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We're back with the long-forgotten "Ask the Developers a Question", where we give you the chance to ask some of the industry's top developers questions about your favorite games. This time you have a chance to ask your question to industry legend (and man behind the acclaimed [url=http://www.gog.com/en/catalogue#all_genres/search/broken sword/]Broken Sword series) Charles Cecil from Revolution Software. We're gathering your inquiries at users-at-gog.com and in the comments section until Friday, February 11 at 11:59 p.m. EDT. From all your questions we'll pick the 5 most interesting ones—as well as some of our own—and pass them along to Charles for his answers. The winning question writers will receive a code for any currently-listed GOG game of their choice.

The full Q&A will be posted on GOG.com as soon as we receive all the answers—and we may just have a surprise for you when we post them, too!
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GOG.com: We're back with the long-forgotten "Ask the Developers a Question", where we give you the chance to ask some of the industry's top developers questions about your favorite games. This time you have a chance to ask your question to industry legend (and man behind the acclaimed Broken Sword series) Charles Cecil from Revolution Software. We're gathering your inquiries at users-at-gog.com and in the [url=http://www.gog.com/en/forum/general/ask_developers_a_question_broken_swords_charles_cecil/]comments section until Friday, February 11 at 11:59 p.m. EDT. From all your questions we'll pick the 5 most interesting ones—as well as some of our own—and pass them along to Charles for his answers. The winning question writers will receive a code for any currently-listed GOG game of their choice.

The full Q&A will be posted on GOG.com as soon as we receive all the answers—and we may just have a surprise for you when we post them, too!
Do you think there is a future for the Broken Sword series, in terms of more new games in the series coming out?
I've got one.

Do you see any possibility in the future of revisiting older settings in new games, like Lure of the Temptress, or Beneath a Steel Sky?
What was the most enjoyable moment(s) from creating the Broken Sword series?
Do you see yourself creating games for consoles and releasing the titles via digital distribution?
Did you jump for joy when GOG started selling older games and what have been your fav game they have released so far?
What were your inspirations for plot and style of Broken Sword?
Since now Broken Sword 1 and 2 have their remake versions, do you think there's a place for a cartoon style 2d adventures?

When I compare Broken Sword 1/2 to 3/4, I must say I think that BS 1/2 graphics are better than 3/4.
You've worked quite a few times with comic book artist Dave Gibbons.

Have you ever considered picking up any of his comic books to make a game about or even working from scratch with him in a multimedia project, like a game-graphic novel combo?
I remember a few years ago reading in an issue of PC Gamer (UK) about a moment at a game developer conference or similar. I believe the topic was about iliciting an emotional response from players. You read out a letter from a fan of the Broken Sword series, in which the player described how a moment in the game moved them to tears.

I've always wondered, have you yourself been moved to tears by any moment in a game?
How do you see the future of gaming?
Aren't we still waiting for Painkiller Q'n'A ?
There have been made several attempts to take the old 2D point-and-click formula and apply it to 3D-games, with varying degrees of success. Among the first was your own Broken Sword 3, among the latest Heavy Rain - two games that, while they share their roots in the 2D point-and-click genre, have very different approaches to how this should be done in 3D.
I also believe that I read an interview with you a few years ago where you said that if you were to make another Broken Sword game, it would return to a 2D interface (I can't find the interview now, so please forgive me if I am mistaken).

Do you think that there is a definite way to make a 3D point-and-click adventure? Or do you perhaps think that the genre is best suited for a 2D interface?

Edit: And thank you for bringing us the original Broken Sword, in addition to the DC remake! :)
Post edited February 07, 2011 by Zchinque
What kind of games, and what kind of platforms, do your see yourself working on in 5 years?
Why does George Stobbart keep getting more sarcastic?