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We're back with the long-forgotten "Ask the Developers a Question", where we give you the chance to ask some of the industry's top developers questions about your favorite games. This time you have a chance to ask your question to industry legend (and man behind the acclaimed [url=http://www.gog.com/en/catalogue#all_genres/search/broken sword/]Broken Sword series) Charles Cecil from Revolution Software. We're gathering your inquiries at users-at-gog.com and in the comments section until Friday, February 11 at 11:59 p.m. EDT. From all your questions we'll pick the 5 most interesting ones—as well as some of our own—and pass them along to Charles for his answers. The winning question writers will receive a code for any currently-listed GOG game of their choice.

The full Q&A will be posted on GOG.com as soon as we receive all the answers—and we may just have a surprise for you when we post them, too!
How have you learned from the less well received aspects of some of your games? For example, the controls in Broken Sword 3 spring to mind.

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luckygoth64: when will you add the entire id catalog?
I wasn't aware Charles Cecil was in charge of that.
Post edited February 07, 2011 by eyeball226
Who broke the sword?
If you could go back in time and change one thing about any of the Broken Sword games, or any of the other games that you worked on, what would you change and why?
If there was one thing you could change about any of the Broken Sword games what would it be?

*Edit* What WhiteRakogis said!
Post edited February 07, 2011 by Merkaba
First of all thank you for igniting my interest in History thanks to the Broken Sword games.

My question to you is thus - What is your opinion on the fact that consoles were once deemed the "PC killers" and now they're trying to become PCs?

Also did you ever play the "Gabriel Knight" games?
What do you think of Dan Brown exploiting themes and adventure game-play mechanics ( Broken Sword, Gabriel Knight 3) in his books that achieved best-seller status?
And of course - thank you for the wonderful moments that I had with your games. I am still playing them after all these years.
BTW - the idea about the installer of the Shadow of the Templars letting you play Bricks while you waited for the game to install was great ! And that was only the start :)
Were you onboard with the idea to bring your games to GOG drm-free right away or did it take a lot of convincing before you finally accepted?
As much as you can spare, I'd be interested in hearing about the historical background research that went into the original Broken Sword game.
I have always wondered who the voice actor in Beneath a Steel Sky are. The voice acting was excellent and yet, there's no cast list, even on the iPhone version.
OK I would like to ask what was the inspiration for the for all of the mystery, mythology, weirdly cool devices, story and characters come from? Thanks for reading:)
What is your favorite game from a game studio you were a competitor with?
What has been your favorite Revolution Software title?
What do you think about fan made episode Broken Sword 2.5?

Should there be more fan made games/mods/expansions that
- reveals something what developers have not thought about between sequel and prequel or
- guides the original story to a new direction?

What do you think about remakes with HD graphics? (for example Prince of Persia HD collection in PS3) Have you got any plans making a new HD remake from old Broken Sword games or will we see next the 5th Broken Sword game?
Post edited February 07, 2011 by Sotamarsu
The Knights Templar is an ancient order shrouded in mystery and surrounded with numerous conspiracy theories; many "Secret Societies" claim to have connections to the Templars and novels such as Foucault's Pendulum have helped them enter into popular culture. The Mayan civilization, while likely as well-known, if not more so, is far less involved with conspiracies and secret societies. What prompted the decision to focus on the Mayans for Broken Sword II rather than the Templars or another "conspiracy" topic, and what prompted the decision to return to the subject of the Templars for subsequent games in the series?
How well did Broken Sword: Director's Cut do on the various platforms it was released, which did it do the best, and how do you think with the i/pad/pod and digital distribution services like GOG.com and STEAM will affect the video games industry as a whole?



Also if I may is there a future for the Broken Sword series/franchise?