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War just came back home.

<span class="bold">World in Conflict</span>, a beautiful love-letter to tactics and explosions, is available now on Windows, DRM-free on GOG.com

A hail of artillery pierces tanks and grocery stores, as homes, terrified men, and boys burn under sheets of napalm. Retreat? Never. These are your homes - and you've said your goodbyes fifteen seconds ago. A stunning flash engulfs the now radioactive pit formerly known as Jamestown High and for a few seconds there is silence. But the battle rages on, a dozen blocks down, and your attention is needed elsewhere.

World in Conflict is one of a kind, really. It's an RTS that succeeded in becoming both action-oriented and incredibly tactical, easily accessible but challenging, and a beautiful spectacle of war. It wasn't the first to do many of the things that make it brilliant, but the combination of small-scale tactics on huge battlefields, and the sheer destructive force at your fingertips is unlike any other. You're put in control of a small squad of infantry, tanks, air support or artillery - just one part of a larger clash. Dynamic single-player missions will take you through the various roles and locations in every battle, keeping you constantly at peak intensity as you defend the United States from an onslaught of enemy forces - and then execute a counter-attack in the Soviet Assault expansion.

Commander - three minutes until the second nuke is primed.

The bonds of war and terrifying firepower at your fingertips, <span class="bold">World in Conflict</span> is available now, DRM-free on GOG.com
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bssybeep: Does this game include single player skirmish?
You should be able to play any of the multiplayer maps against AI bots.

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bssybeep: How does it compare to Wargame: European Escalation?
They're similar games...

From what I remember Wargame didn't really have a real campaign to speak of; it was more like a set of single player skirmishes on large maps. RUSE was the same.

Both games are about capturing territory or landmarks.

Both games use a point system to purchase units.

World in Conflict could be described as being more arcade - especially with all the destruction and artillery call-ins.
> It's got a proper campaign with cutscenes/story, missions, unique maps, objectives, etc
> Garrison buildings with units, infantry ambush in forests, etc
> The multiplayer mode is team based and fast paced. Each player controls one branch (Infantry, Armor, Air)
> Nice music too!


I think it's more enjoyable than any of the Wargame series and Eugen's other games i.e Act of War.

If realism is your thing - with a RISK style campaign - you'll probably want to stick with Wargame.

That's not to say I don't like realism - ArmA 2, Operation Flashpoint & Men of War are some of my favourite games of all time.
Post edited September 01, 2015 by mwnn
This game has a brilliant campaign and not to mention the unit chatter when you zoom in close. Does the GOG version come with the Officially released player made map pack ?
Post edited September 01, 2015 by PapaShango
Awesome release. Solid campaign and there's enough unique about the way it plays for it to be an easy recommendation.
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bssybeep: Does this game include single player skirmish?

How does it compare to Wargame: European Escalation?

thanks
This just isn't a game suited for AI skirmishes and I don't even remember if it is included. It is not easy to explain in words but this isn't a game about fighting enemy units. I mean, you can play it that way and have matches drag on forever without a very meaningful resolution. Both sides will slowly bleed to death and one will end up bleeding a little more due to the fickle strategical ebb and flow. The meat of the game however is an odd set of unwritten rules that all multiplayer participants know or must learn very quickly to make the game actually work. That is, the game massively rewards teams that carefully maneuver units together so that as many players as possible score points when securing objectives. If most players on a team are capturing objectives alone they won't be amassing the huge scores needed to continually wreck the opposition with devastating air support, artillery and tactical nukes. Without those huge amounts of points that can only be accomplished by human players working together the game becomes a meandering slog as units trade fire and die in meaningless fire fights that do not contribute to a decisive game ending victory. Units lost in fire fights can be replaced in short order. Losing every unit your team has all at the same time because the opposing team is racking up enough points to cleanse your half of the map with nuclear fire and not being able to get a complete replacement army up and running in the next minute or so is how you lose the game.

Compared to Wargame, World in Conflict is a lot more arcadey in it's simulation, ie it is very simplistic and less detailed. The lethality of every weapon and attack is shocking. Shoot first or die. Wargame is more about instilling a sense of authenticity which shows in it's much better researched setting and unit selection as well as the damage model. Wargame is of course a fast playing game. World in Conflict is a chaotic free fall of an experience by comparison. It only very superficially borrows from real world tactics but is actually a very abstract game. It isn't meant to represent NATO vs Warpac combat as both sides are actually nearly mirrored in unit functionality and balance, and the difference in military doctrine is not present in the game. Compare this with Wargame where the two sides are very different with no mirror game balancing except where it coincidentally happened in real life.

All that said, World in Conflict has a much more engaging and entertaining single player campaign that is worth the price of admission alone even if you're not going to play multiplayer. Yes, it is a stupid and a very unconvincing Cold War Gone Hot scenario, but it has a surprising amount of character and style that really comes together for an odd mix of cinematic fun and melodrama. In-game things are over the top verging on comedy, but the cut scene narration is moody and very serious. Imagine having voice over dialogue during 'Commando' with Arnie reminiscing about the events shown on screen regretting having had to kill so many. Yeah, weird.
How about

Company of Heroes

Company of Heroes 2

Codename: Panzers - Phase one

Codename: Panzers - Phase two

Rush for Berlin

next? If you like WiC, vote for them! They're all owned by Deep Silver and available DRM-free (besides CoH2), so this should be possible.
I saw it in a garage sales Sunday and wanted to grab it but the retail version has Securom, meh !
Good to see it here DRM-free... but no french version ?
Like others here I didn't get this back when it was newer because of DRM, but for me it was also due to computer problems...and in 2007 I was too entrenched in World of Warcraft ;)

I got this today, and I plan to play it tons! Thanks for another good RTS GOG!

Now add every other single RTS on the planet! ;D
not interested in bad propaganda about heroical us military/nato actions
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apehater: not interested in bad propaganda about heroical us military/nato actions
That's one way to completely miss the point, I guess.
This is pretty awesome. I remember when WIC was the new big thing, but I never had a chance to play it. Now it's been resurrected.
AWESOME! I love this game. It would be an instabuy but I have to make sure my wallet is capable of surviving the hit first.
Nice release and excelent game
Wow! Will definitely pick it up next week!
Out of money after my vacation, LOL, but this one and STASIS is the must buy of the last weeks for me.
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cyboff: hope not that far away :)
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Elmofongo: And I am not forgetting Splinter Cell Pandora Tomorrow and Chaos Theory.

And the missing Ghost Recon 1 expansions (1 of them sadly is exclusive to PS2)

https://www.humblebundle.com/