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Bullet-hell shooters are trash and so is Super Meat Boy, for the same exact reason. Memorization-based gameplay is the absolute worst type of game design. I don't expect to be able to beat a game the first time around without knowing how to play, but a good game will become beatable as you learn to deal with different enemy types, obstacles, etc. A terrible game expects you to memorize every part of every stage through nothing but trial & error. That's not skill and it's not fun, it's a waste of time. Much rather play a decent procedurally-generated game than a ''great'' SHMUP that's hand-crafted to eat your quarters or pad out the game's limited content. Hell, I'd rather craft moustaches out of cat hair and syrup, at least that type of game design is merely misguided rather than cynical.
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Mafwek: Well apparently me saying Baldur's Gate series is rather flawed and merely above average RPG is unpopular.
Who would have thought?
When it comes to the original you're absolutely right. That's part of the charm for me though, it feels like something a group of amateurish college students put together just for fun. It oozes of more wacky D&D-tabletop dialogue instead of regular well-written RPG dialogue.

This epic piece of over-the-top dialogue comes to mind.

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TentacleMayor: Bullet-hell shooters are trash and so is Super Meat Boy, for the same exact reason. Memorization-based gameplay is the absolute worst type of game design.
Them are fighting words, you bashed one of my favorite genres (bullet hell) and one of my favorite games (Super Meat Boy) in the same line. I resentfully accept your opinion!
Post edited June 07, 2019 by user deleted
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DadJoke007: When it comes to the original you're absolutely right. That's part of the charm for me though, it feels like something a group of amateurish college students put together just for fun. It oozes of more wacky D&D-tabletop dialogue instead of regular well-written RPG dialogue.
To make it more clear, BG 1 - 6/10; BG 2 8/10. They have more problems than just dialogues, mostly that most moral choices are superficial; and the fact you can't solve problems with other things beside the combat. Although this second thing is kinda understandable, given the combat oriented nature of D&D.

SoA + ToB is still probably among my top 20 games of all time.
The first Mass Effect was better than the second.

Command and Conquer Tiberian Sun was the best C&C.

The Half Life series is meh.

Paradox DLC releases and method are really good.

Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
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Icinix: Command and Conquer Tiberian Sun was the best C&C.
You monster!
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Icinix: Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
Koji kurac?!
Post edited June 07, 2019 by Mafwek
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Icinix: Command and Conquer Tiberian Sun was the best C&C.
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Mafwek: You monster!
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Icinix: Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
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Mafwek: Koji kurac?!
I deserve that, but I stand by my opinions. Viva La Vista!
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Icinix: Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
I dropped my jaw at this one. Now you have me really curious, what makes prefer and enjoy Vista over all other Windows-releases?
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Icinix: Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
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DadJoke007: I dropped my jaw at this one. Now you have me really curious, what makes prefer and enjoy Vista over all other Windows-releases?
I never had any of the stability problems that others had, I still have a running Vista rig at my parents house that hasn't skipped a beat since it came out. Only OS I've never had a fatal OS crash with and require a complete clean reinstall.
Although it started Windows murder of audio, there were still a lot of work-arounds for EAX and even games releasing that supported it. It was the last Windows that didn't try to bury the inner workings under layers of iOS style build methodology (You can probably argue that Windows 7 didn't either, but it still stepped further towards that closed off system). It was a really easy Windows to tweak and tinker with.
...and aesthetically I just really loved it. I loved the widgets, the live backgrounds, the 3d aero tiles when app switching etc.

I also accept and understand I will be forever alone in this view, but, we can only form opinions on our own experiences I guess.
Here's another one:

In Baldur's Gate 2, Aerie is a useful party member; she can actually tank and melee pretty well, provided you prepare by casting the right spells before hand.
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Mafwek: Well apparently me saying Baldur's Gate series is rather flawed and merely above average RPG is unpopular.
Who would have thought?
At a site like Rpgcodex that is actually a fairly common opinion.
I also agree to some extent, the quest design is rather limited in meaningful choices and consequences, and playing evil is penalized too much and in silly ways (why would one lose reputation for killing someone in the wilderness, without any witnesses?).
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dtgreene: In Baldur's Gate 2, Aerie is a useful party member; she can actually tank and melee pretty well, provided you prepare by casting the right spells before hand.
Her personality is absolutely grating though, I really hated her when I played lots of BG2 in the early 2000s.
Once tried to do the romance with her (I had even done the Anomen romance before, and kind of enjoyed it), but had to stop that playthrough, was just too painful.
Only thing good about Aerie is putting her in a party with Korgan who will tease her about her lost wings, lol.
Post edited June 07, 2019 by morolf
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morolf: At a site like Rpgcodex that is actually a fairly common opinion...
Where do you think I got it? Though growing older and wiser, I learned not to completely agree with their (subjective) opinion.
Disclaimer - some of the stuff I've mentioned "down below" became a bit less "unpopular" with recent years, but still consider them as relatively unpopular.

1.Heroes IV was a step in good way (in terms of mechanics, not bugs at the release date :P) - it brought many nice changes (like participation of heroes in the battle, prisons, caravans), some corrections (creatures are coming day by day, not only every week, magic based characters are still important, but due to various magic schools hero needs to learn there are no more "bloated" magic heroes devastating everything with magic) but with containing the main character of the game - simplified economy, "two sides" tactic battles, a lot of exploration and gaining experience by heroes etc.

2.Diablo series is overrated. I personally can tell that I only liked the first game, which despite it's simplified mechanics (series of dungeons with very few quests to do) at least entertained me a bit and brought some interesting elements of plot and memorable characters

SPOILERS
( tragedy of King Leoric, betrayal of Lasarus, Lachdanan etc).
END OF SPOILERS

Sequel made me completely bored in about half of game, and I didn't even tried Diablo 3. I personally think that Warcraft and Starcraft series (not counting WoW and some weird spin-offs with Star/War characters) have much more to offer in almost every aspect. Truth is that both are different genre than Diablo, but still, as games they're in my opinion far more entertaining.

3.I'm extremely annoyed with the fact how much praises are receiving most famous nintendo game series (all this Mario/Zelda/whatever stuff) and generally Nintendo's stuff as well. I've played in some of their games (mostly on handhelds) and I could swear, that identical games (similar genres, content etc) but without Mario or Link wouldn't caught anybody's attention, but a bunch of indie-games fans, who don't have a problems with looking for interesting stuff to play. Similar thing with plenty of indie games, which were in last years released on Switch and suddenly "oh, how great they are" - written by people ignoring fact of releases on other platforms (especially PC). Plus overrated "beneficial influence" of Nintendo on gaming at all (especially historical, but not only). Bleh.

4. This one may be (probably) the most controversial - I've got sad impression that as gamers (at all) we're not totally fair when it comes to diagnosis some inappropiate content in video games. Almost all negative opinions are usually ignored or ridiculed. Of course I'm not telling that there is no unjustified "bashing" on other side - clearly some alarmistic publications about bad influence of video games are written without good knowledge of topic and made it on purpose in "alarmistic" tone.

BUT there are some information or publication which are presenting some problems in fair way, yet they're threatened in identical way. Like some disturbing content of some games in terms of presentic, let's say, "diabolic" themes. Yes, I know that Diablo is game about fighting with demon-like Diablo and his minions, but why then we've got so much in interface and icons stuff like pentagrams, devil holding health meter (what is it supposed to mean, and why in Diablo II it's in opposite?) etc? Or first Blood - quite the same thing, but more also in "game itself" plus making fun of desacrating bodies (kicking decapitated heads like ball + Caleb's comments). I can't agree that such content is not disturbing or that it's totally fine (even if concept of the game is showing someone who is rather "anti-hero" or villain, like Caleb) - I know about "freedom of creativity", but since games are part of culture, shouldn't we use there also some boundaries, limits? I don't see any type of discussion about such stuff in gamer's environment, which is a shame, because very often I feel like I'm belonging to two hostile "camps", where both sides are fighting each other and not trying to analyse anything or discuss with arguments.

5.This one maybe is not especially "unpopular", but rather "rare" - I've got an impression (and I'm sad with it) that we're recently having very few solid games from strategy genre - especially RTS (it's probably one of the rarest genre made by indie developers and "big guys" are also not taking too often this type on their table - plus those few games released in last years weren't especially good - such as Dawn of War III). But it's also the case for turn-based strategies, because most "turn-based" games are rather some tactic titles, not strategic, or mixed turn-based tactic with some different genre (sometimes aside from turns, it has nothing to do with tactic or strategy game at all). And cherry on top - lack of hot-seat game in many turn-based strategies nowadays. I always liked the fact that I can show someone (and play with someone) in the game with buying only one copy of game, plus it has some "social value" that we're meeting directly. Yet nowadays it's becaming quite rare - or having some extremely annoying "variations", such as "faked" hot-seat for WH40k: Armageddon or WH40k: Sanctus Reach).
Fast travel in games sucks. I just think that it really takes away the immersion from the game you're playing.
Post edited June 15, 2019 by Vingry
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Icinix: The first Mass Effect was better than the second.

Command and Conquer Tiberian Sun was the best C&C.

The Half Life series is meh.

Paradox DLC releases and method are really good.

Bonus non game unpopular opinion:

Windows Vista was better than all Windows releases since.
HotTake generator Icinix: Make people bleed from their eyes by repeating my

"Firaxis has never released a good game" statement.
1. Mass Effect 1&2 are vastly overhyped and only moderately engaging.

2. GTA V is cliche boring dreck.

3. Skyrim is the only game Bethesda has made that is worth investing hundreds of hours in.
Post edited June 16, 2019 by xSinghx