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high rated
Normally I don't post beta channel updates but this is a special case:

Dreams in the Witch House

Updated to 1.08 (Galaxy Beta Channel)

Changelog from Steam:
FRENCH & SPANISH TRANSLATIONS AVAILABLE!

Hello everyone!

The French and Spanish fan translations are ready and available!

Because the new 1.08 version will unfortunately break the save game compatibility, I'm going to release it first as an optional beta version.

HOW TO ENABLE THE 1.08 VERSION:

• In the Galaxy library, right-click Dreams in the Witch House.
• Select "Manage installation / Configure..."
• Select "Beta" in the "Beta channels" drop-down menu
• Select "Version 1.08" and click "OK"

That's it! The new version should start to download immediately.

Version 1.08 Changelog:

• Added translations to French and Spanish
• Walter can buy alchemy ingredients from the Pharmacy, if the alchemy skill is unlocked
• Special collection access can be gained from Armitage, if Walter has shown him enough occ ult evidence
• Removed empty city events
• Better randomization of the city events
• Fixed a bug concerning "Anthropogenesis" and "Cosmogenesis" books
• Edited Walter's comments about covering the rat hole to make them more logical
• Minor fixes to library index cards
• Minor typo & grammar fixes

If you have any questions or spot any mistakes or bugs, please let me know.

And a huge thanks to Ténébreux & Ghylard for the French version, and Alejandra for the Spanish version!

Happy Holidays!

Antti
Atom Brain Games
Post edited December 22, 2023 by Hustlefan
high rated
Tunguska: The Visitation

Updated from 1.76 to 1.76-1_2

Changelog from Steam:

Finally, a few changes added to 1.76-1 patch:

- Fixed a bug where player is able to move around while strangling a NPC

- Improved the throwing accuracy for the throwing-blade Scythes

- For Sticks & Stones mode, added another instance of the Sledgehammer in Koshvoy house

- Added a check for player location when spawning invaders, to prevent situations where they spawn right next to the player

- Added a handling logic for when Options.dat is corrupted
high rated
A new update for Project Warlock II is available (Offline & GOG Galaxy).

Version 0.4.0.1 (December 22, 2023)
• Added automatic magazine reload on weapon switch in Chapter 2
• Increased Super Ghoul’s resistance to weapon damage
• Increased Super Ghoul’s horizontal spread and projectile damage from 5 to 15
• Reworked monster destination setting function to reduce the overhead on CPU
• Increased monsters' aggression
• Improved monsters' player detection
• Reworked levels from E2M2 to E2M11:
→ new monsters’ spawners
→ revamped flow
→ adjusted difficulty E2M2-E2M11
→ geometry adjustments
→ some new secret cameos can now be found
• Additional level-specific changes:
→ All weapons and spells now have additional spawners at the start/during levels following their initial encounter
→ Fixed arena on E2M3
→ Fixed teleport on E2M5 near the path to the teleport temple
→ Added health pack at the beginning of E2M6
→ Fixed navmesh with Hivolt Tower on E2M6
Post edited December 23, 2023 by Berzerk2k2
high rated
House Party got updated to ver. 1.3. (Until now Galaxy only - but at least they uploaded it minutes after Steam ;))

(Changelog taken from steamdb)

We've Switched to Unity's High Definition Render Pipeline (HDRP):

We're upgrading our engine to take advantage of HDRP's capabilities in Office Party, but we were also able to bring some HDRP enhancements to House Party too! In House Party, you'll notice amazing new lighting and shadows as well as upgraded models and enhanced textures that can be seen in an overall visual upgrade to the house and all of the characters!

Character Customization:

Take House Party to the next level and customize all of the characters in the game including the male and female player characters.

Engine and game upgrades:

On top of all of that, we've added a bunch of cool new features, including:

WAY faster saving and loading times
A spiffy new loading screen
All characters can now have sweat/wet effects and clothing can have blood effects
A new cutscene for a Liz Katz DLC freezer event, and a cutscene when the player reaches over a railing in the Original Story

This update has taken us a bit to pull together, possibly longer than any other update in the past, but the result is a refreshing new House Party feel that makes the game feel like a whole new game!

And last but not least, we finally changed the song that plays over and over again on loop! Just kidding. We would never do that. Enjoy the game!

Happy Holidays!
Post edited December 23, 2023 by MarkoH01
high rated
Northgard has been updated to version 3.3.12.35914 (GOG update number 69902).

Changelog from Discord:
Patch notes v3.3.12.35914:

Dragon - Fix crash/Freeze when capturing a neutral unit
high rated
House Party

Updated to 1.3.0.11609 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix

Small hotfix that reduces memory footprint buy about 1gig and fixes an issue that was causing some graphics settings like shadows off on the Ultra preset to make the game look strange.
high rated
Noita

Updated to 20231221- 050

Changelog from SteamDB:

BUGFIXES - DEC 21 2023

Mod sandbox protection broke some translation mods.

BUG FIXES

BUGFIX: A fix broke some translation mods that used custom fonts
high rated
Colony Ship: A Post-Earth Role Playing Game

Updated to 1.0.18

The first major update is now live. It adds many ‘quality of life’ improvements requested by the players:

Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy)
Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only)
Follow and focus camera options
Walking/running toggle
Different inventory grid options
Chapter ending slides
Improved font readability (work in progress)
Improved the help screen
When leaving the Pit and the Habitat, listed quests that will be auto-resolved, giving you a chance to go back and finish them
When fixing Romeo, listed the missing parts
Numerous minor improvements, balance changes, and fixes.
high rated
Gravity Circuit

Patch Notes for Gravity Circuit 1.1.0 (Galaxy and Offline installer)

New features
Boss Rush: Guardian Corps HQ now features Combat Memory Bank, a computer which lets you refight any of the game's bosses at your leisure. Good for practice, or for chasing record times!
Armor paints: Prim, a painter NPC that hangs around in the Guardian Corps HQ, now offers swappable armor paints, allowing further customization! These armor paints each bestow new abilities or effects, so give them all a try! Prim will explain to you how to unlock the paints to her shop.

Quality of life additions
Loadout swap: A dedicated button for quickly swapping loadouts on the fly. During gameplay any unset or empty loadouts are skipped when the button is pressed, so you can choose to use only two loadout slots, or all three.
Slide: A dedicated button has been added for sliding. Down and jump will still continue to work, but this button may be useful for those who need it.
Hookshot - vertical: A dedicated button that locks the hookshot's aim only to upwards vertical directions. This may help with any platforming involving the hookshot, for those who might need it.
Mouse control mapping: You can now map mouse buttons on PC, in addition to keyboard keys.
Effect Timer: An additional toggle setting has been added to the game's system options menu. This toggle adds on-screen visuals for certain effect durations, removing ambiguity. This setting is enabled by default, but can be toggled off at any time.

Adjustments & Bug fixes

Burst techniques
Cycle Kick: In-game shop price reduced from 2000 to 1500.
Surface Render: In-game shop price reduced from 2000 to 1500.
Gravity Freeze: Affected area increased, damage slightly increased.
Piercing Drill: The chain portion now also damages enemies, not just the tip, making the technique easier to use effectively.
Flying Strike: Fixed an issue involving the Speedrun Mode, where it was possible to accidentally skip acquiring the technique by saving and quitting during the Opening Stage (Central Station). It was still possible to buy the technique, but Flying Strike is intended to be given to the player for free.

Gameplay
Pass-through platforms: Kai can now gain sprinting speed by holding the run button (or having "inverse" run button behavior enabled) when dropping through pass-through platforms.
Sprint jumping when hugging walls: Previously, if Kai was hugging a wall while grounded (holding left/right while up against a wall), Kai would be unable to gain sprinting speed when run button was held (or having "inverse" run button behavior enabled) when jumping. This behavior has been fixed.
Hopkick: Kai's hopkick (up+attack while grounded) has been sped up by a few frames based on player feedback.
Telefragging: When Kai is struck by a hazard (lava, spikes, crushing), Kai will perform an Emergency Warp to last safe ground. Because this behavior could sometimes lead to Kai respawning inside an enemy, Kai now automatically defeats any enemy around him.

Data chips
"NPC" type data chips: Research cost reduced from 150 to 100.

Stage changes
Highway: Fixed an issue where it was possible to skip over the stage's checkpoints with certain actions.
Ore Mines: Fixed a certain area not having correct camera triggers when entering it in a specific way.
Guardian Corps HQ (visuals): Additional sign has been added to hint towards the location of the training facilities.
Guardian Corps HQ (design): Additional platforms added to make reaching the Training Room easier.
Guardian Corps HQ (training room): When Dave the Training Dummy is hit, the Training Room door will be inoperable for a few seconds. This is to prevent players from accidentally exiting the room while performing combos.
Guardian Corps HQ (NPCs): "Prim" and "Shock" NPCs have switched places. Their dialogue has been adjusted slightly to match these changes.
Final stage: Additional respawn points added in a certain section.

Localization
Chinese: A certain scene had an issue where the talking characters were accidentally reversed, and there were other issues involving few untranslated words. This has been fixed.
English: Fixed a slight typo in Pat's dialogue.

Misc
macOS: Loading times improved by changing some code, that made some of the game's threads run slower on systems with M1 chips.
Speedrun Mode: If the in-game timer is enabled from the game's system settings, Speedrun Mode is enabled by default when launching the game (if Speedrun Mode has been unlocked). This is so that speedrunners do not need to remember to toggle this setting every time they launch the game.
General code performance: Slight improvements across the board in various places, that cumulatively help the game run more smoothly on lower end hardware.
Post edited December 23, 2023 by Keihltrein
high rated
The Xmas update for Severed Steel has arrived just in time (Offline & GOG Galaxy).

Update 5.4 - Xmas Update (December 23, 2023)
We have joined forces with the team behind indie FPS SPRAWL to bring you this XMas update!

The Sprawl team has kindly gifted us the Megatech A8 shotgun! This is a powerful shotgun which also lets you SHOTGUN JUMP. The Megatech A8 comes pre-unlocked in firefight, and has been added to the Rogue Steel shotgun starter card.

That's not all! We also have a 4 level XMas mini-campaign brought to you by Severed Steel mapper Ouroborosso. Battle Edensys through snow and Christmas themed levels, featuring new slippery floor physics. Try shotgun skating with the Megatech A8!

You can find the new campaign by choosing "Campaign" on main menu, then choosing "Bonus".

Finally, the daily challenges for the rest of December will feature festive enemies and frozen floors!

Thank you as always for playing Severed Steel! Merry Christmas, happy holidays, and happy new year!

-Matt
Post edited December 23, 2023 by Berzerk2k2
high rated
Here's some updates that, to the best of my knowledge, have not been already mentioned in this thread.

===GAMES===

Battle Planet - Judgement Day
1.5.1_rev7352_(64bit)_(55737) -> 1.7.0_(64bit)_(68341)

Terraformers: First Steps on Mars
1.0.69p_(63421) -> 1.2.14p_(69468)

Astria Ascending
1.0.152_(59222) -> 1.0.154_(69495)

Songs of Conquest
0.88.3_4d9972a65b_424_(68123) -> 0.90.9_18dbe89ba3_913_(69566)

Caves of Lore
1.2.0.9.1_(68110) -> 1.2.2.0_(69878)

ISLANDERS
1.01_(67210) -> 1.04_(69301)

Tales of the Tiny Planet
1.2.1.1_(64bit)_(68726) -> 1.2.1.1_(64bit)_(68726)

===GAME DEMOS===

Turbo Overkill Demo
0.31.1_demo_(64bit)_(60405) -> 1.2_demo_(64bit)_(69498)

Fabled Lands Demo
demo.v.1.3.1e_(67308) -> demo.v.1.3.1c_(69499)

Illuminaria Demo
1.010_(64bit)_(60992) -> 1.201_(64bit)_(68502)

Dreadful River Demo
0.4.178.7_(64bit)_(68226) -> 0.4.183.0_(64bit)_(69236)

We Are Not Alone Demo
2.1_(67320) -> 3.3_(68984)

Colossal Cave Demo
22746_(64bit)_(66903) -> 2.0.24015_(69885)

no sleep for sole DEMO
1.511_(68155) -> 1.63_(69831)

Octopus City Blues Demo
0.6.1-1_(68194) -> 0.6.1-5_(69600)

UsoNatsu ~The Summer Romance Bloomed From A Lie~ Demo
1.0.10_(68349) -> 1.0.11_(68805)

Sym.BIOS: Torn Asunder Demo
1.01_(skip_toggle_disabled)_(64bit)_(69158) -> 1.02_(64bit)_(69682)

Wizordum Demo
v0.2.0_demo_(69360) -> v0.2.0.4_demo_(69516)
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.6.5

Changelog from SteamDB:

Patch 1.6.5 replaces presence with a new Imperial Threat mechanism

We have replaced the presence mechanism with a new mechanism reflecting Imperial Threat and Awareness. Imperial threat is represented as a clock in the HUD that slowly fills from hardships and other interactions. Everytime the clock goes full circle, the Empire will take an action on the map.

Awareness is represented by a number of eyes in the same clock and affects how fast the clock will fill up. Doing things that attract the attention of the Empire will increase their Awareness...

New Features:

• Improving the timing and animation of most non-humanoid creature attacks so they can be more easily avoided.
• Presence is replaced by Imperial Threat and Imperial Awareness.
• Imperial advances and attacks are now the result of high Imperial Threat.
• When the Empire attacks on the map, the chances that they succeed or at least weaken their target are increased.
• Two new status effects that deal with Imperial Awareness and Threat: Revealed and Threatened.
• Open Road hardship is replaced by the ‘Watched’ hardship that increases Imperial Threat.
• Old ‘Watched’ hardship is now the Guarded hardship and adds the Threatened status.
• More Imperial NPCs carry rift grenades.
• Rift grenades sometimes open a rift that pulls you into the Edge.
• Edge locations sometimes contain a ‘golden eye’ that is linked to Imperial Awareness.
• Picking up the Staff increases Imperial Awareness.
• Entering the Edge increases Imperial Awareness.
• Waking elementals and interacting with the Veil increases Imperial Awareness.
• Rumors can reveal ‘meeples’ on map nodes.

Bug Fixes:

• The spell casting ability works with sources that require you to press and hold the casting button.
• Imperial NPCs react to your presence once more.
• Improves the bounding boxes and positioning of the skider lair entrance decoration.
• Repairs a faulty rumor reference for the Forge of Destiny.
• When unrevealed enemies invite you to sit down to camp, you aren’t blocked from that action because hostiles are nearby.
high rated
Travellers Rest 0.6.3.3 -> 0.6.3.6f1
Patch v0.6.3.4
Changelog from Steam:
- Fixed a bug that caused the quest of aging your first beer to be completed by creating other drinks.
- Fixed a bug that caused a spoon sprite to appear instead of the dish chosen by the customer.
- Fixed a bug that caused some customers to get stuck, unable to do anything.
- Various fixes to the planting system when using a controller.
Christmas Event - v0.6.3.5
Changelog from Steam:
- Purchasable Christmas items added to the postbox.
- Christmas recipes unlocked.
- Quest added to decorate a Christmas tree to receive a gift.
- NPCs will appear in Christmas clothing and the bar will appear decorated for Christmas.
- Christmas music theme added to game.
- Fixed a bug that caused the rowdy emote to show underneath tables.
- The number of hits required to mine lodes has been reduced.
- Fixed a bug that occurred when trying to write custom names for dishes.
- Now butterflies don’t appear when it rains.
- Fixed a bug that could cause a woodpecker to show over a barn.
- Fixed a bug that caused the grid not to show correctly when planting seeds or using field tools when playing the game with a controller.
- Added missing clouds to northern map.
- Texts and translations updated.
Patch v0.6.3.6
Changelog from Steam:
- Fixed tiling error with ground in northern map.
- Fixed cloud visual in northern map.
- A bug has been fixed that was causing guests to not finish their path when leaving their rooms.
- A bug has been fixed that was preventing the completion of a cup of tea order.
- We have fixed a bug that caused an error in the seed prices, which were too high.
Patch v0.6.3.6f1
No changelog, but probably a hotfix for a bug that disabled the Christmas Event (mentioned in the discussion section)
high rated
Slay the Princess has been updated (Galaxy and Offline)

From their discord:

"@everyone I've just finished remixing and remastering Slay the Princess' audio, so if you're seeing a big patch on Steam, that's what it is! Loudness levels for voice lines should be much more consistent now, and we've moved all of our non-looping audio to FLAC, which saves about 2.5 gigs on the install.

If you run into any issues after patching, be sure to start by verifying your install on Steam. These big patches tend to lead to install issues for a small handful of players.

Happy holidays, and thanks for playing!"
high rated
avatar
MarkoH01: Slay the Princess has been updated (Galaxy and Offline)

From their discord:

"@everyone I've just finished remixing and remastering Slay the Princess' audio, so if you're seeing a big patch on Steam, that's what it is! Loudness levels for voice lines should be much more consistent now, and we've moved all of our non-looping audio to FLAC, which saves about 2.5 gigs on the install.

If you run into any issues after patching, be sure to start by verifying your install on Steam. These big patches tend to lead to install issues for a small handful of players.

Happy holidays, and thanks for playing!"
Here's some more changelogs from SteamDB. The first is pretty much the same as you posted, plus a couple of hotfixes:

Audio Remixed and Remastered. Happy holidays!

Hey folks!

Happy to put out a chunky update today - I just finished remixing and remastering Slay the Princess' audio. Voice lines in particular should have far less variation in loudness with the new build. As part of the remastering process, we also switched voice and non-looping SFX over to FLAC, which shaved about 2.5 gigs off the total install. I don't think we'll be taking things any further on that front, since we'd like to keep both audio + visuals lossless.

If you run into any bugs front this update, please verify your install before reporting the issue. Steam sometimes has some trouble trouble with larger patches for Ren'py games, and there's enough of you saving the world that a few of you are bound to get corrupted installs from the patch.

While mixing should be much better overall, please let me know if you run into issues, particularly around any specific voices being too loud or quiet on their given routes. Some of the softer voices were tough to find the right level for, since bringing them too close to the baseline most characters use made them sound far too loud (hunted, cold, and paranoid were the biggest offenders.)

Aside from any bug fixes over the next week or so, this will be the last update the game is getting before The Pristine Cut some time next year.

And as one last added note, there are 8 days left to pick up a Thorn poster!

Extras will go up in our shop after we're done printing, but they'll be a little more expensive then, and I'm not sure how big a print run we'll be doing outside of pre-orders.

Here's the link: https://topatoco.com/products/ah-stp-thorn-pr

All the best, and happy holidays!
Tony and Abby

12/23 Evening Hotfix

Patched corrupted voice files on the NoKnife!Chapter 1 path introduced by the audio patch earlier today.

12/23 evening patch 2 O_O

somebody found a pantshittingly terrifying broken voice file so rushed out another hotfix to save your ears.

you're welcome