Travellers Rest 0.6.2.5 -> 0.6.3.3 Recipes and Farming - Update 0.6.3 Changelog from Steam:
- The crop-growing system has been re-vamped.
- 32 new crops have been added.
- Now all crops are available from the start and do not require any unlocking.
- Tilled soil must now be watered before planting a crop.
- Tilled soil should be watered every 3 days so that the plants continue to grow.
- Rains and storms water the tilled soil for one day.
- Fruit trees can now be planted outside of tilled soil.
- Fruit trees do not need to be watered anymore.
- Now crops and fruit trees have specific seasons of the year in which they bear fruit.
- Crops die at the start of a season that is unsuitable for them.
- Fruit trees never die and bear fruit during their harvest season.
- Crops and fruit trees now have a small chance of yielding extra output during one of their harvesting seasons.
- The time it takes crops and fruit trees to grow varies depending on the type of crop or tree.
- Now, the XP improvement "Farming" increases the price obtained from fruits and vegetables in dishes instead of increasing the harvest output.
- The "Cooking" and "Harvest" tabs have been removed from the Technologies window.
- Now the fruits that appear available for purchase vary according to the season of the year.
- Because fruit trees now cannot die, only one fruit tree bud will be available in stores per week.
- Because fruit trees now cannot die, the trees that players have planted so far have been removed and replaced by the harvest that those trees would give.
- Now aromatic herbs, berries, blackberries and spices are not grown, but can be found all around the map, growing in the wild.
- We have added different types of mushrooms, which can be found around the map, growing in the wild.
- We have improved the system for selecting squares when digging, tilling or watering. Now it should be easier to perform these actions.
- The maximum reputation level has been increased to 50.
- The amount of experience needed to level up in the first reputation levels has been reduced.
- Now, for each reputation level, 10 recipe fragments are received. Players with old games will receive the recipe fragments equivalent to their current reputation level.
- The reputation level needed to reach the tavern's maximum capacity has been increased.
- It is now possible to change the color of storage chests.
- A new "shop" with 100 recipes has been added, where recipe fragments can be exchanged for recipes.
- Two new crafters have been added: the Preserves table and the press.
- Pickled dishes must now be pickled in the aging rack.
- Weather effects have been added: sunny, slightly cloudy, cloudy, wind, rain and thunderstorms.
- We have added an option to disable the flashes of light that lightning causes. Players with epilepsy should disable this option.
- We have added two new areas accessible from the north of the tavern.
- The game is now automatically saved when you go to sleep. It is no longer possible to save manually.
- We have improved the sound system. Now, the amount of reverb depends on the location.
- Improved the outdoor ambience sound when the player is indoors.
- A new music theme has been added.
- Two new languages have been added to the game: Hungarian and Indonesian.
Patch v0.6.3.1 Changelog from Steam:
- Fixed a bug that caused the tavern to not close automatically after the Last Round.
- Fixed a bug that would cause drinks not to show in player 2's tray.
- Fixed a bug that caused the wrong icon to be displayed when an item was missing from a guestroom.
- Fixed a bug that caused bar taps not to appear when starting a new game.
- Fixed a bug that erroneously unlocked the coal recipe at the start of the game.
Patch v0.6.3.2 Changelog from Steam:
- We have fixed a bug that caused saved seeds to turn into fruits or vegetables when loading the new version for the first time. This should only happen on fruit tree sprouts, as these now never die.
- We have fixed a bug that allowed knocking on room doors even if the guest did not leave the inn that day.
- The code has been hard-coded to ensure that nothing interrupts the save process when the player wakes up.
- Fixed a bug that caused some fruit trees planted on fertile ground not to be destroyed and leave their fruits when loading the new version for the first time. Now, fruit trees can only be planted outside the fertile soil.
- We fixed a bug that caused the housekeeper to not look in the right direction when she was at the reception table.
- Fixed a bug that caused occupied rooms to be visible.
- Fixed a bug that caused decorative trees to grow.
Patch v0.6.3.3 Changelog from Steam:
- Preserves crafting table can now rotate to face left.
- Fixed bug that caused fuel to display incorrectly in rotated crafters.
- Fixed bug that caused grid squares to show around tree sprouts.
- Fixed bug that caused animal signs to show on empty spaces in the barn.
- Fixed bug that caused the game to close when removing tavern walls in decoration mode.
- Fixed a bug that could cause the character to get stuck in the cleaning or interacting animation.
- Fixed a bug that that caused empty buckets to not be returned to your inventory when filling kegs with water with a full inventory.
- Texts and translations updated.