Posted November 22, 2023
high rated
Roboquest version 1.0.1 is now available (Offline & GOG Galaxy). GOG Galaxy achievements for the game (76 total) have also been added now.
1.0.1 Patch Notes (November 22, 2023)
1.0.1 Patch Notes (November 22, 2023)
Recovering Early Access Wrenches
Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.
As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)
We were clearly mistaken, and we completely understand your frustration.
We apologize for the gaming time "lost" due to the complete reset.
We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.
The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.
Implementation
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.
Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.
It will also unlock the Classes you previously unlocked.
It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.
Limitations
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.
Our suggestion
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.
But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.
Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.
We hope that this addition will make it up to you, even if it's coming a bit late.
Quality of Life
• You can now bind the same hotkey twice (helps with controller keybinding)
• You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)
Minor Bug Fixes
• Deployed minions will no longer infinitely gain damage each time they're being deployed
• Fixed an issue preventing sounds and music to be played after a cinematic
• Fixed Max being MIA in the Rift
• Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
• Removed a hidden hotkey that was used for debug purposes
• Another attempt at properly sync'ing Elementalist current mantra in multiplayer
• Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
• Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
• Unlock feedback can no longer trigger during loading screen
• Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
• Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
• You can no longer earn the Billy Boom achievement if you die before it explodes
• Fixed multiple OOB and collision issues in various levels
• Fixed a visual glitch in the Compendium's World display
• Fixed two crashes related to sounds on Xbox
• Fixed a crash ocurring when a brobot disconnects during the first loading
• Fixed an issue with Hero Cape leaving you unable to jump after triggering it
• Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
• Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0
Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.
As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)
We were clearly mistaken, and we completely understand your frustration.
We apologize for the gaming time "lost" due to the complete reset.
We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.
The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.
Implementation
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.
Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.
It will also unlock the Classes you previously unlocked.
It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.
Limitations
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.
Our suggestion
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.
But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.
Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.
We hope that this addition will make it up to you, even if it's coming a bit late.
Quality of Life
• You can now bind the same hotkey twice (helps with controller keybinding)
• You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)
Minor Bug Fixes
• Deployed minions will no longer infinitely gain damage each time they're being deployed
• Fixed an issue preventing sounds and music to be played after a cinematic
• Fixed Max being MIA in the Rift
• Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
• Removed a hidden hotkey that was used for debug purposes
• Another attempt at properly sync'ing Elementalist current mantra in multiplayer
• Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
• Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
• Unlock feedback can no longer trigger during loading screen
• Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
• Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
• You can no longer earn the Billy Boom achievement if you die before it explodes
• Fixed multiple OOB and collision issues in various levels
• Fixed a visual glitch in the Compendium's World display
• Fixed two crashes related to sounds on Xbox
• Fixed a crash ocurring when a brobot disconnects during the first loading
• Fixed an issue with Hero Cape leaving you unable to jump after triggering it
• Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
• Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0