It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Foundation (In Development)

Updated to alpha 1.9.7.5.1215 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch 1.9.7.5 is now live!

Hi everyone! We have a quick patch to fix a few bugs

Fix

• Market tent capacity was not registering on old saves
• Onboarding Advice - Assign a Bailiff advice text was not showing the Estate name
• Crash related to the destruction of inaccessible Treasury on loading
• Crash related to an old removed part

Note: Market tents will only be fixed when loading a pre-1.9.7 save. Market tents on already converted saves can be fixed by rebuilding the tents.
high rated
Vagrus - The Riven Realms

Updated to 1.1501207T for Windows, Linux and Mac.

Changelog from SteamDB:

A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas

Hey everyone,


It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.
We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.

Of course, we wouldn’t want to leave you without something of a holiday gift as well as a bunch of fixes we’ve been busily working on with a lot of help from our awesome community. The former is a quest that is available to any vagrus with enough Handjari reputation to visit Prince Faisal, called ‘The Canvas of Fate’. It’s replete with tragedy, ambition, and a dedication to art – we hope you’ll like it.

As for the fixes, the list below provides the most important ones, so let’s jump right in.

Important Note I.
It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.

Important Note II. Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.1501207T - Codename: Winter Canvas

New Content :gift:


• ‘The Canvas of Fate’ quest for the Handjari was added (access at Prince Faisal)

Event/Story Fixes :pencil:

• ‘Mysteries of the Dead Forest’ quest can now be completed when you have at least 25 Deadwood Samples
• Faction presence in Ahar Kadah end states were altered (Ahari, Chimera Legion, and Handjari)
• Ahar Kadah now proudly displays the House Ectorius banners in their victory state of the ‘Of Survival and Blood’ quest
• Several soft-locks in the Breach of Stygios Lumber Camp were fixed
• Mehdar Ahara is no longer accessible to vagri with less than Tier 2 Ahari faction reputation at any given time
• Further fixes were applied to the quest ‘Suboptimal Efficiency’ so that players with older saves (specifically with wrong objective states) can also progress the quest
• You are no longer able to perform the slave nourishment step in Oil Field Daratan twice in quick succession
• Upon reaching Tier 4 reputation with Nemesis factions now turns the opponent faction’s reputation to Tier -5 automatically (as was originally intended)
• Upon completing either of the Nemesis questlines, changes occur in Ahari and Chimera Legion faction presence across a number of settlements (retroactive for those who had already completed a Nemesis questline)
• Upon completing the quest ‘Prince’s Triumph’, Handjari faction presence rises in several settlements (retroactive for those who had already completed the quest)
• From now on, the ‘Blessings of the Sadirar’ quest will now show up in a completed state in the Journal properly for those who have completed it
• Some soft-locks in Events were fixed
• Some portrait and background artwork issues in Events were fixed
• The spreading of Abolitionists in the Bronze Desert now works as intended
• Fixed an issue that caused some objectives in the repeatable quest ‘Prince’s Commissions’ to trigger their reward sequences twice

UI changes :shiny:

• When a Passenger disembarks via an Event choice and thus offers no regular Passenger reward, the UI display is now clearer about this fact
• Added all missing enemy and ally Skill texts
• In Crew Combat, we fixed some texts that could overlap
• The “mixed Beasts” warning (Outpost) window shows up only at the right times now
• Non-available Companions should not show up in tests as modifiers
• The Odd Jobs window not showing up to display results was fixed
• Fixed the appearance of the word “comitatus” on the Task pane in the Journal
• The Legionnaire Peltas combat character’s Trench obstacle visual displacement was fixed
• Enduring Effect name font size now scales with the available space on the UI

Bug Fixes :bug:

• Selling salt to the Handjari at your Outpost now properly gives reputation with the faction
• Fixed anomalies caused by the renaming of the Outpost
• Fixed the issue of two entities occupying the same position in Companion Combat
• Rolling a critical success on hunting and foraging provides extra loot now properly (as originally intended)
• Tarkian Tents were fixed and they now provide the advertised bonuses
• Odd Jobs now correctly use 2 MPs if the player has enough remaining MPs instead of always using up Vigor
• It is no longer possible to enslave 0 enemies in Crew Combat
• You cannot enslave more enemies than the number of living characters in Crew Combat
• The ‘Archive Rumor’ button has returned in all its former glory
• Various minor crash fixes

Known Issues:

• Escort Tasks and related anomalies
• Equipment and Goods art assets are sometimes loaded a bit late or even mixed up

Coming Up Next

• Further bug fixes and balancing tweaks for “Sunfire and Moonshadow”
• Additional Content for “Sunfire and Moonshadow”
• Outpost UI and balance tweaks

Happy Holidays again and stay vigilant as you conquer the wasteland!
high rated
Warhammer 40,000: Gladius - Relics of War

Updated to 1.13.02 for Windows and Linux.

Changelog posted by the developer in the Steam forum:

Warhammer 40,000: Gladius - 1.13.2 - Patch Notes

We're releasing a new update for Gladius. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Version 1.13.2 Drukhari (7th December, 2023)

Bug Fixes:

• Decreased Kabalite Stronghold influence from 2 to 1 and food from 2 to 1.
• Fixed a crash that could happen at the start of Chapter 5 of the Drukhari quest line.
• Fixed Succubus' No Escape ability requiring and consuming movement.
• Fixed crash that would occur when researched technologies is equal or greater than maximum technology tier.
• Fixed AI not researching technologies above tier 10.
high rated
Wildermyth

Updated to 1.15+511 Orien Marten Hotfix for Windows, Linux and Mac.

Changelog from SteamDB:

1.15+511 Orien Marten Hotfix

Fixed some Russian translation issues
high rated
Pathfinder: Wrath of the Righteous

Updated to Windows 2.2.3c.1004 Release

Changelog from SteamDB:

Update 2.2.3c

Hello, crusaders!
Update 2.2.3c is here, in which we again fixed the mechanics of the Winter Witch and Winter Child.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Classes & Mechanics

• When leveling up, the Hellknight could not select Pentamic Faith — fixed;
• In some locations, the terrain for Geomancer abilities and buffs was not taken into account correctly — fixed;
• Oracle curse progression was not calculating correctly and as described — fixed;
• Combining the Winter Witch and Winter Child spellbooks now works correctly;
• The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
• Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
• The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.6.4

Changelog from SteamDB:

Patch 1.6.4 Adds an Inspector Mode!

This patch adds a new UI feature: inspector mode. You can enter it by pressing space or using the radial menu. You can rebind the key if you want to.

In the inspector mode you can easily get information about creatures, NPCs, and certain level features. Not all features are ‘inspectable’ just yet. We’ll add more over the course of the next couple of patches.

New Features:

• Adds an inspector mode!

Bug Fixes:

• Reading a specific book found in a specific dungeon correctly unlocks a part of a specific legend once more.
high rated
Tunguska: The Visitation

Updated to 1.75-3

No changelog.
high rated
Noita

Updated to 20231215-1757

Changelogs from SteamDB:

BUGFIXES - DEC 13 2023

Some more fixes to the modding API. These bugs allowed for sandboxed mods to access things outside of their sandbox. Also a small XML parsing fix.

BUG FIXES

• BUGFIX: Fixed a security vulnerability in the modding API
• BUGFIX: Fixed a potential issue in regards to file paths
• BUGFIX: Fixed an xml parsing issue


BUGFIXES - DEC 15 2023

The quick XML parsing fix caused way more bugs than it fixed. It has now been reverted and things should work a little better.

BUG FIXES

• A fixed bug caused more issues than it fixed
high rated
Slay the Princess

Updated to 1.0h for Windows, Linux and Mac.

Changelog from SteamDB:

12/15 Update - Bug Fixes, QOL, Supporter's Pack Update

Hey folks,

Back to the grindstone! The biggest update here is to the Supporter's Pack, which now has a lossless version of the OST (FLAC), as well at 7 new wallpapers and some concept art for you to check out. (Looks like Steam only.)

Beyond that, we should be roughly up to date on reported bugs. Some noteworthy changes:

• Adjusted controller interactions with the dialogue box. Specifically increased the amount the scrollbar moves when you use the dpad to move up/down the list for dialogue options. I'm working on figuring out how to tie the amount the scrollbar moves to the height of the currently hovered option, but Ren'py's being a real hassle on that front.

• Fixed a handful of spelling errors. (dilapidated is a hard word)

• Fixed a number of instances where emphasis in written dialogue doesn't match emphasis in delivered voice line.

• Fixed an issue where the Eye of the Needle occasionally hovered over the cabin stoop.

• Adjusted a number of voice lines that were too quiet. (Hero + Stubborn at start of Den; Adversary during the end-game)

• Adjusted a number of voice lines that were too loud. (Notably Paranoid during Apotheosis)

• Fixed a bug where hands in the Long Quiet were not correctly displaying behind The Tower.
Post edited December 18, 2023 by (ø,ø)
high rated
Primordia

Update to V3.5b.

No changelog.
high rated
Kenshi

Update to V1.0.64.

No changelog.
high rated
avatar
Geralt_of_Rivia: Kenshi

Update to V1.0.64.

No changelog.
There's a changelog.txt in the game's root folder.
high rated
UnderRail

Standalone installer updated: [Windows] 1.2.0.13 ⇒ 1.2.0.14.
Version 1.2.0.14

① Items
• [Expedition] Added a new unique spear

② Bugs
• Jumping stilts will now provide additional movement points as stated
• Robots are no longer completely immune to nail bombs, just to the bleeding
• A couple of daze triggers that weren't resistible before, can be resisted now, such as the Quake's shockwave
• Fixed Dreadnoughts not being immune to caltrops
• Fixed secondary modulators for generated energy shield emitters not having their quality properly set
• [Expedition] Fixed Protectorate patrol dobermans sometimes not participating in combat with hostile factions
• [Expedition] Fixed the Ferryman sometimes not recognizing that the player has towed a certain vessel to his ferry, instead asking for map location
• [Expedition] Fixed a certain door in the Mutie Refuge being unintentionally lockpickable
• [Heavy Duty] Fixed the bug with sledgehammer not showing when wearing the psionic exoskeleton
• [Heavy Duty] Fixed the bug that caused hit and run and some other on hit effects to not trigger when the target is killed with the grenade's second damage when using grenade launchers (such as with HE launcher grenades)
• [Heavy Duty] Fixed Gunslinger sometimes not equipping weapons given to him by the player if they are weaker than his default energy pistol
• [Heavy Duty] Fixed Gunslinger exiting and reentering stealth on zone transition
• [Heavy Duty] Fixed an Exoskeleton Assembler zone issue which caused occasional crashes or the Gunslinger to disappear if left to wait there
• [Heavy Duty] Fixed railcar roof not being revealed properly at the final destination
• [Heavy Duty] Fixed a certain split gate in The Compound failing to open under specific conditions even if the player passed the strength check
• Various minor dialog/zone fixes
high rated
Foundation (In Development)

Updated to alpha 1.9.7.6.1218 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.9.7.6 is now live

Thanks for your bug reports everyone. We have just identified, fixed and released a patch for the following issues.

Fix

• Stuck Miners - Some map resources were not being gathered
• Mods were preventing the “Advice: Fulfilling Villager Needs” quest from completing
• Crash when changing function for Dorm
• Rare Crash when starting construction of a building

Update

• Localization (translations)
high rated
Travellers Rest 0.6.2.5 -> 0.6.3.3
Recipes and Farming - Update 0.6.3
Changelog from Steam:
- The crop-growing system has been re-vamped.
- 32 new crops have been added.
- Now all crops are available from the start and do not require any unlocking.
- Tilled soil must now be watered before planting a crop.
- Tilled soil should be watered every 3 days so that the plants continue to grow.
- Rains and storms water the tilled soil for one day.
- Fruit trees can now be planted outside of tilled soil.
- Fruit trees do not need to be watered anymore.
- Now crops and fruit trees have specific seasons of the year in which they bear fruit.
- Crops die at the start of a season that is unsuitable for them.
- Fruit trees never die and bear fruit during their harvest season.
- Crops and fruit trees now have a small chance of yielding extra output during one of their harvesting seasons.
- The time it takes crops and fruit trees to grow varies depending on the type of crop or tree.
- Now, the XP improvement "Farming" increases the price obtained from fruits and vegetables in dishes instead of increasing the harvest output.
- The "Cooking" and "Harvest" tabs have been removed from the Technologies window.
- Now the fruits that appear available for purchase vary according to the season of the year.
- Because fruit trees now cannot die, only one fruit tree bud will be available in stores per week.
- Because fruit trees now cannot die, the trees that players have planted so far have been removed and replaced by the harvest that those trees would give.
- Now aromatic herbs, berries, blackberries and spices are not grown, but can be found all around the map, growing in the wild.
- We have added different types of mushrooms, which can be found around the map, growing in the wild.
- We have improved the system for selecting squares when digging, tilling or watering. Now it should be easier to perform these actions.
- The maximum reputation level has been increased to 50.
- The amount of experience needed to level up in the first reputation levels has been reduced.
- Now, for each reputation level, 10 recipe fragments are received. Players with old games will receive the recipe fragments equivalent to their current reputation level.
- The reputation level needed to reach the tavern's maximum capacity has been increased.
- It is now possible to change the color of storage chests.
- A new "shop" with 100 recipes has been added, where recipe fragments can be exchanged for recipes.
- Two new crafters have been added: the Preserves table and the press.
- Pickled dishes must now be pickled in the aging rack.
- Weather effects have been added: sunny, slightly cloudy, cloudy, wind, rain and thunderstorms.
- We have added an option to disable the flashes of light that lightning causes. Players with epilepsy should disable this option.
- We have added two new areas accessible from the north of the tavern.
- The game is now automatically saved when you go to sleep. It is no longer possible to save manually.
- We have improved the sound system. Now, the amount of reverb depends on the location.
- Improved the outdoor ambience sound when the player is indoors.
- A new music theme has been added.
- Two new languages have been added to the game: Hungarian and Indonesian.
Patch v0.6.3.1
Changelog from Steam:
- Fixed a bug that caused the tavern to not close automatically after the Last Round.
- Fixed a bug that would cause drinks not to show in player 2's tray.
- Fixed a bug that caused the wrong icon to be displayed when an item was missing from a guestroom.
- Fixed a bug that caused bar taps not to appear when starting a new game.
- Fixed a bug that erroneously unlocked the coal recipe at the start of the game.
Patch v0.6.3.2
Changelog from Steam:
- We have fixed a bug that caused saved seeds to turn into fruits or vegetables when loading the new version for the first time. This should only happen on fruit tree sprouts, as these now never die.
- We have fixed a bug that allowed knocking on room doors even if the guest did not leave the inn that day.
- The code has been hard-coded to ensure that nothing interrupts the save process when the player wakes up.
- Fixed a bug that caused some fruit trees planted on fertile ground not to be destroyed and leave their fruits when loading the new version for the first time. Now, fruit trees can only be planted outside the fertile soil.
- We fixed a bug that caused the housekeeper to not look in the right direction when she was at the reception table.
- Fixed a bug that caused occupied rooms to be visible.
- Fixed a bug that caused decorative trees to grow.
Patch v0.6.3.3
Changelog from Steam:
- Preserves crafting table can now rotate to face left.
- Fixed bug that caused fuel to display incorrectly in rotated crafters.
- Fixed bug that caused grid squares to show around tree sprouts.
- Fixed bug that caused animal signs to show on empty spaces in the barn.
- Fixed bug that caused the game to close when removing tavern walls in decoration mode.
- Fixed a bug that could cause the character to get stuck in the cleaning or interacting animation.
- Fixed a bug that that caused empty buckets to not be returned to your inventory when filling kegs with water with a full inventory.
- Texts and translations updated.