to be able to integrate the game to the workshop?
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JMich: I thought that the reason for DLL injecting or EXE hacking was due to the lack of modding tools. If there are proper modding tools available, you don't need to resort to those methods. Not sure about the workshop though, but don't you need to have proper mod tools to be able to integrate the game to the workshop?
Yes, the Workshop only supports games that have modding tools. It is always great when developers/publishers allow the release of tools and I've probably not done a great job of explaining myself, but suffice to say that even titles like Oblivion, with their modding tools, have a lot of popular 'backdoor' mods.

The Workshop is great for introducing people to modding, but the way it attempts to hoover up the whole modding community is worrying. In essence, if I make a mod, that is being used to drive revenue to Steam. That's wrong on so many levels. On the surface it looks great that you can have all your mods in one place, automatic installations and updates etc. but it won't last when others enter the market as there will be a fragmentation. Either that or console-like exclusivity. I'm certainly not going to support either.
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obscurelyric: The Workshop is great for introducing people to modding, but the way it attempts to hoover up the whole modding community is worrying. In essence, if I make a mod, that is being used to drive revenue to Steam. That's wrong on so many levels. On the surface it looks great that you can have all your mods in one place, automatic installations and updates etc. but it won't last when others enter the market as there will be a fragmentation. Either that or console-like exclusivity. I'm certainly not going to support either.
Most of the times these games are already Steamworks anyway though aren't they? Unless you feel they made the games Steamworks so they could use the Workshop?
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Pheace: Most of the times these games are already Steamworks anyway though aren't they? Unless you feel they made the games Steamworks so they could use the Workshop?
That's the worry, yes.

In the interest of fairness, I blame the publishers equally =P

Heh, I've sounded really bitter in this thread. Truthfully, there was a time when Steam made me wet my pants with excitement. Perhaps I'm just going through a difficult divorce.
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obscurelyric: Yes, Greenlight has some benefits, but I find the blanket treatment a deal-breaker. All indies must now go through Greenlight. What defines an indie and why should they be treated differently? It is a two-tier system and I don't like it.
This is either a lie or a misunderstanding...

There are several indies which do not go through the greenlight process, for example Don't Starve and Protus EP (which are released shortly) and Thomas was alone released a few days ago. The list of indies being published on steam without going through greenlight is very long...

There are also examples of indie titles being picked out of the greenlight process by Valve and given steam distribution, for example Miasmata right now, Miner Wars 2081 and another one whose name escapes me at the moment...

So far, greelight has been shown as nothing more then a way for more indies to get exposure, even though they might not get on steam. The amount of indies being released on steam has not changed at all. The major difference is that there is now some community control over them and not 100% in the hands of what Valve thinks is interesting.
Post edited November 29, 2012 by amok
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DCT: Yeah I'm going to take your word for it as exposure to that much stupity(those posts in the links not your post) can't possibly be good for one's well being.
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crazy_dave: eh ... to be fair to a few of those posters I understand the impulse to use as few DD as possible just to keep things organized so it is easier to keep track of where all my games are from. I have accounts on a number of DDs and I don't like the lack of organization all that much. I can understand the wish for the convenience of having one account with everything in it. And I do try to limit myself now - but also because now my backlog is big. That said, your statement still stands for much of it I'm sure. :)
To be fair I wasn't referring to those who want to keep things simiple and not have to juggle diffrent accounts. I get that I just can't stand the obsessive fan boys camp
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amok: This is either a lie or a misunderstanding...

There are several indies which do not go through the greenlight process, for example Don't Starve and Protus EP (which are released shortly) and Thomas was alone released a few days ago. The list of indies being published on steam without going through greenlight is very long...

There are also examples of indie titles being picked out of the greenlight process by Valve and given steam distribution, for example Miasmata right now, Miner Wars 2081 and another one whose name escapes me at the moment...

So far, greelight has been shown as nothing more then a way for more indies to get exposure, even though they might not get on steam. The amount of indies being released on steam has not changed at all. The major difference is that there is now some community control over them and not 100% in the hands of what Valve thinks is interesting.
It's not the first one, thank you.

I'm not party to the submission processes for those games, do you have any sources to show they didn't go through Greenlight and didn't start their negotiations before Greenlight? I'm not being confrontational, quite the opposite. Always happy to change my opinion when presented with new (to me) information.

I know there are many indies on Steam that didn't go through Greenlight, because Greenlight has only been around for three months. I'm sure we will see some more given that negotiations start a long time before release.
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SLP2000: If it was not working, GOG wouldn't release it. A game has to run flawlessly on 20 different computers in GOG test lab to be released. If your PC configuration is not common, then probably that's the problem.


ps. prices on Steam could mean SE is dissappointed with sales here, I hope not, because that would mean we won't get more SE games.
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morciu: Yeah well believe me I was surprised to when I started it and it didn't work. I doubt my configuration is that rare and uncommon that they overlooked it. Just check the subforum and see how many people can't play it properly.
Have you contacted Support about this? Looking at the subforum, there *were* problems. But they're pretty much fixed with the most recent update.
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amok: This is either a lie or a misunderstanding...

There are several indies which do not go through the greenlight process, for example Don't Starve and Protus EP (which are released shortly) and Thomas was alone released a few days ago. The list of indies being published on steam without going through greenlight is very long...

There are also examples of indie titles being picked out of the greenlight process by Valve and given steam distribution, for example Miasmata right now, Miner Wars 2081 and another one whose name escapes me at the moment...

So far, greelight has been shown as nothing more then a way for more indies to get exposure, even though they might not get on steam. The amount of indies being released on steam has not changed at all. The major difference is that there is now some community control over them and not 100% in the hands of what Valve thinks is interesting.
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obscurelyric: It's not the first one, thank you.

I'm not party to the submission processes for those games, do you have any sources to show they didn't go through Greenlight and didn't start their negotiations before Greenlight? I'm not being confrontational, quite the opposite. Always happy to change my opinion when presented with new (to me) information.

I know there are many indies on Steam that didn't go through Greenlight, because Greenlight has only been around for three months. I'm sure we will see some more given that negotiations start a long time before release.
It do not explain the titles being picked up from greenlight and given distribution...

and as far as I understand from the forums, both Don't Starve and Proteus EP got into discussions with Valve after greenlight was put in place, this is may off course not be correct. However, I only see the same constant influx of indies on Steam, and there is so far only 5 greenlit titles published.

Edit - oh, and another point which got eaten by a forum gremlin - there is no single definition on what an indie game is, so everyone and their grandmother can call themselves indies.
Post edited November 29, 2012 by amok
I'v seen them and it was quite a shock! Damn 10€ for each, what were they thinking!
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amok: It do not explain the titles being picked up from greenlight and given distribution...
I think here we are on different pages - not suggesting games on Greenlight don't get released.

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amok: and as far as I understand from the forums, both Don't Starve and Proteus EP got into discussions with Valve after greenlight was put in place, this is may off course not be correct. However, I only see the same constant influx of indies on Steam, and there is so far only 5 greenlit titles published.
I'll have a look on the forums, - Steam forums? Greenlight is new, hard to say what process recent games have gone through. that's why I asked for sources on the ones you stated.

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amok: Edit - oh, and another point which got eaten by a forum gremlin - there is no single definition on what an indie game is, so everyone and their grandmother can call themselves indies.
Those gremlins are a pain in the backside, I just lost my post replying to you, too. Anyway, I agree.

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obscurelyric: What defines an indie and why should they be treated differently?