Game# 61: Alien vs. Predator (Superscape) (2004) (J2ME)
Since I finished that last AvP game, I figured I would try to finish this one which I played a bit of last year. It’s a platform game with 5 levels each for the Marine, Alien & Predator. It’s nothing special, but I enjoyed the alien levels the most as you could climb on the walls and attack from almost any direction. The marine and predator felt pretty much the same. The game seemed like it was running too fast though, which made it rather hard at times. I spent maybe an hour finishing it.
Game# 62: Ghost Story (鬼) (Ozura Mobile) (2006) (J2ME)
I actually only loaded this game to find out who the developer was and then decided to check out the gameplay. I wound up just playing the whole thing. It’s a puzzle game with a Chinese setting in which you have to banish spirits from a graveyard and rescue people.
The way the gameplay works is you have to walk over the spirits to banish them. Some can require being passed over up to 4 times and you can only move to spaces that have spirits so you have to plan your moves well or you’ll trap yourself and lose the level. You also need to end up exactly where the person who needs to be rescued is on your last move.
It’s the kind of thing that seems really tedious/difficult if you actually try to count out your moves, but strangely, if you just wing it without giving it too much thought, is actually pretty easy most of the time. There were a few tough levels, but I think I finished all 25 levels in maybe 75 minutes or so.
Game# 63: Aliens vs. Predator: Requiem (Superscape) (2007) (J2ME)
This is another game I played some of last year, but gave up due to a really annoying escort mission I couldn’t get past. I finally managed to beat it (by luck, not skill) and continued on to finish the game. There are 11 levels, 5 you play as the alien and the other 6 as the predator.
Game# 64: Blood+ (Javaground) (2009) (J2ME)
This game is the one I liked the most of the J2ME games I’ve played this year. It’s based on the anime series of the same name and you hack and slash your way through various types of vampires. It’s a platform game with controls that were actually pretty decent and it had some good gore with geysers of blood erupting from the necks of your decapitated enemies. It really makes killing things satisfying,
The one negative is that it has finishing move QTEs. These are optional with normal enemies but required for bosses. They aren’t too bad, but it was annoying when you triggered them accidentally as it is easy to fail when you aren’t expecting them. Overall I liked the game though.
Game# 65: Creeping Terror (クリーピング・テラー) (Mebius, Nikkatsu) (2017) (3DS)
This side scrolling survival horror game takes its cues from the original Clock Tower. You explore a mansion and hospital looking for items and story reveals while occasionally having to run and hide from various enemies. I think it took about 4 hours or so to finish. It doesn’t break any new ground but I enjoyed it for what it was.
Game# 66: Gregory Horror Show: Soul Collector (グレゴリーホラーショー ソウルコレクター) (Capcom) (2003) (PS2)
I didn’t really like this game. It’s just a really tedious experience where you have to sneak around and spy on people in order to find out how to solve really simple puzzles. I did appreciate how bizarre and unique it was though. In the end though, I was glad it was over. I think it took me about 6-7 hours to play through.
Game# 67: Resident Evil: The Mercenaries 3D (バイオハザード ザ・マーセナリーズ 3D) (Capcom, Tose) (2011) (3DS)
I already knew I wouldn’t care for this much before I started playing it, but I forced my way through just to scratch another Resident Evil game off my list. As soon as the credits rolled I was done even though it unlocked more levels afterward. They were just variations of the same overly repetitive crap as the main game anyway.
Game# 68: Fear, The (ザ・フィアー) (Jap) (Digital Frontier) (2001) (PS2)
This is a campy FMV horror adventure game/interactive movie that was only released in Japan. I’ve played some of it before but had to stop due to the emulator (PCSX2) hanging whenever I picked up an item. I was bound and determined to figure out how to get past the problem and succeeded. The game requires that you use the game hack “Ignore DMAC writes when it is busy” in order to work properly.
Anyway, if you like really bizarre tongue-in-cheek horror movies, this might fit the bill. It’s your typical “trapped in a mansion” story with lots of cute young girls and characters being picked off one by one. The game has a ridiculous amount of FMV, coming in at nearly 17GB spread across 4 DVDs (in a game from 2001!!!). Even after finishing the game, I think I only saw maybe 30% of it. There are lots of alternate endings and stuff. I saved the girls I wanted to though and am satisfied with my ending. I’m not going to play it again. At least not right now.
Game# 69: Thrill at Rain Castle (Gys På Regneslottet) (Dan) (Compmedia) (1994) (WIN3)
This is a Danish language educational game with a horror theme for teaching kids basic arithmetic. I only played it because I hadn’t played any Danish language horror themed games yet. Needless to say it wasn’t the least bit challenging for me.
Game# 70: Prince: Ghost Hunt at Foggy Castle (Prince: Spøgelsesjagten På Tågernes Slot) (Dan) (Ultimatum) (1999) (WIN)
Surprisingly, I actually found another Danish language game with a horror theme. This one is more serious about its horror than the previous game, though it’s actually even easier. It’s one small part adventure game with the bigger part simply being passive story-telling. You click on things and get stories about poltergeists and stuff in a sort of multimedia documentary format. I was very surprised at how short this game was. It takes place in one single room and isn’t even an hour long.
Games Completed in 2020