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TStael: Pray tell, is this more about Infinity Engine than about story telling, possibly?

I would still rather play Neverwinter series than Icedale series, personally.
It's about 2D and not having to mess with that shitty camera angle with every step. I only played NWN for maybe 20 hours, the camera was just that annoying to me.
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TStael: Pray tell, is this more about Infinity Engine than about story telling, possibly?

I would still rather play Neverwinter series than Icedale series, personally.
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jjsimp: It's about 2D and not having to mess with that shitty camera angle with every step. I only played NWN for maybe 20 hours, the camera was just that annoying to me.
And NWN2?
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jjsimp: It's about 2D and not having to mess with that shitty camera angle with every step. I only played NWN for maybe 20 hours, the camera was just that annoying to me.
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TStael: And NWN2?
Never played, too frustrated by the originals camera. Not worth my money and time buying the sequel if I hated the original.
Post edited March 26, 2014 by jjsimp
Mainly something surprising, really different from what's been done before with good gameplay. I.e. for me the perfect kickstarter projects are those really left-field ones that really just never would come through via developer funding. That is the point of kickstarter, really, after all. What something like that might be I don't know. If I'd had that great idea I'd look to get a team together and make it a reality :).
Re-installing Mount & Blade, come to think of it, what I also would love to see is a deep cross-over game that would combine the roaming group combat elements in the wilds with a deep RPG style of game-play in the cities.

In my view, this would make a unique and a fresh game that at least I would love to play!

Edit: added love to the final sentence. Feel the love, yea! :-p
Post edited March 27, 2014 by TStael
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jjsimp: Never played, too frustrated by the originals camera. Not worth my money and time buying the sequel if I hated the original.
Also, to me, it is most surprising how little heed developers seem to take at the camera angle, as this really makes or brakes the user interface, and to make up a poor camera mode the other game-play elements must be stellar, and even then... one most of the times hardly bothers.

I do generally think that minus Infinity Engine Isometric View that is as good as it gets - the 2D perfection me thinks! - on any 3D type of game at least first person view and the top camera view should be offered, though trough personal preference I never play the former.

Meanwhile, NWN2 was quite a different kettle of fish than the first game, with arguable bugginess but what I personally thought was a great leap in terms of party dynamics and story telling, as there was quite a deep influence system over your party members including personality clashes and affinities between them.

I cannot remember that I found the camera angle that bad with that one, actually - though as said, I have really abandoned or frustrated over games upon this point otherwise. The development was with another studio in any case. If you find it cheap and cheerful, you might consider giving it a shot.
A proper Wizardry 9 by Greenberg, Woodhead, AND Bradley.

Some Japanese company owns the Wizardry trademark and are pretty lenient with it, so it's not like the dipshit Siroteks would be an obstacle these days.
Dawn of War 3
Sim Me
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TStael: And thank you for responding so thoroughly in the first place - this in itself would be to me the best recommendation to try out Wizardry series... but would this be "high fantasy" within the genre? (my preferred setting)
As far as 6-8 go, they're high fantasy in the sense that they're about as fantastical as you can get. The setting is based in D&D / Tolkein medieval fantasy, but also coated with lots of sci-fi and science fantasy. You will battle trolls, dragons and giant rats with swords and magic, but there are also rocket bikes, spaceships and robots. You start off as a group of typical fantasy adventurers, but end up caught in the middle of a war between three advanced spacefaring factions.

It's pretty wild at times. Sometimes the writers go a bit too far and kind of make a mess (in 6 particularly), but it's always entertaining. Definitely a far cry from the stodgy "low fantasy" that seems to be in vogue now.
Post edited March 27, 2014 by Mentalepsy
A new Earthworm Jim game, new entry in the MDK series (miss ya Shiny)

Legacy of Kain/Soul Reaver sequel or remake

TimeSplitters 4
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Mnemon: Mainly something surprising, really different from what's been done before with good gameplay. I.e. for me the perfect kickstarter projects are those really left-field ones that really just never would come through via developer funding. That is the point of kickstarter, really, after all. What something like that might be I don't know. If I'd had that great idea I'd look to get a team together and make it a reality :).
I do think that what you might refer to "conventional" KickStarter projects by exclusion may also prove to be great - "prove" mind you! Let us say that whatever I could hope to come forth from Divinity or Planescape, for example, I committed to, and hopefully so it shall come to pass.

But really, have you no wish, coy or more concrete, as to what should the surprise should possibly be like? :-D

Reflecting beyond my most straight wishes - though Tummy of Steel, I still miss ya, lol :-p - I might think that cool cross-overs might nicely benefit from a platform such as KickStarter.

Mount & Blade / RPG hybrid as mentioned before.

Sherlock Holmes as a proper RPG, not only as point and click, this would be charming.

Modesty Blaise as a BGII level adventure, I think I would faint out of joy!!!
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TStael: I do think that what you might refer to "conventional" KickStarter projects by exclusion may also prove to be great - "prove" mind you! Let us say that whatever I could hope to come forth from Divinity or Planescape, for example, I committed to, and hopefully so it shall come to pass.
Sure, of course. And I backed a few, too - and think it's great they are around and happen. But my 'dream' project is something that'd surprise me and gives fresh impetus to the gaming industry. I've started out in pre-PC times; the same (or similar) gameplay, narrative structures, themes, topics etc. do become old.
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Mnemon: Sure, of course. And I backed a few, too - and think it's great they are around and happen. But my 'dream' project is something that'd surprise me and gives fresh impetus to the gaming industry. I've started out in pre-PC times; the same (or similar) gameplay, narrative structures, themes, topics etc. do become old.
Yeah, but, no, but... Sorry, a Little Britain fan ;-)

In my view a given framework that is plot focused -let us say, e.g. "high fantasy RPG" - could have indefinite richness if there was enough good, creative, even unconventional writing about.

Rarely are the games particularly well written, so that the lore and the weight of the gameworld pull you in, and one also comes to delight in or hate party members and NPCs; or to care about the plot-line and story choices.

If one is a Discword fan, this could be used as a literary example.

I am sure individual books vary in appreciation per individual tastes, but there are now 40, and I think many more would be desired, if possible. The lore and attachment has only become deeper and richer thanks to successive build-on on the original idea.
Some games that were in progress but never got released, mostly:

Fallout 3: Van Buren (95% ready, damn you Titus!)

X-Com: Genesis

S.T.A.L.K.E.R. 2

Anachronox: Armageddon Clock

Crusader: No Mercy

Probably some more.
Post edited March 29, 2014 by Strijkbout