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Telnet: Personally, I find that GZDoom offers more than ZDoom does in terms of pushing the engine.
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lowyhong: Thanks. Anything external files I should take note of to download for gzDoom? Haven't followed up on gz/zDoom's updates at all. Would be nice if there are features like MD3 models, which was supposed to be in jDoom, until all progress on jDoom halted overnight.
Keep in mind, ZDOOM and GZDOOM modify the behavior of the monsters and weapons. I personally can't stand when ports do that.
Post edited November 07, 2011 by Fuzzyfireball
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Luisfius: Project MSX works way better than I expected. Modern FPS things with doom gameplay? What.

http://www.doomworld.com/vb/wads-mods/53059-project-msx-gameplay-mod-beta-1-released/
It always surprises me the innovations the community puts into a 17 year engine. I'm going to have to check out that mod to see how it plays.
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grviper: Cold as Hell? http://www.doomwadstation.com/cah/
Oops sorry should have been more specific. I meant survival mods as in Survival gameplay like Skulltag's, where you survive against wave after wave of enemies, to see how long you can last.

Nevertheless thanks for recommending CaH. I'm trying it now and it is pretty unnerving. The new sounds definitely help.
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lowyhong: Thanks. Anything external files I should take note of to download for gzDoom? Haven't followed up on gz/zDoom's updates at all. Would be nice if there are features like MD3 models, which was supposed to be in jDoom, until all progress on jDoom halted overnight.
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Fuzzyfireball: Keep in my, ZDOOM and GZDOOM modify the behavior of the monsters and weapons. I personally can't stand when ports do that.
True, but so does Skulltag, Risen3D and Vavoom (are the last two are still being developed, because I haven't checked them out for some time?) If you wanted a source port close to the original Doom, then Chocolate Doom is what you should go for.
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lowyhong: Nevertheless thanks for recommending CaH. I'm trying it now and it is pretty unnerving. The new sounds definitely help.
Damn, the site I linked to seems to have plain CaH
There's a more recent CaH Special Edition with bugfixes and stuff
http://www.doomworld.com/idgames/?id=15496
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Fuzzyfireball: Keep in my, ZDOOM and GZDOOM modify the behavior of the monsters and weapons. I personally can't stand when ports do that.
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Telnet: True, but so does Skulltag, Risen3D and Vavoom (are the last two are still being developed, because I haven't checked them out for some time?) If you wanted a source port close to the original Doom, then Chocolate Doom is what you should go for.
Skulltag uses code from ZDOOM, so that's a given :)

I was just informing him, in case he might have a problem with that.
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Telnet: True, but so does Skulltag, Risen3D and Vavoom (are the last two are still being developed, because I haven't checked them out for some time?) If you wanted a source port close to the original Doom, then Chocolate Doom is what you should go for.
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Fuzzyfireball: Skulltag uses code from ZDOOM, so that's a given :)

I was just informing him, in case he might have a problem with that.
That's perfectly fine with me, to be honest, I reckon he should look into maybe making his own maps for the game, sure it'd be a learning process but maybe he could make something unique over time, plus I find it an easy mapping engine in comparison to BUILD or anything involving the Z axis.
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Fuzzyfireball: Skulltag uses code from ZDOOM, so that's a given :)

I was just informing him, in case he might have a problem with that.
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Telnet: That's perfectly fine with me, to be honest, I reckon he should look into maybe making his own maps for the game, sure it'd be a learning process but maybe he could make something unique over time, plus I find it an easy mapping engine in comparison to BUILD or anything involving the Z axis.
DOOM Builder 2 is an excellent map editor.

http://www.doombuilder.com/

And if you end up not having a problem with the modified behaviors and want to map for ZDOOM and its advanced features, the ZDOOM wiki is a good place to learn. http://zdoom.org/wiki/

Although, I'm betting he just wants to play some DOOM ;)
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lowyhong: Nevertheless thanks for recommending CaH. I'm trying it now and it is pretty unnerving. The new sounds definitely help.
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grviper: Damn, the site I linked to seems to have plain CaH
There's a more recent CaH Special Edition with bugfixes and stuff
http://www.doomworld.com/idgames/?id=15496
Wewt! Awesome thanks!
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fexen: Aeons of death.
http://zdoom.org/wiki/%C3%86ons_of_Death
Randomized monsters and weapons from various games, I don't know how many of them are here but certainly a ton and some more.
That's insane! It's just what I was looking for! I...I'm speechless...

Oh yeah and while we're on this topic, I found this:
Satanic Redux

Holy crap...

I also just checked out Brutal Doom. You know, I thought the Skulltag had pushed the limits on gameplay features, but going through the zDoom forums, it looks like I'm going to clock another 500 more hours into Doom. I don't care what anyone else says, Doom remains id's best engine yet, if only because it is simplicity looking at its best.

Also, how do I install Aeons of Doom?
Post edited November 07, 2011 by lowyhong
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lowyhong: Also, how do I install Aeons of Doom?
http://forum.zdoom.org/viewtopic.php?f=19&t=20500

Scroll and expand "AEons of Death previous releases". Or if you're too lazy read this:

IMPORTANT: This mod requires Zdoom v2.5. You can find it here. The mod will not work in Skulltag or another Zdoom child port besides GZDoom (v1.5).

Once you have downloaded both, the main AEoD package and the latest patch, you must run the game from the command line; it should look like this:

Code: Select all
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3



If you're going to use the extra pk3s, you just need to have it like this:

Code: Select all
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3 AEoDfx.pk3 AEoDSkins.pk3



The mod also works with custom megawads for vanilla doom2. To play one of said custom wads, you add it into the command line before the aeod pk3s. Something like this:

Code: Select all
c:\Games\ZDoom\Zdoom.exe -file MyMegawad.wad AEoD.pk3 AEoDdat.pk3
Yup got it working just now but forgot to edit my post. Thanks a lot anyway fexen!

So, what's a good custom wad to go with AEoD? I really like it a lot. Feels like a more polished version of your typical weapons re-skin mod.
I can't recommend anything, I only played it with Doom2 WAD.
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lowyhong: So, what's a good custom wad to go with AEoD?
Any D2 map mod? I just tried TNT and AoD worked perfectly by spawning the Alien who took about 15 shots to the face with a HL2 shotgun and nearly killed me.

Weapon slots don't seem to work for me though.
Hey, on a related note, what would the best port be for someone who wants to experience Doom in the purest way possible? Possibly a download for the original engines that I could run through DosBox?

I've played ZDoom and JDoom for some time, but their additions and "improvements" have been bugging my lately.
Post edited November 07, 2011 by jefequeso
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jefequeso: Hey, on a related note, what would the best port be for someone who wants to experience Doom in the purest way possible? Possibly a download for the original engines that I could run through DosBox?

I've played ZDoom and JDoom for some time, but their additions and "improvements" have been bugging my lately.
The purest way possible is either a PC with DOS, DosBox, or Chocolate DOOM.