MrMuugi: Hello,
It's just me or there is a lot of clipping in the game ? I mean, it was fine before with the 1.03 patch, but now vegetation is horrible, even with foliage set at high. And it's become far far worse for NPCs, they appear like ghosts just in front of me. Plus, it seems that aliasing has been increased.
Anything can fix this crap, a tweak or something ? Thanks.
I have had no texture pop in whatsoever, but it seems others here have as well. It could be something in the patch, I know they did improve texture quality on Ultra and High settings in one of the recent patches. But your video card, the amount of memory on both your video card and system, the drive you have the game stored on and your in-game graphics settings can all have an impact on texture pop in as well. If it is a real problem for you, there are a few things you can try, besides a hardware upgrade lol. Texture pop in usually occurs when the data cannot be read, loaded and rendered quickly enough to keep up with the engine. For example, if you do not have enough video memory for the texture quality you are trying to run (the higher the texture quality, the more memory required) and the textures have to be read from disk instead of being loading from memory.
You can try reducing the video quality settings. Several things can have an impact, but texture quality usually has the biggest impact on pop in. You can try lowering the number of background characters. You can reduce the foliage visibility range too, if you are having pop in on vegetation. Also, make sure you don't have a bunch of background programs running and taking resources away from the game and make sure you keep your drive defrag'd.
As for the aliasing getting worse, I think since they changed the sharpening filter, the game looks terrible on high sharpening. Perhaps that is the change you noticed? You can turn the sharpening down to low and see if that helps. The setting is in Video>Postprocessing. I personally think it looks much better on low, high seems to only add a lot more aliasing.