TentacleMayor: I don't especially like Baldur's Gate character creation, at least point assignment. For one thing, if 10 is a baseline normal person, your character is already basically superhuman at the start of the game with how many points you get (also hated that in Fallout New Vegas). Second, rolling for stat points at the start of the game is stupid and pointless, you should just get a set amount. Third, there's not much depth to it, your class has a primary stat that you'd be stupid not to dump as many points into as possible, and then the rest go into the next most important stat. Great game, but kinda feels like the tabletop stuff works against it, especially with the unintuitive 2nd Edition rules.
I have a different issue with it; because your stats don't grow during the gane (unlike, say, Bard's Tale or Wizardry), whatever stats you roll are what you're stuck with for the rest of the game. This encourages spending time rerolling, which I consider to not be good game design, before the player even has a chance to play the game. It also requires the player, having never played the game before, to make a bunch of permanent decisions before even starting the game. (Basically, it's the same reason that I dislike skill point systems, except that you have to do everything before you even *start*.) It also means that, if you make a mistake in character creation, there's no way (sort of things like hex editing or cheats) to fix is later in the game.
(Random thought I had: Would you play a remake o BG1 or BG2 which kept the plot and many of the gameplay elements (the most recognizable spells, items, and enemies would definitely be retained), but whose game mechanics were completely different, and more like a JRPG (misses being rare, defense reducing damage, stats gradually increasing and eventually reaching the low triple digits, ext.)?)