link1264: Stuff that I know can be fixed: -The menus need re-working, especially the menus for vendors. You can't compare stats of equipment vendor is selling with your currently equiped gear, you have to back completely out in order to switch from trading to crafting, etc.
-The ability to sort items in menus.
-The buttons don't respond to your commands unless you stop pressing EVERY other button except the one you want to use, and even then the response time is sluggish (I'm looking at you block button).
Stuff I want changed, but it might not be possible: -Make it possible for players to play through the game using only swordsmanship (i.e. never using bombs, signs) This would involve:
-Making the skill to damage multiple opponents (I forgot what it was called) also interrupt the attacks of any opponent it damages, just like group style in TW1.
-Not letting groups of enemies damage Geralt while he is performing a riposte.
You can just use the swordsmanship, even on hard, i am the living proof of it. Well, actually i am no living proof of it, i use quen sign too but i can manage it without using it, when you invest a point in the ability that increases the ground covered while you dodging you can play without quen.
GrimTuesday: HUGE nerf on Quenn. After the Kayran fight, if I'm putting all my points into magic, I can go to level 3 queen, and be essentially invincible for the rest of the game. I would suggest moving it to where Yreden is now.
I agree that the quen is very powerful but think of this before wanting a nerf on quen, quen is the only useful sign you have, you can complete the game without even casting another spell once in combat, apart from a few special cases like the kayran, ofcourse, if they are going to nerf it they should make the other spells useful, which is a hard thing to do if you ask me.
Now, lets come to what do i want fixed/changed...
Alchemy and alchemy tree is totally useless you can finish the game without even drinking a single potion if i remember correctly and also because we can't drink potions without meditating we can't have potion effects during some of the hard fights(like draug) or if we are to fight a character but we must have a long talking session before fighting, even if we drink potions, potions lose most/all of their time. So give us time before important fights to drink potion and pause the potion timer while we are talking.
We Also need ploughable characters in chapter 3.
Enemies should be balanced; during the prologue and chapter 1 Geralt is so weak it makes me wonder what had happened to the Geralt in one month? Is regaining his memory weakens his combat capability? But then, when you are about midway through chapter 2 Geralt becomes so powerful it makes me wonder why not give a button to insta-kill the enemies so we can just loot them. I actually use my silver sword most of the time against humans to get a challenge(playing on hard) and to be able to use group finisher. And use my steel sword against some of the monsters so fight becomes more challenging. Please don't misunderstand me, i don't want to have level based enemies, i just want to have a little more challenge after chapter 2 and don't want the most famed witcher to become a wimp during the first hours of the game.
I also would like to be able to swap the sorting system of the items in inventory between according to their names and according to the time i got them.
I almost forgot, Dragon skin armor and Kayran carapace armor should be buffed armor wise as they both are tough opponents which has real good armor. And there are a lot of useless crafting components like harpy claws, arachas armor, draugir armor fragment... diagrams that uses these should be added and we should also be given a diagram of a dragon scale armor.
We need to be able to bet more money on dice poker. I am not complaining that we don't get enough money, if you play right you can have more than 10000 orens by the time you start chapter 3, i only want this because playing dice doesn't seem to be rewarding the player.