GameRager: Bah WoW is dying and if it does good riddance. We need new blood imo.
Depends on your definition of dying, really. They're losing subscribers, true, but they still have about three to four times as many players as any other MMO out there... I think they're doing fine.
I agree that we need "new blood" but there are damned few titles out there that receive the same level of polish that Blizzard is able to give WoW and even fewer that are worth the monthly fee. DC Universe Online is a great example of this -- I bought it off Steam a few days ago and am really enjoy the setting, the quests, the interaction with the DC characters, etc. but with no crafting skills, no economy to speak of, lackluster chat/communications implementation, a level cap of 30 that can be reached in a week and an extremely grindy endgame, it feels more like an online sandbox game in the vein of Assassin's Creed or GTA4, and there's no way I'll continue playing (and paying) after the first free month. Of course, they implemented a micro transitions shop last week, so I wouldn't be surprised if they're getting ready to go F2P as well, now...
I think that WoW has gotten
so big, in terms of player base as well as content/features, that other developers are struggling to justify monthly fees for their products and that's why F2P has become such a big trend in the last few years. And in some cases, this is not a bad thing for us customers. Guild Wars and the upcoming Guild Wars 2 (although, admittedly, they never had monthly fees) are both excellent online multiplayer games. The same goes for D&D Online, Lord of the Rings Online and City of Heroes.