Posted January 24, 2016
I'm mostly interested in these three:
Stealer
It was cancelled at one point, but it seems like it's under development again.
Project Zomboid
Of the three I'm following this one the closest. Progress seems a bit slow, but at least it's consistent. I suspect that a lot of developing time is going into the most anticipated and asked for feature : npcs.
Starsector
I love these kind of games, but I haven't played one yet that, well, ticks all of the right boxes so to speak. I enjoyed SPAZ a great deal but the incredibly weak story, voice acting and unsatisfying conclusion to the game was a downer. The 'world' wasn't that convincing either, and it didn't feel like there was much significance to anything I was doing in the game. At least in this latter sense Endless Sky is a whole lot better. But it suffers from overly chaotic combat where you can die in an instant without much of any idea as to who/what actually killed you. The trading system is bit too simple as well, since every single planet has the exact same items to trade, about 10 types, and the only difference is the buying and selling price at each location.
Stealer
It was cancelled at one point, but it seems like it's under development again.
Project Zomboid
Of the three I'm following this one the closest. Progress seems a bit slow, but at least it's consistent. I suspect that a lot of developing time is going into the most anticipated and asked for feature : npcs.
Starsector
I love these kind of games, but I haven't played one yet that, well, ticks all of the right boxes so to speak. I enjoyed SPAZ a great deal but the incredibly weak story, voice acting and unsatisfying conclusion to the game was a downer. The 'world' wasn't that convincing either, and it didn't feel like there was much significance to anything I was doing in the game. At least in this latter sense Endless Sky is a whole lot better. But it suffers from overly chaotic combat where you can die in an instant without much of any idea as to who/what actually killed you. The trading system is bit too simple as well, since every single planet has the exact same items to trade, about 10 types, and the only difference is the buying and selling price at each location.