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tinyE: Uhhhhh no. :P

The System Shock games suck = statement of fact

I hate the System Shock games = statement of opinion
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kalirion: Even with the ":P" I honestly can't tell whether or not you're being sarcastic.
I'm being totally serious.....for once.
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andysheets1975: - Sierra's parser-driven adventure games are superior to their point-and-click games, and parsers deserve to make a comeback. Also, there's absolutely nothing wrong with death in adventure games, no matter what Ron Gilbert's overrated little manifesto claims.
So, are you saying that you prefer the original version of Quest for Glory to its VGA remake?

Also, I agree that there's nothing wrong with death in adventure games, provided that the mechanic isn't used in a punitive manner. Death should be enjoyable, not frustrating. (One interesting game idea I had; an adventure game where the goal is to die, and you get extra points for each unique death.)
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dtgreene: I *hate* the term "savescum", as it implies that saving is somehow bad.

If a game has a rating based on saves, I think there should be an option to disable such ratings entirely. I am also of the opinion that time played timers should be optional; I don't like the game telling me I've been playing for a long time.
It implies that saving every few seconds and immediately reloading as soon as something doesn't go in your favor is considered cheating. And yeah, in that way it's probably a derogatory term for that kind of practice, at least initially. But if that's what I enjoy doing in my single player games, what do I care whether other people don't like it and how they call it?

Why do you need the game to suppress its rating when it doesn't have any relevance whatsoever? IMO the way the game handles it is very clever, as it gives those who care about this stuff something to be proud of, while everyone else can just shrug and ignore it, without the former group complaining that free saving ruins the game. So win-win for all. Of course it would be nice if every piece of software would give everyone countless options to customize it to their heart's content, but that's simply not going to happen, and I thought this was a good compromise.

The way you put it makes it seem like you actually do care about ratings and playing time and just don't want to be confronted with it or judged in any way (even if the judgement should be totally irrelevant for you) ...
Post edited January 28, 2019 by Leroux
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sergeant_citrus: Also, KOTOR has *not* aged well. I started it about a year ago, and just couldn't push through that first planet. It's not just the graphics, I'm not crazy about the pseudo-Neverwinter-Nights combat / character development. I literally laughed out loud in the tutorial, where an in-game character is describing how to use the game interface. It has such stellar reviews that maybe I'll give it another shot, but it's not so easy without nostalgia-glasses.
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Pherim: Don't be fooled by the reviews, it really is not that great of a game, especially not on PC, due to the awful interface and controls. If you want to give it another try, go ahead, but don't feel bad if you don't like it.
Wut? KotOR controls are fine. Never had problems with them. Tutorial and most of the first planet are indeed quite meh.

Obviously, if you compare KotOR with Witcher, it would indeed seem inferior. Since Witcher improved controls, narrative, and frankly all other aspects quite a bit.
I enjoyed Metal Gear Solid: Twin Snakes for the Gamecube far more than Metal Gear Solid for the Playstation. The game is wacko as it is, that it finally embraced it and went over the top just made it better in my opinion.

Also, I prefer the mechanics introduced in Metal Gear Solid 2 over the original clunky controls.
System Shock 1 is better than System Shock 2.

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andysheets1975: - As a storytelling experience, To the Moon is almost as good as a middling Touched by an Angel episode.
*tries to decide whether that is a compliment or pure derision* ;)
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Enebias: I firmly belive that, starting from 4, Resident Evil mechanics are terrible. The aiming is absolutely abysmal and makes the games completely unplayable for me.
Have you actually played the more recent "HD" version of 4? That PC version plays so much smoother than the Gamecube original. In fact, the better KB+M controls made the game almost too easy... Still waiting for the true HD version (mod) to be completed to give it another go then.
Post edited January 28, 2019 by Mr.Mumbles
I absolutely dislike Myst.
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Senteria: I absolutely dislike Myst.
ditto
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andysheets1975: - Sierra's parser-driven adventure games are superior to their point-and-click games, and parsers deserve to make a comeback. Also, there's absolutely nothing wrong with death in adventure games, no matter what Ron Gilbert's overrated little manifesto claims.
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dtgreene: So, are you saying that you prefer the original version of Quest for Glory to its VGA remake?
That is the version I tend to replay, yeah... I think I've only played the VGA version once? I don't hate it or anything, but just prefer the original. I'm not big on game remakes in general.
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dtgreene: So, are you saying that you prefer the original version of Quest for Glory to its VGA remake?
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andysheets1975: That is the version I tend to replay, yeah... I think I've only played the VGA version once? I don't hate it or anything, but just prefer the original. I'm not big on game remakes in general.
How would you feel about a hypothetical EGA remake of Quest for Glory 5, which would be in the style of earlier games in the series and would have a text parser?

There are times when the remake is better than the original; Dragon Quest 3 is a good example. The original had some really ugly mechanics, particularly in regard to HP/MP gains (Vitality and Intelligence seeds are worse than useless), that were fixed in the remakes. (I don't like the fact that the SFC version made Healall do less damage to the final boss, and the phone versions don't even let you cast that spell on enemies, though the GBC version restored that spell to its original power in that situation. With that said, I note that the Japanese GBC version has significant bugs; the English GBC version lacks them, having only the Pachisi glitch that was introduced by a fix for a minor bug.)

The SaGa 3 remake was also enjoyable. Not every change was positive (the change to visible enemies that move in real time is for the worse, and I don't like the lack of variety in magic (you have elemental attacks, healing, useless stat boosts (weak, short duration, and don't stack), and that's it), but otherwise it is a rather nice game, albeit quite different from the original (and therefore does not replace the original IMO). Of course, SE decided not to release either that game or the SaGa 2 remake in English, but that's another story. (The SaGa 2 remake is more faithful to the original than the SaGa 3 remake). The SaGa 1 remake (for WSC), on the other hand, is bad; some bugs that should have been fixed (like the one that makes confusion attacks worse than useless, allowing enemy physical attacks to hit your entire party) were not, and some more bugs (including ones that make HP drain attacks useless for the player) were introduced.

Actually, I could mention another opinion; the Game Boy Color version of Dragon Quest 1+2 has better music than the Super Famicom version.
I've mentioned at least the first one several times:

1. Far Cry 2 is a very good and enjoyable game. I find very little wrong in it. Ok the ingame music was kinda ho-hum.

2. Starcraft is better than Total Annihilation. That is not to say TA is bad, but Starcraft is just a better game.

3. I enjoy RTS games as single-player campaign games. I don't see the point to play them online against other people.

4. Civilization games are illogical and unnecessarily complex games.

5. TeamFortress 2:

- These "friendly" characters who join games in order not to play, but just hang around and dance around, are idiots. Why join a game if you are not going to play?

- "Casual mode" does not mean you shouldn't play the objectives of the map, or not care about teamwork.

- No, there definitely is no such unwritten "rule" in the Hightower map that one should not play an engineer and build sentry guns. Also, playing pyro and "capping" (meaning playing the objective, trying to win the map for your team) are not only allowed, but required.
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timppu: 2. Starcraft is better than Total Annihilation. That is not to say TA is bad, but Starcraft is just a better game.
I never could get into TA. Aside from the commander unit, the game has always felt like one of the most super generic RTSs to me.
Oh yes and System Shock 2 is an overrated game, very annoying to play.

The first System Shock game, however, is great, especially for its atmosphere. The original SS has clumsy controls but those were fixed with the mouseaim mod that I believe is nowadays included with the GOG version too.

Oh, and Doom 1-2 and Duke3D games have aged very poorly.
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timppu: 2. Starcraft is better than Total Annihilation. That is not to say TA is bad, but Starcraft is just a better game.
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Mr.Mumbles: I never could get into TA. Aside from the commander unit, the game has always felt like one of the most super generic RTSs to me.
Yep, is is very generic. It is well designed, but generic.

The main reasons why I like Starcraft more are:

- Starcraft has a good story and interesting characters.

- The three different races are very interesting in how differently they play, yet they are quite balanced. Playing the three race campaigns is almost like playing three different RTS games. In Total Annihilation, the two "races" are very similar. Almost identical units, just looking different. What is the point of having different races if they are so similar?
Post edited January 28, 2019 by timppu
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superstande: I predict this thread will be the longest in GOG Forum's history :)
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dtgreene: You really think this will be longer than the "what did just update?" thread (currently at 21,596 posts)? Or one particularly contentious thread (name was something like "the #[redacted] news thread" (though with "[redacted]" replaced with something else)) that had 8,423 posts before it was closed by the (then) community manager? Or "Word Association Game", which has 85,325 posts in it?
Yeah I was kinda joking, I don't read the forum that much any how to be an expert by any means.
Just reflecting on how tastes differ and how much verbal combat is possible, if people are so inclined... I just thought it was funny, I guess.
It's not important to preserve video games for the future.