for Windows.
Update 2.2.0as, Part 1 Hello, crusaders!
An update 2.2.0as is here! There are a lot of fixes so we split the update into 2 parts. Second part:
https://store.steampowered.com/news/app/1184370/view/5622242686604984440?l=english Highlights: • Assassin changes;
• New mythic feats (including Armor feats and Shield feats);
• New spells;
• New item — Pearl of Power;
• New Blood Kineticist animations.
If you are playing with mods, don’t forget to update them before loading your saves! Beware of possible plot spoilers below!
Areas • Fixed navigation at the feast table and in some areas of Daeran's party hall;
• Fog of war in Dragon Burial Ground has been fixed;
• Fog of war in Lost Chapel has been fixed;
• Gargoyles in War Camp did not start the battle with the crusaders until the commander arrives — fixed;
• In Pulura's Fall, you could get stuck in the corner behind the lamp - fixed;
• In the Defender's Heart, player character could not use the services of a priest to read scrolls — fixed;
• Navigation in The Inevitable Excess DLC has been improved;
• Skulls and navigation in the Ziggurat have been improved;
• The navigation in Dragon Burial Ground has been fixed, so the player couldn't stick in the ruins;
• The trap was triggering immediately after crossing Under the Gates doorway in Drezen — fixed;
• When playing as Azata, horses could get stuck in trees in Drezen — fixed;
• You can no longer teleport through the gates in Enigma and Drezen;
• You could run into burning ruins in the war camp — fixed;
• Traps in the Midnight Fane weren't activated when stepped on — fixed;
• During negotiations with the succubus in the Hellknights' camp, the party members' animal forms are now removed so that everyone can comfortably sit on the rug;
• In the Through the Ashes DLC, the dialog about the skeleton knight didn't always launch in the graveyard — fixed;
• It was possible to leave the random encounter location before talking to Sull — fixed;
• Navigation in the Core of the Riddle has been improved;
• Now you can't teleport through walls into secret rooms, thereby blocking your party;
• When collecting loot on exiting the Midnight Isles location while the game was paused, players sometimes couldn't leave the level without replaying it — fixed;
• The bug where three Apocalypse Locusts in Gundrun would decrease FPS with their abilities has been fixed;
• A bugged autosave in the Soldiers' Party location is no longer created when leaving the location;
• Navigation in The Inevitable Excess DLC has been improved;
• Sometimes fog of war reappeared after skipping time — fixed.
Quests • A conversation with Greybor quest did not fail after returning to Drezen — fixed;
• Camellia's quest in Chapter 1 now properly fails if not completed by the start of Chapter 2;
• Ember's quest The Wicked did not fail in the Chapter 5 — fixed;
• It was impossible to get a Gold Coin with Baphomet's Mark if the player character left Midnight Fane without looting Darrazand's body — fixed;
• Players following non-Demon Mythic Path could see a Demon-specific cue in a dialogue on the market square — fixed;
• Quest "A Conversation with Sosiel" will now fail if not completed before the fifth chapter;
• Quest "Zacharius's Phylactery" couldn't be completed if the player character didn't break the wand — fixed:
• Seelah's personal quest will now properly fail if not completed by the end of Chapter 1;
• Sometimes Aeon's endings were blocked as Pharasma and Areelu couldn't initiate a dialogue — fixed;
• Sosiel's quest Prisoner of the Abyss did not fail when entering Colyphyr — fixed;
• The Mythic Lich exclusive game ending now only available to the liches who still possess their phylactery;
• The Spirit Catcher in Gundrun Wilds won't ask to not leave him alone for long if you've already found his friends;
• Ulbrig's quest didn't fail even after his death — fixed;
• An addendum to Seilkind's quest in Act 5 to search for Seilkind at the place where his soldiers died now completes when Seilkind is found. It will no longer appear on the Worldwound map and cause confusion;
• An errand to bring a shard of Aroden's Shield to the Storyteller now falls in its proper category in the journal;
• Arysen Krei from Gundrun will now reveal himself an agent of the Whispering Way only to a Mythic Lich player;
• Fixed the dialogue drop at the end of Act 4 after Ulbrig's cue when asking companions about how they fared without the commander;
• Fixed the objective "Talk to Fye" in Borrowed Dreams quest;
• Now you can't flee from the battle at the "Soldiers' Party" if it has already started;
• Traces of Shadows quest will now fail automatically in Act 5, if you did not ask about the Spinner of Nightmares in the Ten Thousand Delights;
• Trying to hide the information about Nahyndrian Crystalls and failing will be properly referenced in Nocticula dialogue. You will be able to tell Shamira about where you've found the Nahyndrian Crystalls to further help her in her traitorous misdeeds. This will be referenced in Nocticula dialogue;
• You will be able to tell Nocticula about your search for Nahyndri even if you've already completed the second part of the search.
Turn-based mode • The animation of one of the crusaders in the War Camp was broken and caused turn-based combat to hang — fixed;
• Trickster's 3rd rank Persuasion ability worked instantly at the start of combat instead of taking the entire first round — fixed;
• The game could freeze in turn-based mode when using a spell out of range — fixed;
• Psychotic Undertow wasn't displayed in the interface — fixed;
• Units that had not yet taken any turns in combat were sometimes not caught flat-footed — fixed.
Items • Call To Violence cloak now works correctly with Focused Rage;
• Fixed the damage description for the Crushing Burden weapon;
• Knee Pads of Mighty Swipe item's effect after killing an enemy now only works until еру end of the fight;
• Necromancer's Staff had wrong image and model — fixed;
• Now the Book of Dreams updates as it should;
• Rod of Mysticism now works correctly;
• The Clemency of Shadow ring had no button to deactivate its ability — fixed;
• The Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind will now apply an alchemical bonus instead if an inherent;
• The glaive Banshee's Heart now deal 2d8+4 damage instead of 2d8 on critical hit and ignore extra damage modifiers;
• The glaive Mutilated Angel now works according to the description;
• The indication of the source of the bonuses has been added in the description of the Call to Violence cloak;
• Boots Of Free Rein now protects from the Seamantle effects;
• Boots of Free Rein now works correctly against Tsunami spell;
• Deathbed Servant now gives the constant effect of the cloak of dreams spell as supposed;
• Mechanics: The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
• Now Finnean in a form of Scythe is a piercing and slashing weapon;
• Torches are now is one-handed weapon instead of light weapon;
• Apprentice Robe no longer works if it is removed from the character;
• Explosive Fervor light crossbow now correctly calculates its damage to secondary targets;
• Kinetic Blast no longer has benefit from Amulet of mighty fists;
• The "Clemency of Shadow" ring's summoning ability triggered not only when someone in the group lost consciousness, but simply every time when their health gained new negative count (such as with the Last Stand feature) which led to incredible clusters of summoned spiders.Now the ability only triggers as described: when someone in the group passes out;
• The Bliz Battleaxe now damages all targets within 10 feet with its ability, not only the initial target;
• The Silver Hawk Crossbow now correctly deals force damage in a 10 feet radius of the successful target on critical hits;
• The two-handed ax “Blinding Wrath”, now deals only 1d12 of damage with its unique property, without modifiers;
• Mithral breastplates was cheaper than it should — fixed;
• Fiery Spell Weaver staff now works according to the description;
• Additional damage from the Ring of Pyromania is applied in a separate line — fixed;
• Dwarven Urgosh now correctly deals slashing 1d8 damage from main hand and piercing 1d6 damage from off-hand;
• Ring of Sacred Touch was causing incorrect damage — fixed;
• Shroud of the Eternal Hunger no longer triggers from allied spells;
• The Jinx falchion caused incorrect damage due to its unique property — fixed;
• The Mallander's Penance short sword's unique ability dealt increased damage — fixed;
• Flamboyant Hat now displayed correctly on the character.