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Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.10.3 ⇒ 3.10.4.

[Complete patch notes containing the announcement of the upcoming Technology Open Beta.]
3.10.4 "PYXIS" PATCH NOTES

① Balance
• Significantly reduced the yearly chance for leaders to gain negative traits.
• Due to player feedback, the Micromanager negative trait for Commanders now increases fleet upkeep instead of reducing command limit.
• The Lethargic negative trait for Commanders now also reduces fleet upkeep.
• The Nervous negative trait for Commanders now also increases disengagement chance.
• Having the Antagonistic Diplomatic Stance will now appease your factions asking for you to have a Strong Diplomatic Stance.

② Bugfixes
• Added some failsafes to generate council positions and gestalt nodes in various edge cases where they weren't created or disappeared
• Clarified reformed tooltip for Dark Consortium civics
• Declining to Hunt for the Hyacinth should now correctly remove the event chain.
• Fix Astral Harvesting not available for heavily conquering empires
• Fixed a typo in the pre-FTL Provide Technology Tooltip.
• Fixed Civics not swapping to their alternative when switching Governments
• Fixed missing loc for the Fear of the Dark Admiral trait
• Fixed the Accelerated Time Astral Planes Modifier having a description for a title.
• Removed a redundant tooltip from the Synthetic Evolution event
• Ruler clothing selection in the empire designer is now respected
• Some planet modifiers that were getting incorrectly applied twice should now only be applied once.
• Updated the All Crisis Strength tooltip to accurately state that it doubles the strength of each subsequent crisis.
• Your ice miners will no longer make your Mercenaries homeless if they happened to have built their base above an ice asteroid.

③ AI
• AI Empires will now be more willing to hire leaders for their science ships as long as they believe they can afford the Unity upkeep.

④ UI
• Fixed XP not being shown in XP bar tooltip for gestalt rulers and councilors.

⑤ Modding
• collapsable_leader_container should now calculate the correct height no matter the amount of horizontal slots.
• Fixed lock_country scope change incorrectly stating that the output scope was a bypass, when it is actually a country

Barring unexpected developments, we consider the 3.10 “Pyxis” release stable at this point, and the 3.11 “Eridanus” update is the next expected release - currently planned for 2024Q1. As mentioned in an earlier dev diary, 3.11 “Eridanus” will be focused primarily on general bugfixing and stability.
Post edited December 14, 2023 by surfer1260
high rated
A small update for Diluvian Ultra is available now (Offline & GOG Galaxy).

v3.3.35 (December 14, 2023)
• fixed replaying a completed level removing weapons
• fixed levels in level select sometimes staying locked
high rated
Northgard

Updated to 3.3.7.35808 (Galaxy & Offline Installer, Windows & Mac)

Changelog from Steam:
Patch notes v3.3.7.35808:

Bugfix

• Added security for lobby finder issue (lag, 3v3 not balanced, crash)
• Owl - Fixed Prestige reward giving wood
• Owl - Fixed control group in the tech tree
• Owl - Fixed Nomad Branch turning into Draugr/Ghost during conquest mission Lands of Oblivion
• Owl - Fixed Knowledge is power achievement not triggering
• Owl - Fixed Guardian of Realms victory not being reseted once killed
• Owl - Fixed second conquest bonuses transforming consumption in positive flow
• Owl - Fixed Warchief name with the third conquest bonus
• Stoat - Fixed Cultural assimilation achievement not triggering
• Stoat - Fixed levy shared without having to activate share option
• Horse - Fixed Warchief that can’t mine Iron golem
• Dragon - Fixed Thrall not boosting sailors
• Cross of Vidar - Fixed save not showing up for mission 3
• Fixed Lost of GP when leaving a Quick Game lobby
• Fixed Nastrond giving lore instead of wood if Owl finish to clear it
• Fixed status for Baby Wyvern in conquest mission How to train your Wyvern
• Fixed animation for Baby wyvern in conquest mission How to train your Wyvern
• Fixed animation event of boat during Frozen sea event
• Fixed victory UI listing player that can’t do specific victories
• Fixed Notification icon when building the Monument to the God(s)
• Fixed Halloween Townhall skin already upgraded
• Fixed text for lost ranked game
• Fixed some Ru localization issues
• Fixed some text issues

Known issues

• Stoat - During Levies, Duchies display “not collecting any levy” alert
• Happiness flickering during conquest mission Gem cutter when mining gemstone
• Mimirsbrunn progress is visible through the Fog of war by other clans
• Owl - Branch text mentioning 30% relation visible even by the Owl Clan
high rated
Shardpunk

Updated from 1.1.7.4 to 1.1.7.6

Changelogs from SteamDB:

1.1.7.5 hotfix is live!

1.1.7.5 PATCH NOTES

Bugfixes:


Fixed the issue with "weapon hot" text being displayed for bots that do not have weapons.
Removed invisible walls from some map fragments.

1.1.7.6 hotfix is live!

1.1.7.6 PATCH NOTES

Bugfixes:


Fixed the issue with language mods from Steam Workshop not being correctly loaded in some cases.
high rated
Old World has been updated to version 70024 (GOG update number 69685).

Changelog posted by the dev on the game subforum: https://www.gog.com/forum/old_world/december_13th_patch_notes
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Foundation (In Development)

Updated to alpha 1.9.7.4.1214 (Galaxy & Offline Installer)

Changelog from SteamDB:
The 1.9.7 QOL Update is Now Live!

Hello everyone!

We are excited to announce that the 1.9.7 QOL update is now available on the main branch!

1.9.7 is the first of our Quality of Life (QOL) updates as we work toward the game's Full Release. For more information on the recent change to our release plan, check out the link at the bottom of this announcement.

Your feedback is very important to us and we have looked to address some of the most requested QOL features in this update, as well as further improvements we have been planning. Let’s dive right in and take a look at what you will find in the 1.9.7 QOL update…

Interior Access

Previous to 1.9.7, some monument buildings required a separate door, which could limit creativity and also did not make sense for a monument as a whole. Now, with 1.9.7 buildings will check interior access to the whole building, meaning that a single door could be enough. For example, an entrance to your treasury could be part of an attached Great Hall.

Furthermore, so that you can check that your buildings are accessible, we have added a handy toggleable tool that will clearly show when your buildings have interior access, letting you know if they are fully navigable or not.

Buildings Function Status

Buildings now have a clear function status with feedback to the player that will indicate when they can no longer work if one of their construction requirements is missing. Restoring the condition will resume the workplace.

Ghost Construction Preview

Another much-requested feature was the ability to see your ongoing construction sites when placing new buildings. Now in 1.9.7, all other buildings under construction will show as ghost visualizations, making for much easier placement of new construction projects or when editing Monuments.

Improved Construction Flow

One issue frequently raised in the community centered around how builders were affecting the construction flow. Previously, builders would be sent to construction sites based on their proximity to a site. This could cause projects to be completed in an unexpected order making it hard to plan.

With 1.9.7, builders will now prioritize constructions based on the order in which they were started making it easier to plan your projects. We have also improved the algorithm so that builders will be dispatched more evenly between different types of construction projects so that all your builders don’t get tied up on any mega-projects.

Traveling and Work Time

We have now removed the villager's travel time from their overall work time, enabling your villagers to use their work time more effectively. For instance, crop yields and production cycles will be more consistent, despite any long distances your villagers may have to walk to get to work.

Villagers require to fulfill their needs of course, so efficiency can still be lost with large work-to-needs fulfillment distances.

Improved Map Generator

We have made some major improvements in 1.9.7 with an overhauled Map Generator. You’ll find improved visuals and shaders making it much easier to identify elevations on the Map Gen minimap.

Additionally, we have addressed a couple of bugs and implemented further improvements, so that you should no longer encounter any micro-territories or broken territories on your maps nor find any inaccessible mineral deposits.

Resource Favorites

This one has been at the top of many of your feature requests… It is now possible to choose your favorite resources to add to the Resource Bar! Mark as many favorites as you wish in the resource window of the Book.

The Monastic Emissary & Mandate Window

A new building function has been added to the Monastery! The Emissary Office will employ a Sister or Brother in the role of Emissary (similar to the Bailiff role), dealing with Clergy privileges and mandates. Consequently, we have also revamped the Mandate Window to take into account the new Emissary role.

Housing Upgrades/Downgrades

When a House is upgraded or downgraded, it would previously revert to its foundation construction stage and could easily be mistaken for a brand-new house. To remove this potential confusion, houses will downgrade or upgrade to a later construction step, making it more clear what tier of housing it is, as well as no longer looking like a fresh construction.

And More!

Indeed! There’s more! We have a bunch of bug fixes coming with the 1.9.7 QOL update. You can check out the full changelog below.

Changelog

New

• Added Interior Access visualization and construction toggle
• Players can now specify their favorite resources in the top resource bar
• Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office
• Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode

Update

• Construction sites are now prioritized by start time, not by closest distance
• Workers should go to their workplace before starting their work time
• Display attach node only when snap mode is toggled or part needs to be mandatory attached
• The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.
• Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary
• Overall improvement of the Mandate window & tooltips
• Improvements to monument attach nodes
• House Upgrade/Downgrade transition improvements to show construction steps and not new build
• Tavern Kitchen - worker quantity now scales with building capacity
• Treasury - Gold coins are no longer lost when the maximum treasury limit is reduced
• Various UI improvements

Fix

• Soldiers - soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
• Bailiff - Changing the bailiff resulted in the edict "contractual wage" to not be applied until reload.
• Book - Logs - Newcomer notification was not updated "live"
• Monument Editing - Display all possible attach nodes when a part is being placed / moved.
• Cloister - Could not start construction if function was switched
• Monument Editing - Prevent parts from being attached to house attach nodes.
• Building Highlight - Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.
• Mandate Window - The window did not close when the Great Hall was destroyed.
• Deliver Wood Quest - Displayed requirement was 50 but required 100 to complete
• Unlockables - Show part's description when there is no building function
• Missing Unlockable descriptions on Candle & Commonware extension

Map generator

Update

• Improved elevation texture visuals

Fix

• It was possible to have a broken territory on specific generated map seeds
• Some territory regions were too small
• Some maps had unreachable village path exits
• Some setting changes could create unwanted bumps on islands

Modding

• Expose - COMP_BUILDING:getEditMode
• Expose - Mandates
• Territory Tooltip - Always shows "coins / week" even if resource is changed
• Support buying from trade routes with certain condition
• Updated modding wiki

We look forward to hearing any feedback and please let us know if you find any issues. Feedback and bugs can be posted on our official Discord server.

Also, check out the recent announcement of a change to our release plan here.

The Polymorph Games Team
Post edited December 14, 2023 by Hustlefan
high rated
Tunguska: The Visitation

Updated to 1.75-2

Changelogs from SteamDB:

Update 1.75-1 Patch Notes

• Added reload speed data to various weapons. Some of them will now reload faster or slower.

• Added another attempt to deal with the bug of character falling to ground and suffer damage when entering a new area

• Increased the ammo drop rate with dead NPCs and traders

• Added 3840x1080 resolution option

• Fixed a bug where when NPC's guns durability reduces to 0, players will keep getting error notifications about it

Update 1.75-2 Patch Notes

• Fixed a bug with Ukrainian and Italian version where the game freezes when closing inventory, with a nearly full backpack

• Buffed the damage for M433 grenade ammo

• Quick save now also saves the amount of calories you have eaten

• Added a new checklist task telling player what to do after translating the research records
Post edited December 15, 2023 by (ø,ø)
high rated
Serpent in the Staglands received an update to v19 on Galaxy a week ago, offline installers haven't been updated yet:

Fixed compatibility issues with OS updates
Improved performance during combat
Increased character movement speed
Increased party movement speed for Morph into Bats spell
Fixed character creation bug where skill points and name don't appear immediately
Fixed music fade bug during intro questions
Fixed small text/spacing issues
Post edited December 15, 2023 by SCPM
high rated
Lords and Villeins has been updated to version 1.3.28 (GOG update number 69710).

Changelog from Steam:

A number of campaign missions now start with carpenters and architects in their initial map setup (Noble Cause, Plagued Lands, Royal Duty, Criminal Outrage, Training Grounds, Artistry of Craft, Sanctuary)
Completing the tutorial section of a campaign missions now brings a pop up message instead of a notification, as it was often missed by players.
Campaign mission Market now expects to collect taxes only once
Fixed Queen not being translated in Simplified Chinese
Fixed a number of crashes and bugs that were related to UI, inn bars, deliveries and collecting traded resources
high rated
Dusk

Download added: DUSK HD.

✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


The Chronicles Of Myrtana: Archolos

Standalone installer updated: [Windows] 1.2.10 ⇒ 1.2.11.
Patch 1.2.11 is available now!

The issues listed below did not affect all players.

Here is a list of changes:
• Fixed an issue in quest "Who is who" where player could be locked in dialogue with NPCs
• Fixed an issue in Silbach where dialogues with NPCs could close at a certain time (from 9:00 to 14:00)
• Fixed localization issues in Polish, English, Russian and German
• Fixed minor issues in some quests
high rated
The Chronicles Of Myrtana: Archolos

Update to V1.2.11.

Changelog:

Patch 1.2.11 is available now!

The issues listed below did not affect all players.

Here is a list of changes:
- Fixed an issue in quest "Who is who" where player could be locked in dialogue with NPCs
- Fixed an issue in Silbach where dialogues with NPCs could close at a certain time (from 9:00 to 14:00)
- Fixed localization issues in Polish, English, Russian and German
- Fixed minor issues in some quests
high rated
SKALD: Against the Black Priory - Demo

Update to V1.0.0demo.

No changelog.
high rated
Banners of Ruin

Update to V1.4.69.

No changelog.
high rated
Steel Division 2

Update to V111984.

No changelog.
high rated
No Man's Sky

Updated to 4.47_Holiday_2023_Expeditions_114969 (Galaxy & Offline Patch)

Changelog from the official website:
Holiday Expeditions 2023 4.47

December 14, 2023.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Holiday Expeditions 2023 update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.47, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

• Fixed an issue where NPCs would get stuck in the floor.

Patch 4.47 also includes the fixes that were released on PC and Mac in version 4.46.2

• Fixed an issue that could prevent purchase or exchange of a Freighter.
• Fixed an issue where some expedition milestones could become locked when loading an expedition mode save on an older version of the game.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
Post edited December 16, 2023 by Hustlefan