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high rated
Asterigos: Curse of the Stars

Updated to 1.09 (rc1) (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.09 is out now

This update brings some important bug fixes and celebrates our localization teams!

Hello everyone!

The festive season is upon us, and our team has been working hard to release this small, but important update for you to enjoy the game without any pesky bugs during this charming time of the year!

We would also like to take this opportunity to celebrate the work of the localization teams, who have helped us bring the magical world of Asterigos to players' homes.

We at Acme Gamestudio are incredibly proud that we have been able to release a game that has resonated with players all over the world, and we couldn't have done it without the help of all the talented people involved in the localization processes.

Thanks to them, you can enjoy the game (and read this news!) in 11 languages today.

We want to thank each and every one of you! With this update, we have finally gathered and included a complete list of all the localization studios and specialists who worked on the game in the end credits to properly acknowledge your contributions.

List of changes in Patch 1.09

• Localisation teams have been added to the end credits.
• Fixed some localization errors.
• Fixed a bug that could cause Hilda's idle animation to glitch and not play correctly.
• Fixed a bug that could cause the ""Adrenaline Rush"" talent to not function properly.
• Fixed a bug that could cause the main storyline in the Glittering Deeps to not proceed correctly.

Join our community

Make sure to join the official Discord server to chat with fellow travellers, and follow us on social media to stay up to date with all the news!

Discord
X/Twitter
X/Twitter (Acme Gamestudios)
high rated
Asterix & Obelix Slap Them All! 2

Updated to 2023121101_ASTERIX2_PC_GOG (Galaxy & Offline Installer)

Changelog from Steam:
Patch Note 1.03 Asterix & Obelix Slap Them All! 2 – Holidays Update

• New enemy added – Medium Thug
• Global improvements on enemies’ behaviour
• New weather effects: rain and snow
• Improved banner for Ultimates
• New "anti-lock" system to help heroes escape from blow chains

Bugfix and minor improvements

• Fix of an issue that made enemies remain on the screen even after being defeated
• Fix an issue that brings an enemy out of bounds, not permitting to reach further gameplay
high rated
Tunguska: The Visitation

Updated to 1.76

Changelog from Steam:

1.76 Patch Update

- Adjusted the environmental sound affects to be more natural

- Fixed a bug with footsteps keep sounding after sitting down at the campfire

- Fixed a bug with player able to slide around while sitting at the campfire

- Fixed a bug with player getting stuck when picking up fish from the water

- Fixed a bug with stamina not draining when sprinting while switching weapons

- Increased the chance for crossbow bolts (excluding the caustic and explosive ones) to be retrieved from dead bodies. If you have the Foraging skill perk for collecting more ammo, then you have a 100% chance of retrieving the bolt from dead bodies.

- Fixed a bug with Spitters not rotating towards target when vomitting

- Fixed a bug with body hit sounds playing for damages received not involving bullets/melee

- Fixed a bug with mutants trying to melee player while his back is facing the player
high rated
Shadow Gambit: The Cursed Crew

Updated to 1.2.133.f.r40893 (Galaxy & Offline Installer)

Changelog from Discord:
Hey all, we've just released another Hotfix patch update!

It addresses the latest crucial issues found by the community.
Here are the most important changes that we made with this new Hotfix patch update, which is live now:

• Fixed the “Keep it simple” badge that was not properly working since the latest major patch.
• Fixed an objective description in the character mission "Gaelle's Letter (Ch.2)". Making sure players know that the guard with the uniform needs to be knocked out and not killed.
• Fixed crashes when using the shadow mode in some edge cases.
high rated
Stellar Tactics

Updated to 0.723

Notes for this patch:

UPDATED: The game now pre-caches content when first loading the game. This results in transitions from ground to space loading much faster than before. Your mileage may vary.
UPDATED: Improvements in loading speed between ground mission areas.
UPDATED: Using the character info, inventory, log, and ship UI now pauses the game while in space.
UPDATED: Asteroid fields indicated by [AF] in the star system object list on the star map and in space are now named "Asteroid Field [AF]". [AF] wasn't good enough.
ADDED: The video options screen now has an option for "Dark Space". This will set a single space material taken from public domain imagery of the Milky Way galaxy. I'm adding this for those of you who would prefer a more realistic space background. When enabling this option, you will need to exit and launch the game again for the option to take effect.
FIXED - Raider base story location - lighting and transition from last level to previous level location.
FIXED - Crew members would occasionally spawn above floor level in some areas.
FIXED - Map zoom in/out now matches the environment zoom mouse wheel settings. In - mouse wheel forward. Out - mouse wheel back.
FIXED - Disabling autosaves from the options menu was not functioning as expected.
FIXED - In a few instances, NPC's turned hostile could end up invisible. For example, Lazlo Eklund.
FIXED - Crew members equipped with armor, weapons, devices, and shields cannot be dismissed. You must remove all gear from a crew member before dismissing them in the crew manager. This resolves a problem where the crew could be dismissed, destroying story-critical devices like the Aznari Scanner and Psionic Amplifier.
FIXED - Missing planetary description info when targeting Coven base during story content mission.
FIXED - Ship pitch control would invert when flying in certain directions while using the keyboard controls. Tuned keyboard controls so they are more responsive.
FIXED - A bug that would fail to display planetary mining node scan data.
high rated
The Last Starship - Alpha 8 was released today along with an update video.

Information on bugs mentioned in the changelog below can be found on the bug tracker. The changelog is here:

New Equipment & Items
• Fusion Reactor
- Uses Deuterium fuel pods and requires at least 500Mw for about 10 seconds to activate.
- Produces a power output of 50-500Mw.
- Deuterium (fuel pod)
- Deuterium Recipe (Chemical Lab)
• Solar Panels
- Must be installed on the outside of the ship, built onto scaffold beams.
- Produces 10Mw normally.
- This reduces to 5Mw in a nebula, and 0Mw in Hyperspace.
- Solar Panel recipe (Assembly Table)
• Tutorial (continued)
- Work continues on the in-game tutorial for new players.

New audio work
• Suit radio chatter for crew when they are wearing spacesuits
• New UI sounds for construction, pipes, cables, installation, deconstruction
• New ambiences for common equipment: reactors, fabricators, smelters, assembly tables
• Delivery shuttle engine sounds

New 'Exterior' graphics
• New graphics for all gun turrets when viewed from exterior
• Docking port exterior view improved
• Thrusters now more visible in exterior view and tactical view
• New exterior graphics for Small Tank, Medium Tank, Large Tank, Battery
• Gun Turrets can now be distinguished in Tactical View
- Railgun - a long single line
- Cannon - two medium-length parallel lines
- Gatling gun - three short parallel lines

New community ships added to the base game - thank you!
ZORBANE
- DragonFly-A
RUSH
- Andromeda's Fury
R0NALXD
- Chakrali Corvetter
- Chakrali Frigate
- Chakrali Miner
- Chakrali Starbase
JOHNNY STRUGGLES
- Big Martha
- Defense Platform MK1/MK2/MK3
- The Gas Man
- The Wild Goose
- Fat Duck Fighter
- The Leviathan
- Scavenger JS
- Florence Bulk Hauler
- Angry Frog Mining Rig
ORION INDUSTRIES
- Bellatrix Frigate
- Hawk Light Fighter Mk1/Mk2
- Krait Mk2 Fuel Rat
- Mighty Miner
- Minor-Miner Mk1/Mk2
- Orthrus
- Procyon Cruiser
- Rescue Shuttle
- Rigel Heavy Corvette Mk2
- Roadrunner Corvette
- Starhopper
- Trident Heavy Fighter

SMALL CHANGES

• The PAUSED and SLOWMO messages will now flash, to minimize players not realizing why the game has stopped
• New STARGATE games will no longer generate a distress call in the starting map. This is because new players would often get very confused trying to do the rescue - without thrusters and without any skills in docking. Nb. Rescue Missions are still generated in the mission board
• Fleet orders for gathering salvage, gathering minerals, and repairing hull now default to ON
• Drones will now automatically return to their home ship if that ship is preparing to jump to FTL, regardless of Fleet Orders
• Hostile forces in stargate mode will now correctly attack the player, and not random NPC vessels
• Deconstruction UI effects improved
• If the player destroys a Neutral ship, all other neutral ships in the system will immediately turn hostile to the player
• Added a new Fleet Order: \'Mining\'. This enables and disables all active mining from Mining Lasers within the current system.
• Schematic view has been made more tidy and clear.
• Improved the visuals when laying pipes and cables - removed unnecessary distracting visuals
• Weapons Officers now wear a RED uniform, to distinguish them from regular crew
• Weapons Consoles now support up to four guns, without requiring any research. Removed the research tree for Weapons Console Additional Slots.
• Player-owned ships will now always render on top of other ships, derelicts, etc
• Derelicts will be removed from the list of all ships after 3 minutes
• Derelicts now slowly erode away to nothing over time
• Damaged and Destroyed engines now belch flames

BUG FIXES

FIXED: The equipment panel will now close if you select another ship or another location
FIXED: issues with the Equipment Panel not popping up when you right-clicked because it was 'blocked' by the open construction menu
FIXED: Missing pickup and drop sounds when crew is working
FIXED: The tick sound effect when installing equipment was wrong when the equipment had an even width or height
FIXED: Issue with Delivery Missions with a difficulty of 84 and 890 boxes!
FIXED: Main Menu ambience continued to play after clicking Import Friendly or Import Hostile
Issue #175 - After an FTL-jump, the suits are turned off. Orders are now carried through from system to system when FTL jumping unless you already have a fleet at the destination.
Issue #179 - (Survival) Cross-sector passenger missions can never be delivered
Issue #183 - Tutorial text modal not advancing correctly. Fix overlap problem and tutorial loop.
Issue #188 - Derelict ships will now automatically remove themselves from the layer list after some time.
Issue #190 - Fighters can attack a ship in another system
Issue #195 - Fuel canisters aren't getting loaded. Validate existing fleet transfers to ensure that they are still satisfying requests.
Issue #194 - A full "circular" track gets jammed and doesn't move. Allow tracks to move more freely.
Issue #196 - Can't see all ships in logistics screen. Fix a bug where the ships were overflowing the window. Present ships in the same order as the ship list on the right.

Undocumented changes (not shown in original changelog, but reported by the community)

• Max zoom level is now 5000 (rather than unlimited)
• Percentages removed from tanks in schematic view (only absolute values displayed)
• Hyperspace isotopes can be refined into stable isotopes, which can be turned into deuterium in the chemistry lab
high rated
Seed of the Dead: Sweet Home

Updated to 2.09_Allage (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch note Ver2.09

• Fixed an issue where the door of the ACT8 boss fight is sometimes destroyed.
• Fixed an issue with some scenes not functioning in first-person view mode.
• Added reset button on Idol mode.
• Fixed an issue where the heroines' hit detection sometimes disappears after moving the zip line.
• Fixed some text in the intimacy event.
• Fixed issues with some skills.
• Fixed some loudness issues.
• Fixed an issue with Hikari's gym uniform not reflecting changes in facial expressions.
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.12 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.12

Combat improvements

- added some of the new melee weapons (see last update) to game locations
- updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration)
- decreased hit stun duration for NPCs
- some NPCs might try to circle back a bit after a stun (to evade stun lock)
- boosted damage for all melee weapons
- updated range on some weapons
- added eventual weak and tired melee attack when consecutively melee attacking (depending on weapon)
- introduced different melee attack speeds for different humanoid and mutant tiers
- humanoid ranged enemies don't shoot 100% accurately anymore
- adjusted humanoid enemy stats, mainly boosting health for higher tiers
- replaced a few later mutant enemies with stronger variants
- slight decrease of player health
- changed rocket launcher and similar weapons to high tech skill (and therefore excluding from some weapon modifications)
- fixed multi-bullet guns benefiting disproportionately from damage modifications

Other gameplay improvements

- stealth skill influences energy consumption while moving
- allow Flashbang grenade usage during pacifist challenge runs
- added more info to weapon tooltips about damage improvements via modifications and skills
- added more info to skill tooltips
- minor content fixes

Bug fixes

- fixed dialogue text being affected by fullscreen FX
- fixed one issue where weapon from dying enemy would get thrown behind collider
- fixed one constellation where item would get duplicated on looting
- fixed items not getting visibly removed on corpses when looting them (regression)
- improved popup handling regarding unintended input, e.g. via double clicking item in inventory
- fixed some issues with ranged weapon missing warning while having block ability equipped
- fixed issue with random range varation for weapons
- fixed some pathfinding issues
- additional bug fixes and improvements

Technical changes and improvements

- improved performance on world map
- minor global performance improvements
- framework: replaced all dialogue variables with new system (hopefully not breaking anything)
- lots of improvements to the underlying framework and tools
high rated
Northgard

Updated to 3.3.11.35900 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes for 21/12/2023

Northgard v3.3.11.35900

Balancing

Wisdom Victory


• Minimum Lore amount required for Victory is now only available at the very center of the map, and no longer on adjacent zones as well.
• Minimum Lore amount required for victory has been increased (600 > 800).
• Lore amount increments for each zone of distance to the center of the map has been increased (600 > 800).
• When the territory of a player is under attack (except Monument zone which stops progress entirely) the amount of Lore collected by their Monument is reduced by -50%.
• Notification to all clans is now sent when the Monument construction begins, and not when it ends.
• Monument construction time has been increased (1 month > 2 months).
• For Kingdoms, only 1 subject can be assigned to the construction of the Monument.

Clan of the Owl

Owl Clan becomes available in Ranked Games today.
Verdandi prod boost no longer affects villagers.
Fertile Soil prod boost no longer affects villagers.
Protection Rune Carving has been reworked:

• Now only give Defence based on the Lore buildings / Groves in the zone.
• Can now be placed in the territory of another clan to benefit them.
• Values have been rebalanced accordingly.

Guardian of Realms is available even when the Wisdom Victory is not (but it is just the unit and doesn’t give access to the Owl unique victory)

Stoat

Levies prod boost no longer affects villagers.

General

• New texts and explanations tooltip have been added or adjusted for more clarity

Bugfix

• Added message when premade can’t be joined
• Added security for lobby finder issues (lag, crash, lobby empty)
• Added security on win condition for Carved in stone conquest mission in coop
• Boar - Fixed last conquest bonuses
• Kraken - Fixed last conquest bonus not hurting myrkalfar
• Dragon - Fixed converted thrall controlled by AI
• Raven - Fixed homeland trade route giving ressources and kröwn
• Fixed non balanced map for ranked
• Fixed permafrost map for ranked
• Fixed branch giving effect while Owl players wasn’t discovered
• Fixed happiness flickering when mining gemstone during conquest mission Gems cutter
• Fixed Lighthouse not being constructible in Rough sea conquest mission
• Fixed Mimirsbrunn progression visible in the fog
• Fixed arachnophobia setting
• Fixed Taverner female model
• Fixed flickering trade route UI
• Fixed scout packed on same spot when spying a town hall
• Fixed some localization
• Fixed some text

Known issues

• Some localization are missing
• Healing herbs doesn’t heal Vedrfolnir in Owl territory

If you have any issues that were not written here, please check if it was already mentioned on this link, if it is not on it, report it to us so that we can be made aware of it!
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.580 ⇒ 5.581.
5.581 Mod Updates
(Released December 21st, 2023)

① General
• Human Resistance faction description now says "also known as HRF" for clarity with a few other places which reference it that way.
• Human Resistance faction Intensity setting tooltip improved (again) thanks to @CRCGamer.

② Formatted Tooltips
• Regeneration: now states it is 'to max' and no longer ends with a duplicate period.
• Tractor/Grapple shown as "1x/2x Beam(s)" so correct for any count.
• Metal storage number now correct, was showing metal production.
• Energy production no longer shown with a "/s" suffix.
• Fix to text overlap for tooltips of entities which grant lines to a bolstered fleet, when expanded to show that lines tooltip.
---• Also they now show the sub-entity tooltip at the count actually granted.
• Fix to "Requires: Spire City + and x casings"; meant to be "Requires: Spire City and x casings."

③ Mods
⯈ AMU/Ship-Lines
---• Fix to xml parsing exception on startup.
⯈ Lore
---• Necro homes and bodyguard short-names as they appear in 'at local planet' or when listed as members in the tooltip of a fleet leader have been adjusted to clarify what is a Home and what is an actual Ship.
------• This change was previously to vanilla but has been moved here instead.
high rated
Baldur's Gate III

Hotfix #15 Now Live!

CRASHES AND BLOCKERS

Fixed a potential crash during autosave after moving to another level.
Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
Fixed a crash related to deleted physics objects.
Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
Fixed not being able to load a savegame that was started with a mod that's now missing.
Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
Fixed a crash that could occur when swapping to Honour Mode.
Fixed a crash that could occur when changing levels.

PERFORMANCE AND CODE

Fixed potential performance issues at the end of the cinematic where Shadowheart [spoiler]kills Nightsong[/spoiler] in the Shadowfell.
Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
Fixed a memory issue when closing containers on controller.
Fixed the Low Model Quality option sometimes not working as expected.
Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
Reduced memory usage related to animation skinning.

MULTIPLAYER

Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

FLOW AND GAMEPLAY

Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
Fixed some wrong character behaviours likely introduced in Patch 4.
The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
Karlach should now get her scene in [spoiler]Avernus[/spoiler], regardless of whether she's an avatar or a companion.
Fixed companions not being able to jump when following the player character.
Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
Fixed Create or Destroy Water only casting Create Water at Level 2.

OTHER FIXES

The Korean language pack is now enabled on Mac.
Fixed some weapon textures.
Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
high rated
Vagrus - The Riven Realms

Updated to 1.1501219V for Windows, Linux and Mac.

No changelog.
high rated
The Invincible

Updated to 1.18 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1 out now!

Hello Astronauts!

Today we're launching the first Patch for The Invincible! Patch 1 introduces new features such as chapter load system, new accessibility options and new photomode filters, and also brings a ton of bug fixes and other improvements. Full changelog below.

New Features:

• Chapters - we are introducing a new save system that allows you to go back to previous chapters and continue the game from a selected point

• Photomode
- 4 new filters

• New options in Accessibility settings
- hiding helmet
- Hiding helmet glass
- Hiding microphone

Other Improvements:

• Optimizations
- textures and render targets
- faster loading times
- less visible textures loading

• Ultrawide screen fixes (teleprobe)

• Fixed player camera position before loading

• Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
- Hideout Morning
- missing dialogues and telemeter reports
- some snapping scenes fixed
- survivors: missing dialogs after 3rd choice when Lendor is nearby
- adjusting one of saucer landing spot locations
- blocking photomode while blink/headache

• Some animation and environmental polishing.
- Lighting flare in basement

• Rover driving model improvements
- should feel less heavy

• Minor SFX/VFX bug fixing and polishing
- While entering photomode

• Several localization fixes.
- typos
- missing chinese characters

• Credits update

Have fun and stay safe on Regis III!

Take care,
Starward Industries and 11 bit studios
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.12.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.12.1

- co-op: fixed a crash on the world map (introduced in last update)
- fixed issue with converting dialogue states from older savegames
high rated
Foundation (In Development)

Updated to alpha 1.9.7.7.1221 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.9.7.7 is now live

Fix

• Upgrading house construction visuals were, on rare occasions, located at 0,0

Update

• Localization (translations)