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timppu: Ps. Why does the forum keep kicking me back to the end of page 5 of this discussion, when I reply to messages on page 6? Some new bug.
I have that too.
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spindown: not sure if serious
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timppu: See? That is not proper English.
My spellchecker did not complain.
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spindown: My spellchecker did not complain.
My spellcheckers always complain about abbreviations like "DRM" (e.g. <= that is now underlined with red too).

What is this, Ubisoft spellchecker?

(EDIT: My mistake, DRM is not an acronym, unless you call it "dirm" or something.)
Post edited March 28, 2012 by timppu
Finally wishlist is in plain sight. As for newer (or completely new) games, I'm all for it as long as they are in old-school style (so difficult and that require using your brain). I don't want to see any shitty Bethesda titles here though (and when I mean Bethesda titles I mean the ones they've published, I know that Fallout 1 will soon belong to them entirely).
Post edited March 28, 2012 by goral
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gibbeynator: The one complaint I have with this is that they've gotten rid of manually sorting of your collection when you're in any sorting mode other than manual. I sort my games alphabetically by sequel, but the alphabetical sorting sorts alphabetically by letter.

Edit: Also, am I the only one who sees a big, empty space between "My Account" and the search bar on the top bar? It looks like there's supposed to be something there, but there isn't.
Well, you can still do this by using the manual sorting option, I don't really understand the problem since it is after all the "manual" sorting option.
I was more bumed by the fact that they reseted my old sorting. Or that the shelf is still only 5 games large, we should be able to stretch it more depending on the screen size.
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Leroux: If you think indies are so inferior to the classic that it's not worth to pay more than $10 dollars for them, just don't buy them. Or wait for a sale or the time when they will count as "old" games, too, in a few years and hopefully lower the prices then. Keep in mind these are newer games and part of the profit still goes to the actual developers, not just the publishers holding the license.

Personally, I'm willing to pay (a little) more than $10 for a new game, but it depends. I think $12 for a completely new release like Grimrock is awesome, as for Trine, most people probably already got it for less, but $10 is still a fair price, The Whispered World for $15 might be a little overpriced by now, especially considering the lack of multi-language support (you can get the original retail for less), but not by much. Anything up to $15 is still a fair price for a decent game with several hours of gameplay in my book, even or sometimes particularly if it's an indie game.
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Tormentfan: This is all very well, but if we don't CLEARLY make our opinions felt then who knows what kind of crap is going to be foisted on us at $14.99 in future.

This price range for this particular kind of product... been available and cheaper elsewhere, sets a 'dangerous' precedent as to what we think is acceptable and not acceptable.

And in all honesty.. $14.99 for this simply isn't worth it.
Aside from the fact that I disagree with the idea that 15$ is too high for that game, I would say that this price is perfectly fine in general for products that are priced higher normally (15$ is still lower than reglar price here) and then don't forget that GOG runs promos and sales, you can always wait for the price to drop.

If you saw the game cheaper somewhere else, I will go on a limb here and say it was on sale, or discounted... So not exactly comparable.

I'm fine with the new pricing, GOG can always adjust the price after a while (as they have been known to do in the past) if the game does not sell at 15$ or if it has been available for long enough that a price drop makes sense.
Post edited March 28, 2012 by kimvidard
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Leroux: If you think indies are so inferior to the classic that it's not worth to pay more than $10 dollars for them, just don't buy them. Or wait for a sale or the time when they will count as "old" games, too, in a few years and hopefully lower the prices then. Keep in mind these are newer games and part of the profit still goes to the actual developers, not just the publishers holding the license.

Personally, I'm willing to pay (a little) more than $10 for a new game, but it depends. I think $12 for a completely new release like Grimrock is awesome, as for Trine, most people probably already got it for less, but $10 is still a fair price, The Whispered World for $15 might be a little overpriced by now, especially considering the lack of multi-language support (you can get the original retail for less), but not by much. Anything up to $15 is still a fair price for a decent game with several hours of gameplay in my book, even or sometimes particularly if it's an indie game.
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Tormentfan: This is all very well, but if we don't CLEARLY make our opinions felt then who knows what kind of crap is going to be foisted on us at $14.99 in future.

This price range for this particular kind of product... been available and cheaper elsewhere, sets a 'dangerous' precedent as to what we think is acceptable and not acceptable.

And in all honesty.. $14.99 for this simply isn't worth it.
Speak for yourself! 14.99 isn't worth it to you, but it is to me and any kind of price difference elsewhere wouldn't be much - not to mention that we are getting DRM free versions of it and supporting both the developers of indie games who are for the most part underfunded for what they should be and GOG itself which has provided amazing games at amazing prices for years.

There's a point where "gimmie gimmie gimmie" should have limits.
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jepsen1977: Sadly GoG didn't get the feature I really wanted which is a English spelling program when writing forum posts - for us non-English speakers it is very annoying that we can't spell check our post since it does change other peoples perception of the post if there are a ton of spelling errors and it gives US/UK an unfair advantage here. So please GoG look into getting one on your site.
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spindown: not sure if serious
Eh I'm serious in the way that yes, this is a feature that many sites has (like Gamespot) and it would be great with a spell-checker here on GoG, but that doesn't mean I don't like all the other good changes that this site now has, it just means this is a feature I would love to see implementet here, that's all.
I'm glad GOG.com decided to give Indie developers a platform for their games. Yes, at a price level of €15 they are more expensive than the classics already on offer. But there is a big difference: these developers need the money in order to 'survive' (pay the rent) and in order to create their next game. The other games on GOG.com are mostly 'abondonware' and have already earned their developers the hard needed cash on the original release.
I know I cannot speak for the other GOG.com members but I'm glad to see indie games on GOG.com and I will gladly pay extra knowing that I'm not just buying the game but also investing in a new generation of game developers.
Just wondering, any chance of seeing Quantum Conundrum on GOG.com this summer?
Feels good man.
One step closer to being my main digital game provider.
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kimvidard: If you saw the game cheaper somewhere else, I will go on a limb here and say it was on sale, or discounted... So not exactly comparable.
Digital version (English) on GamersGate, about $13.50 (unless it's cheaper for US customers)

Retail on Amazon.de, about $13.50, (original voiceovers)

US Retail on Amazon.com, was $9.99, now $6.25.

So, yeah, except for the US retail the difference is not that significant and all of these probably have some kind of DRM or copy protection on them (and I'd stay clear of anything that GamersGate put SecuRom on). And the GOG version includes the soundtrack,

I think it depends on your perspective. If you love adventure games, haven't played this one yet and are not able to speak German, it's probably a good offer (also considering the Steam version costs nearly twice as much for Europeans). On the other hand, the absence of the German version really devalues the offer for the German fanbase familiar with the original, and from what I hear, only Germans are interested in playing German adventure games. ;)
Post edited March 28, 2012 by Leroux
About the spellchecking, doesn't that exist in all like big browsers anyway and if one wants it badly I do think there's extensions for that with customization hopefully.
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jepsen1977: Eh I'm serious in the way that yes, this is a feature that many sites has (like Gamespot) and it would be great with a spell-checker here on GoG, but that doesn't mean I don't like all the other good changes that this site now has, it just means this is a feature I would love to see implementet here, that's all.
Every semi-modern web browser has an integrated spell checker. I'm not sure why GOG would need another one on top of that.
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jepsen1977: Eh I'm serious in the way that yes, this is a feature that many sites has (like Gamespot) and it would be great with a spell-checker here on GoG, but that doesn't mean I don't like all the other good changes that this site now has, it just means this is a feature I would love to see implementet here, that's all.
But why do you need a site to implement spell-checker, when you can implement it browser-wide by simply installing a free add-on to Firefox/Chrome?? It's the same as if you complained why doesn't a site convert URLs into clickable links -- just install an add-on/extension to your browser which does that automatically, and you have no problem ever again.

http://atdfirefox.wordpress.com/
What bothers me most about indie games here is that they are usually multi-platform and yet here we only get Windows versions. I know even some of GOG staff uses Macs so it will affect even them as well. ;)

As I understand supporting only Windows with old games is easier because GOG has to overcome difficulties of only one platform, those indie games are natively working on Macs (and often Linux) without any additional adjustments.

I'd never buy Machinarium, Trine etc. here knowing I only get the Windows version. I'd rather wait for it to appear on Humble Indie Bundle (I got 2 mentioned games in this way) if they haven't already. Or some similar sites. Machinarium is Flash-based so it would be even easier to support it in a multi-platform flavour.

As long as I understand GOG's reasons, they will certainly not see a penny from me for indie games as long as they support Windows-only versions of them.
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Drawlight: Please remove the top bar that follows one down the page. I thought, at first, the bar was an Ad trying to get my attention. It is distracting and it takes up a large amount of screen real estate.
A solution for Firefox;
1) get Stylish add-on
2) go to Firefox button -> Add-ons -> User Styles -> Write New Style
3) Paste the following code:

@-moz-document domain("gog.com") {
#mainNav {
position: absolute !important;
}
}

4) Refresh GOG site
5) Profit! :)
Post edited March 28, 2012 by mgol