drakkar123: I have had no texture pop in whatsoever, but it seems others here have as well. It could be something in the patch, I know they did improve texture quality on Ultra and High settings in one of the recent patches. But your video card, the amount of memory on both your video card and system, the drive you have the game stored on and your in-game graphics settings can all have an impact on texture pop in as well. If it is a real problem for you, there are a few things you can try, besides a hardware upgrade lol. Texture pop in usually occurs when the data cannot be read, loaded and rendered quickly enough to keep up with the engine. For example, if you do not have enough video memory for the texture quality you are trying to run (the higher the texture quality, the more memory required) and the textures have to be read from disk instead of being loading from memory.
You can try reducing the video quality settings. Several things can have an impact, but texture quality usually has the biggest impact on pop in. You can try lowering the number of background characters. You can reduce the foliage visibility range too, if you are having pop in on vegetation. Also, make sure you don't have a bunch of background programs running and taking resources away from the game and make sure you keep your drive defrag'd.
As for the aliasing getting worse, I think since they changed the sharpening filter, the game looks terrible on high sharpening. Perhaps that is the change you noticed? You can turn the sharpening down to low and see if that helps. The setting is in Video>Postprocessing. I personally think it looks much better on low, high seems to only add a lot more aliasing.
MrMuugi: Thanks for your help, I appreciate that.
And yeah I set sharpening to low, there is still aliasing though but no big deal (1.03 patch had less btw). But for pop-in matters, I got 3GB VRAM on my graphic card, so I think it's enough right ? I'm gonna put high setting to see if there is any difference.
Thanks again.
I can't say for sure if it is enough, because I don't believe that TW3 states how much Vram is needed for the various texture settings, like some games do. But I would guess that should be enough for high at least. What I usually do if I have an issue, is go through the settings one at a time, starting with the most obvious and working from there. Check each setting by itself and see if it corrects the issue, until you find the culprit. If you get through all of the settings and still are unable to fix the issue, then you know it is probably a bug that you will likely have to wait on to get patched, or another issue with your system. If the problem does turn out to be an issue with the game itself, I wouldn't worry too much about it, because CDProjectRED has some of the best customer support of any game developer around, and they have a history of patching things very quickly when possible, and going above and beyond what most developers do for their games. But I suspect that your issue is something you can probably improve at the present, if you are able to find the cause. Some settings in particular that I would recommend checking are, Texture Quality (obviously), Foliage Visibility Range, Grass Density, Number of Background Characters, and perhaps Detail Level and Terrain Quality. Nvidia Hairworks is a bit of a hog, so if you are using that, I would also try checking that as well and leave it off while you are testing. I would also check V-sync and turn it off as well while you are checking things. Games also tend to perform a bit better if you run them in Full Screen too.
I also forgot to mention before, to make sure that you also have the latest driver for your video card too. Nvidia released an optimized driver for TW3 when the game released. If you have an Nvidia card, make sure you have driver version 352.86 or higher. I would check that first, before doing anything else, to be sure it's not just an old driver issue. I am sure that AMD probably did something similar too, though I do not know for certain about them.
Nagrach: I deactived Hairworks, since then it's better at least... Don't know why...
Hairworks is demanding to run. It can often make a big difference in performance with games that use it.