Posted September 03, 2018
high rated
Hi everyone,
this is something of a rant. So if you do not want to read this, i fully understand ;)
The current way you are handling game patches for offline installers is getting really ridiculous.
This is now the second time I have personally encountered this, but I have read a couple of reports that this is not just affecting those games that i personally own.
The games I am talking about are Spellforce 3 and Divinity: Original Sin 2
I bought Spellforce 3 on release here on GoG. I liked the demo, and was really looking forward to the game. I was aware that a new release would likely require a significant amount of patching, but I mistakenly assumed that GoG would handle that better.
To recap the situation: Even more than I personallythe game was patches very often. Often daily, sometimes even more than that.
The first problem with that: The first few patches were not available at all as offline versions. Just the installer was updated, and about 10GB had to be downloaded again.
Then, couple of days later, patches started to turn up, great. But now, everytime a new patch came, the old patch was deleted and the installer was updated. So if you missed just one patch, screw you, download the full installer again.
Then, as it is now, they decided to keep the last 5 patches or so, and that seems to be the situation now.
For Original Sin 2, it seems to be starting the same way. Not only is the installer 45GB in size and forces you to download and install both the "classic" version and the definitive version. But again a new patch was released, but just the installer was updated and no patch is provided. So, forcing a re-download of the whole thing.
This situation is absolutely untenable for users on a metered connection. And yes, those are way more common than they should be, even for wired connections. For people like me, with a slow connection the situation is only slightly better. I, for example, needed 2 days over the weekend to download the game. And I know a lot of people with slower connections than mine.
Oh, and by the way, if you use Galaxy the incremental patching works of course, downloading only about 400MB. Essentially making Galaxy essential for metered connections. "Optional" my ass...
I now have two suggetions, if not demands from GoG:
- Stop deleting old patches. If you are afraid of cluttering the library, move the old files to a separate area unter the "more" menu. Ideally also keep the original version of the game. That would allow to get to any ever released game version.
- Communicate your patching policy. If you cannot get separate offline patches, or if they are delayed, please say so.
This is not even talking about version numbers. Sorting those out and unifying those would be nice, but I don't expect this anymore ;)
In consequence, I will not buy new releases on GoG anymore, until this is handled better.
this is something of a rant. So if you do not want to read this, i fully understand ;)
The current way you are handling game patches for offline installers is getting really ridiculous.
This is now the second time I have personally encountered this, but I have read a couple of reports that this is not just affecting those games that i personally own.
The games I am talking about are Spellforce 3 and Divinity: Original Sin 2
I bought Spellforce 3 on release here on GoG. I liked the demo, and was really looking forward to the game. I was aware that a new release would likely require a significant amount of patching, but I mistakenly assumed that GoG would handle that better.
To recap the situation: Even more than I personallythe game was patches very often. Often daily, sometimes even more than that.
The first problem with that: The first few patches were not available at all as offline versions. Just the installer was updated, and about 10GB had to be downloaded again.
Then, couple of days later, patches started to turn up, great. But now, everytime a new patch came, the old patch was deleted and the installer was updated. So if you missed just one patch, screw you, download the full installer again.
Then, as it is now, they decided to keep the last 5 patches or so, and that seems to be the situation now.
For Original Sin 2, it seems to be starting the same way. Not only is the installer 45GB in size and forces you to download and install both the "classic" version and the definitive version. But again a new patch was released, but just the installer was updated and no patch is provided. So, forcing a re-download of the whole thing.
This situation is absolutely untenable for users on a metered connection. And yes, those are way more common than they should be, even for wired connections. For people like me, with a slow connection the situation is only slightly better. I, for example, needed 2 days over the weekend to download the game. And I know a lot of people with slower connections than mine.
Oh, and by the way, if you use Galaxy the incremental patching works of course, downloading only about 400MB. Essentially making Galaxy essential for metered connections. "Optional" my ass...
I now have two suggetions, if not demands from GoG:
- Stop deleting old patches. If you are afraid of cluttering the library, move the old files to a separate area unter the "more" menu. Ideally also keep the original version of the game. That would allow to get to any ever released game version.
- Communicate your patching policy. If you cannot get separate offline patches, or if they are delayed, please say so.
This is not even talking about version numbers. Sorting those out and unifying those would be nice, but I don't expect this anymore ;)
In consequence, I will not buy new releases on GoG anymore, until this is handled better.