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geislj: I no longer can craft regular or greater mutagens even though i have plenty of lesser mutagens of every color. Anyone else see this?
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Goodmongo: This actually might be a fix and not a bug. You become way too OP and can hit crazy high efficiencies which makes the game too easy, even on DM. So one way to cut back your power is to limit the benefit from multiple greater mutagens. It's a guess on my part.
That's a very big maybe, because the game is treating regular alchemy alcohol like witcher potion and I can't craft it if there's one in my inventory.
I checked it myself by doing a low lvl quest without taking any xp at the end... Is it normal or bug is still there?
Post edited June 05, 2015 by Dreadhunter
Apparently alchemy is borked, as some people stated, it's impossible to craft mutagens. I don't think it was a "fix", because we have 4 slots for mutagens, but can craft only 3 greater ones. I think it's bug, really.

Some previously working key-bindings no longer work.

Also I noticed that game now freezes at cutscenes that are rendered on game-engine real-time. Never had that before during previous 192+ hours I've been playing it, and, much to my surprise, I have stuttering, that also weren't there. Generally stutter occurred in Crossfire, but I disabled it. Steam FPS meter cannot detect any freezes or drops, but visual pause is there. I also ran several benchmarks and stress-tests, they performed just fine, guess something is wrong with game.
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geislj: I no longer can craft regular or greater mutagens even though i have plenty of lesser mutagens of every color. Anyone else see this?
This is in patch 1.05?!?
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Stryder2931: This is in patch 1.05?!?
Yup.
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Stryder2931: This is in patch 1.05?!?
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RudyLis: Yup.
WOW! I guess I will wait until the next patch then. Thanks!
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Calmmo1: It's a bug.
They managed to bug Alcohol, Alcohol Substances and Mutagen crafting
:)
1.05 also broke runestone recipes.

Before 1.05, I didn't find a single runestone recipe in over 40 hours of gameplay, from chests or merchants. Now those seem to be populating correctly, but they're unusable. E.g., I have 21 Lesser Igni runestones, but the recipe for the "normal" variety (that requires 2 Lesser) says I have none in my inventory. This is true for *all* runestone recipes I've been able to test - for the Sign stones as well as the non-Sign varieties - and it's not fixed by the drop-pick-back-up workaround that helps with mutagen crafting.
Post edited June 06, 2015 by suibhne
I think I found another post 1.05 bug. When you combine lesser mutagens it will only allow you to do it once and then says you already have this item and wont craft anymore. Whoop!

They seem to be breaking almost as many things as they fix atm. OOPS!
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Calmmo1: It's a bug.
They managed to bug Alcohol, Alcohol Substances and Mutagen crafting
:)
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suibhne: 1.05 also broke runestone recipes.

Before 1.05, I didn't find a single runestone recipe in over 40 hours of gameplay, from chests or merchants. Now those seem to be populating correctly, but they're unusable. E.g., I have 21 Lesser Igni runestones, but the recipe for the "normal" variety (that requires 2 Lesser) says I have none in my inventory. This is true for *all* runestone recipes I've been able to test - for the Sign stones as well as the non-Sign varieties - and it's not fixed by the drop-pick-back-up workaround that helps with mutagen crafting.
I haven't patched to 1.05, but I have the runestone/glyph issue you mention.

It's like there are three different "lesser" glyphs/runes: 2% crafted (which can be upgraded), 2% looted (which can't be combined as an upgrade, mysteriously) and a 5% denomination (which probably shouldn't have the "lesser" prefix.)
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Stryder2931: WOW! I guess I will wait until the next patch then. Thanks!
You're welcome. ;)
Looks like we just found ourselves new Buggerfall! Ahahaha... Haha.. Ha... Ahem. Yeah. /grin

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rabidchoco: I haven't patched to 1.05, but I have the runestone/glyph issue you mention.

It's like there are three different "lesser" glyphs/runes: 2% crafted (which can be upgraded), 2% looted (which can't be combined as an upgrade, mysteriously) and a 5% denomination (which probably shouldn't have the "lesser" prefix.)
2% ones could be named "least", or 5% ones could have no prefix at all. And I think runes should be universal, i.e. we could put them anywhere.
Does anyone has problems with boats? Especially when you get out of it?

1 out of 3 times I get out of the boat I fly 100 meters up into the air and die on impact when approaching ground/water, although I die only in half of the times I fly.

Quite annoying since the Skellige is made for boats. Have to reload my save half of the time...
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organyx: Does anyone has problems with boats? Especially when you get out of it?

1 out of 3 times I get out of the boat I fly 100 meters up into the air and die on impact when approaching ground/water, although I die only in half of the times I fly.

Quite annoying since the Skellige is made for boats. Have to reload my save half of the time...
Happens. Try to jump off into water, and minimize walking on deck.

About some bugs:
- Triss' necklace and Ciri's medallion continuity, they appear and disappear, regardless of whether they should be there or not, according to story progress.
- Only Geralt leaves footprints in snow, his companions do not.
- Winter White Orchard's notice board marked yellow, when there is clearly nothing to do.
- Cave of death marked as "failed" when it's clearly not.
- Periodically invincible enemies, namely wild hunt dogs, that spawn during our attempts to close on him. At times they block the path (and since it's not Witcher 1, we can't actually jump over them), so we had to dodge and roll, until their invulnerability fades. They immune to anything, swords, bombs, signs, allies attacks. Just pwn the battlefield.
- Statuettes involving quest (Nobleman statuette, for example), still points at Triss after "Now or Never", but there is no way to talk to her about that later.
- Emhyr (seen at Brother in Arms series of quests) could be seen sitting at his desk sideways or diagonally.
- One of Roche's men (as well as some other NPCs) may stand exactly on bonfire.
- In Kaer Morhen valley, northern watch tower, loot chest is unreachable (or not interact-able) , though Witcher senses shows it has something.
- After Novigrad's lockdown, at city gates, there are some NPCs that seems to lock in "lean on table" animation, but they do that quite far from table.
Anybody else have issues with swimming?

https://www.youtube.com/watch?v=lmUi1Tez_lA
Post edited June 07, 2015 by ketwaroo
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RudyLis: - Cave of death marked as "failed" when it's clearly not.
Happened after King's Gambit, probably because quest giver died? Still odd to me, since I also completed it before, but...
Since 1.5 my horse wont come when called occasionally i have to exit ti menu them come back in. Also small boxes appear in the air near merchants and some NPC's seem to be walking over an invisible box. Came across the alchemy problem others have mentioned as well.