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AdamR: Actually, you know what... Instead of NOLF3, I'd rather see a KS campaign just to pay someone to find the rights to NOLF so it can be sold digitally.
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TStael: I think you are referring to console abbreviations... As the core content of your post refers to it, may I make headway to all console noobs and ask: what is "OFL3" (besides N standing for Nintendo I suppose) and KS?

This is an earnest question, as I am a firm PC gamer.
NOLF = No One Lives Forever
KS = Kickstarter

No One Lives Forever = The best first-person shooter of all time :)
The rights to the game have been totally lost. Nobody seems to know who owns them. It would be awesome to see someone track down the rights so it can be sold here on GOG.
Post edited March 21, 2014 by AdamR
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Nirth: Alpha Protocol sequel
Oh yes. I'd throw much cash at that.

I also wouldn't mind a Jade Empire sequel or maybe a KotOR 3.And yeah, NWN3. Bring it on.
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Crosmando: There's already many very good emulators out there?
Sure, emulators, then comes the issue of organization and legitimacy of code.

Not to mention the minor legal issues.
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TStael: I think you are referring to console abbreviations... As the core content of your post refers to it, may I make headway to all console noobs and ask: what is "OFL3" (besides N standing for Nintendo I suppose) and KS?

This is an earnest question, as I am a firm PC gamer.
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AdamR: NOLF = No One Lives Forever
KS = Kickstarter

No One Lives Forever = The best first-person shooter of all time :)
Okei... and thanks!

This makes me realize that I cannot assume that titles such as BG (=Baldur's Gate) or KoToR (=Knights of the Old Rebublic) can be upfront quoted unless I can assume everyone else is a RPG fan.

As to KS, I would say Kickstarter (=KS) and henceforth use KS or even possibly longer form lest my fingers be tired. These are not such universal abbreviations such as Ph.D. for example - but I have been also rather liberal about "BG" or Baldur's Gate myself.

As to "NOFL," why shall this be the best first person shooter ever?

As you might guess, I am no first person shooter fan. ;-)
Post edited March 21, 2014 by TStael
A proper update and successor to Wizardry 6-7, on PC, made by someone who can actually deliver it. These are the best RPGs I've ever played, yet today they're considered obsolete relics by many. Most RPG developers take their inspiration from other sources. There are still Japanese developers making Wizardry-inspired games, including official Wizardry sequels, but from what I've seen they mostly just remake the archaic Proving Grounds over and over. Those can be fun, but they are not very ambitious, and I'm not very likely to pledge up-front for games like that.

There have been a few campaigns for games roughly along these lines, but none that convinced me to pledge. The most faithful Wizardry followup I know of is probably the dated and overdue Grimoire, which I have no confidence in being released any time soon.
Post edited March 21, 2014 by Mentalepsy
A transformers RPG with character creation and nonlinear storytelling. Not the answer you were hoping for? :p Well, Star Wolves 4 might also be cool.
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Mentalepsy: A proper update and successor to Wizardry 6-7, on PC, made by someone who can actually deliver it.

There have been a few campaigns for games roughly along these lines, but none that convinced me to pledge. The most faithful Wizardry followup I know of is probably the dated and overdue Grimoire, which I have no confidence in being released any time soon.
On PC, obviously! :-D

But for the sake of interest, which where these campaigns you chose not to pledge into?

I did meanwhile went and peaked into Wizardry 6-7 sold here, and it came certainly highly recommended - though based on print-screens I would think it is not really a game with modern graphic interface. I think therefore it must either have a great gameplay or story to please. What say you?
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cmdr_flashheart: A transformers RPG with character creation and nonlinear storytelling. Not the answer you were hoping for? :p Well, Star Wolves 4 might also be cool.
There is no particular answer I hope - except for one I might not think of, or which might lead me into thinking in leaps and bounds, which your answer actually did.

It can be an original title to gaming, for sure.

But assuming the gamer is female in your Transformers RPG and shall wish to play as such as the lead character - what shall be there for her, upon character creation?
Post edited March 21, 2014 by TStael
Hm...

Etrian Odyssey V for a PC port.
Shenmue III for the PC, plus a HD collection of the older games...
Persona 5 and Shin Megami Tensei 5 for the PC.
A true Langrisser sequel for PC.
Uncharted Waters V for the PC.
Phoenix Wright Complete Files for the PC.
Harvest Moon PC.

...I pretty much want all kinds of Japanese products to cross the ocean and be put on the PC, because that is where I work and play.
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TStael: But for the sake of interest, which where these campaigns you chose not to pledge into?
Let's see, of the campaigns I can think of that had direct Wizardry lineage:

1) Grimoire - Wizardry 7 redux. No demo was available at the time of the campaign, if I remember correctly, plus the game has been "in development" (whatever that means) for 17 years by an individual known for his bizarre and deliberately trollish internet persona. Not something I'm prepared to fund in advance. The original campaign promised that the game would be released, no matter what, in May 2013. I didn't believe it.

2) Arakion - seemed very "modernized" in all the wrong ways, and just seemed like a weird project overall. Didn't need my help anyway as it raised twice its funding goal.

3) Deathfire - from Guido Henkel of the renowned Realms of Arkania hardcore RPGs, but I just had a bad feeling about this. The guy hasn't done much that I know of in the RPG space for a long time, other than another Kickstarter, and didn't seem to have a clear vision for Deathfire.

4) Shaker - from a company and designers of uncertain suitability at best. Virtually no information released in the initial pitch, and the Wizardry influence only came into focus after several updates. People in the comments were name-dropping everything from Wizardry to Baldur's Gate to Chrono Trigger, so apparently no one else knew what to expect either.

5) Space Shock - might have been promising, but again, the devs didn't seem confident in what they were making. For example, combat was real-time first-person as in Dungeon Master, and changed to turn-based isometric during the campaign because of a few comments from backers.

6) Star Crawlers - procedurally generated, mission-based content. Meh. Made plenty of money anyway, so didn't need my pledge.

Yes I'm picky, but when they're asking for money in advance, I think I should be.

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TStael: I did meanwhile went and peaked into Wizardry 6-7 sold here, and it came certainly highly recommended - though based on print-screens I would think it is not really a game with modern graphic interface. I think therefore it must either have a great gameplay or story to please. What say you?
Both. They are not for everyone, because they can be frustrating and hard to get into, and they are dated in some ways (especially 6). However, I love the detailed and open-ended character building, challenging turn-based combat, LONG campaigns (I still haven't finished 8), and occasional puzzle-solving.

6-8 also form a trilogy (usually called the Dark Savant trilogy) and tell an incredibly epic story, spanning years and multiple planets during a three-way intergalactic war with ultimate cosmic power at stake. Sci-fi elements are integrated surprisingly well in 7 and especially 8, with spaceships and laser swords fitting in right alongside wizards and dragons - it's fantasy at its most blissfully garish, yet it all somehow works. 6 and 7 in particular have a very distinctive writing style, deliberately florid but charmingly so, and use it to great effect in building atmosphere throughout the games. The story is far more in the background than in more recent games like Baldur's Gate or Mass Effect, though, and especially Planescape: Torment. I prefer it that way and found it very compelling, but I know a lot of people like a heavier narrative.

Wizardry 8 is the one that most people favor, I think, but while it's a great game and a lot more approachable, I didn't like it as much as 6 or 7, for a few reasons.

The Wizardry license is currently owned by Japanese developers, who have put out many many sequels since Wizardry 8, mostly on consoles and mostly not released outside of Japan. There are also some other Wizardry descendants and clones from Japanese developers out there, such as Generation Xth. I've played a few of these, but from what I've seen and from what my brother (who understands Japanese and plays a lot of untranslated RPGs) has told me, many if not most of them are straight dungeon crawls based on the earliest Wizardry games. They're decent games, but the scope, ambition, and detail of the Dark Savant trilogy, or even other old-school crawls like Eye of the Beholder or Thunderscape, often just aren't present. The Forsaken Land game on PS2 was pretty good, but it's no Crusaders, not by a long shot.

The Etrian Odyssey series has gained some acclaim, but I've never played those games. They're only on Nintendo DS and 3DS.
Post edited March 21, 2014 by Mentalepsy
Heavy Gear 3, with proper multiplayer servers etc.

Shattered Horizon with original multiuse rifle and few tweaks here and there.
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TStael:
I don't think every game needs to cater to sex-based character creation. For example, in Heretic Kingdoms you get to play as a female character, and that's the only option available, which is fine- as long as the options fits the storytelling, then who cares.

When I think of character creation for Transformers, I think of adding cool Transformers abilities, like having cassette troops like Soundwave.

Oh, one more- a continuation for Heroes of Annihilated Empires, I would fund that.
Post edited March 21, 2014 by cmdr_flashheart
A spiritual successor to Phantom Dust even if it's just multiplayer and some singleplayer/co-op missions.
A sequel to Hydrophobia: Prophecy and Advent Rising. Both had sudden endings and were supposed to be a trilogy.
It used to be Irrational teaming up with Harmonix to do one last Looking Glass Studios style game (maybe finish the 60s espionage stealth FPS they had in the works when LGS was shut down). Probably not going to happen now.
To be totally honest... i dont really want to see my "dream" titles appear on kickstarter. Because in all likelihood it would be under-funded... and seeing something you care about really struggle to get made is all the more maddening.
A KS to buy the rights to, and procure the source code, for Cyberstorm. It was a really good strategy game for Win 95. Unfortunately, it uses 16 bit file storage, so even in compatibility mode it just doesn't work on win xp or newer. It was one of those games that actually had a good story, but didn't smack you in the face with it. IT was included as a lot of flavor text.