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rtcvb32: There's also Portal, not sure if it was a mod or official product where it's portal puzzles, but you need to have multiple instance of yourself, much like Blades of Time, but less fun.
In that case - The Talos principle also applies. There are several puzzles where time is involved. e.g.: You need to get somewhere high, but cannot. You activate the time-manipulation-thingy - take a box to the high place and jump - rewind time and get on the box that your future self... or past self... who knows... will take to the place you need to get - now with your alt-self jumping - it is high enough.
If you look for games with a specific tag you can check out Moby Games (a game catalog site, no shop) which has groups for pretty much everything.

Moby Game Group List
Gameplay feature: Time manipulation
Post edited November 09, 2023 by Bridgekeeper
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neumi5694: Back to the Future (rest in peace, but I still got my installers)
I played and beat that a while back, and it was... odd... I mean it kept to the principle, going in very odd directions, very arbitrary puzzles. Convincing the mob character to change the soup recipe so you could grab something behind his back, Doc fighting with his dad while he's telling you indirectly how to use his machine, the entire city disappearing to a single house because some major change in the past, and use hypnosis on the old lady to figure out what happened, etc etc. Then the ending with 5 Marty's coming from different universes to complain of some change you did to screw their life over.

Honestly i don't think Telltale writers were a good match for it. I mean, it was probably a love-letter to the movies, but to me it wasn't a very good game. And when Michael J Fox was present the parts he did seemed like he really didn't want to be there and was likely a phoned in favor, while the sound-alike for Marty was certainly convincing, but a certain stress in his voice gives him away (but was close enough you could basically ignore it).
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rtcvb32: ...
i didn't mind Michael's performance, after all he's been sick for a long time and his voice isn't what it used to be (or at that time "wasn't").
It was ok, but I didn't play it twice so far. Still ... I'd rather have more of these games than more decision making games from Telltale. I bought the Walking Dead of course, but I could not bring myself to play more than one and a half seasons. The first Batman was ok, the second one gave me the feeling to have sticky gum under my shoes. Wolf was good, but most likely because of the setting in the Fables universe, I also love the comics.

But you are right, it definitly was meant as a love letter, starting with the main menu.


But now that I think of it ... didn't Sam & Max S3 The Devil's Playhouse have time travel of some sort?
Post edited November 10, 2023 by neumi5694
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neumi5694: i didn't mind Michael's performance, after all he's been sick for a long time and his voice isn't what it used to be (or at that time "wasn't").
Parkinson's and all that, yeah. The only time i really heard him was as a mumbling truck driver in the last act.

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neumi5694: It was ok, but I didn't play it twice so far. Still ... I'd rather have more of these games than more decision making games from Telltale.
Maybe. When you think about it, Telltale games and their formulas for the most part are just visual novels, with a more animated style. But has little more substance than those.

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neumi5694: But you are right, it definitely was meant as a love letter, starting with the main menu.
I'd been wondering, perhaps what feels off about it, is they are concentrating on the wrong parts to be 'too faithful' to. Like scrutinizing on the bricks, and not the blueprints for a house. In the extras making-of they talk of how this one business/shop always had been some type of restaurant, so they had to tie it in somehow as a kitchen for homeless (or the like). (And yet later Elizabeth whatshername girl comes with a huge hand drill to break open a brick wall.... making no sense, like Adam West's batman having shark repellent spray)

Personally having more open options, and several endings (many bad, wrong or highly comedic) while only the real one continues to the next chapter, similar to FF 13-2. Maybe throw a groundshog day in one chapter where everything seems to go wrong but different options are on the second third or fourth pass because flags of you investigating sticks around so you can do things that in a limited timeline you wouldn't otherwise (you do A which sets flag B making flag C impossible, but having done Flag A before, you can activate Flag C before Flag B happens)

Ultimately from what I've seen in Telltale games, they are mediocre tie-in visual novels.
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rtcvb32: ... like Adam West's batman having shark repellent spray
Batman is prepared for everything.
In the current DC comics, the "official" Batman recently traveled through the multiverse, lost his belt in a fight. He passed through the Batman'67 universe, the Batman there gave him his belt. In a final confrontation in some fantasy space universe he got attacked by a giant shark monster and used the spray against it. His comment: "Finally I met a Batman who is better prepared than I am".
(being on the sea and bringing something against sharks actually makes more sense than several other items)

I really don't need more options. Sure, having different outcomes in adventure games is nice up to a certain point, but I rather have ONE well written storyline and well designed game than multiple half baked scenarios, where in every single one you get the feeling that you fucked up. What telltale games miss completely, are rewards. You never have the feeling of having made the right choice, they always leave you with the feeling that you did something wrong. No matter what you chose, you always have to let someone down.

I played Indy 4 with ONE ending a lot more often than I played The Pandora Directive with eight endings.
A time travel game however gives one the choice to see different "endings" in one playthrough and change them. If the story is told in a way that the char doesn't like the outcome and travels back there is no need for multiple endings.

Btw. the most complex time travel game ever is Timeloop Hunter. The pdf walkthrough has no descriptions, it's just a line by line guide and is 200 pages long. If one doesn't get scared away from this being a game for adults, this is quite a experience.
Post edited November 10, 2023 by neumi5694
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neumi5694: I really don't need more options. Sure, having different outcomes in adventure games is nice up to a certain point, but I rather have ONE well written storyline and well designed game than multiple half baked scenarios, where in every single one you get the feeling that you fucked up. What telltale games miss completely, are rewards. You never have the feeling of having made the right choice, they always leave you with the feeling that you did something wrong. No matter what you chose, you always have to let someone down.
I don't require those optional routes either, same as you as long as the story is good. But if there is a fail state of 'fails to get back in the time machine in time' and then it's like fade out, and having some short fallout images of how it turned out. But it's those same characters in the act of 4 that would appear out saying how their game was a bad ending, and tied. Though honestly with how they basically had it as multiple universes (akin to DBZ with Cell and Trunks)... *shrugs*

Yeah, i agree, no reward, no payoff. It ended with 'frankly madam, i don't give a damn' and them driving away.

Actually thinking about it, after beating 2 fallout games... i actually didn't like how those endings were. 3-4 static ending sequences, with filler 'these things also happened' depending on how you handled the factions. Though for individual failure states it would be more specific. i don't know.

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neumi5694: Btw. the most complex time travel game ever is Timeloop Hunter. The pdf walkthrough has no descriptions, it's just a line by line guide and is 200 pages long. If one doesn't get scared away from this being a game for adults, this is quite a experience.
Sounds a bit overkill. Like the 'don't touch anything' game, which has like 200 endings/states depending on what you do in what order, including doing nothing for 3-5 minutes.

I think I'd prefer something a little lower level, like 3 main paths, and each of those 3 options have 3 endings; And that's about as far as it goes. Not so complex that you can't brute force it, or use knowledge from before, or just watch the endings on youtube. Though i know Chrono Trigger had something like 18 endings, though a number of them were basically identical except 'if you killed magus, then frog is human trey instead', and depending on how many of them were present in the ending depending on when and where you defeated the final boss.
Evoland 2, the events can change depending on how far you got ingame and different times different landscapes and effects of events. Also the graphics change depending on which time you are and there are many different game style in it
They are trying to prevent a certain weapon going kaboom.
Played the legendary edition of it which has both evoland 1 and 2. I played evoland 2 as soon as i bought it and finished it.
Post edited November 13, 2023 by Fonzer
Sam and Max: Beyond Time and Space
Episode 4 / Chariots of the Dogs
Has some wild time travel scenes and puzzles!

Bioshock Infinite
has some crucial time travel elements, but it'll take a while to figure those out.
Post edited November 13, 2023 by Vainamoinen