Cyjack: No, thats exactly my point. In TW1, you had no problem getting into the middle of a mob, and cutting them to pieces, one by one. Enemies were content to let you do it. Dodging was a novelty for most of the game, and enemies didnt aggressively flank you. Or if they did, they rarely made much of it.
Letting yourself get surrounded in this game has lethal consequences, and it damn well should.
MihaiHornet: I said
easily evading when surrounded. Staying in the middle and getting mauled was just as deadly. But you could evade a lot easier.
Yes, because enemies weren't that dangerous when flanking you. They didn't press the issue. You could evade, but you didn't *need* to. I had no problem just taking down the enemies one my one, moving on to the next, click your attack, wait for the animation, get your combos, rinse and repeat. Tedious. Very tedious. Nothing to adjust to or compensate for. Outside of a boss encounter, dodging was a novelty...you just didn't need to do it. Normal movement was sufficient.
Heres why Im not bothered by this auto targeting thing that seems to put some people off. Because I dont *expect* to stand there, and attack a single enemy until he's dead, move on to the next, and repeat. Combat in TW2 is primarily about damage avoidance, and striking *opportunistically*, not striking methodically like in the first game. I never lock on to a single foe.
If you expect to face the enemy swarms in TW2, and have your way one at time with the mob, while the others wait their turn, you will struggle. The sooner you figure out that *avoiding damage* and keeping the enemy in front of you is the first priority, and striking at what the enemy gives you, even if it means splitting your combat between multiple opponents until you thin out the herd, the better you will do. This seems to me a far more realistic approximation of blade combat against multiple foes.