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CalamityRanger: Oh the 'daddy issues' made me chuckle since both of the Cerberus members really *are* a big ball of daddy issues. ;) Aside from Samara and Thane (the two ME2 characters I want to see back the most) I really hope they bring Kasumi back cause even for a DLC character I thought she was really neat and I want to know more about the Grey Box. Needless to say I'll be a little grumpy if BioWare decides to never bring it up again...
Not just the Cerberus members though, Thane has the inverse that he is the daddy issue to his son, Samara has a daughter issue, Tali has a daddy issue in that her dad is [spoiler] dead when she finds him, Mordin has a mentor/student issue for his one, Wrex has a daddy issue in that he doesn't have one, etc.

I've never bought Kasumi, and was never impressed with Zaeed (I kill him now on his loyalty mission), but I hope there is at least some resolution for those who did buy them (plus if you get Zaeed coming after you if you kill him on his loyalty mission I wouldn't be at all upset...).
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cw8: I like Mordin myself, and Tali and Garrus.
There's a reference to Boo in ME2 too.
Those are the three I most want to return in ME3, Tali and Garrus for some continuity through all three games and Mordin because he out of all the characters introduced in ME2 really felt like he became your friend.

As to the Boo reference, I'm suree there's more than one! There's the Space Hamster that 'looks knowingly at you' and then there's Tali's combat shout "Go for the optics Chiktikka! Go for the optics!" :D
Post edited April 11, 2011 by FlintlockJazz
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FlintlockJazz: Not just the Cerberus members though, Thane has the inverse that he is the daddy issue to his son, Samara has a daughter issue, Tali has a daddy issue in that her dad is [spoiler] dead when she finds him, Mordin has a mentor/student issue for his one, Wrex has a daddy issue in that he doesn't have one, etc.

I've never bought Kasumi, and was never impressed with Zaeed (I kill him now on his loyalty mission), but I hope there is at least some resolution for those who did buy them (plus if you get Zaeed coming after you if you kill him on his loyalty mission I wouldn't be at all upset...).
Good point... ME2 could be subtitled: Fuck the Collectors, Everyone Has Family Issues! and it'd be pretty spot on. :P

Zaeed was pretty meh to me. I haven't done his loyalty mission as a Paragon yet (I completely skipped over it on my Paragon playthrough cause I wasn't very impressed with him) so I got him killed on the Suicide Mission (unloyal, sent him as the escort and he died). Kasumi is much better in my opinion. Her loyalty mission is actually quite fun because there's a lot of sneaking around to do and it's more than just shooting people (those are the loyalty missions I personally find the most dull, Samara and Thane's being my favorite because you don't have combat per se (besides of course the resolution to Samara's but that's a choice instead of actually fighting) ).
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CalamityRanger: Oh the 'daddy issues' made me chuckle since both of the Cerberus members really *are* a big ball of daddy issues. ;) Aside from Samara and Thane (the two ME2 characters I want to see back the most) I really hope they bring Kasumi back cause even for a DLC character I thought she was really neat and I want to know more about the Grey Box. Needless to say I'll be a little grumpy if BioWare decides to never bring it up again...
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Delixe: I wouldn't hold your hopes up for Zaeed or Kasumi as their status as DLC characters makes them tricky to import. The Grey Box might get a mention and Zaeed may turn up as an NPC given the stuff you read about him in Lair indicates he's retiring after the suicide mission. Samara has no real reason to stay as he code would indicate she has to return at some point to Asari space. Thane as we all know is a dead man walking so he's also doubtful.
I agree with the dlc characters, we'll probably get some reference to them depending on how we finished them but that will probably be it. Thane, I can see them replacing with his son whether he lives or dies, Samara though might stay with you though since the reaper threat is probably more worthy of her attention than even the collectors were, as long as you didn't make her regret her decision in ME2.

Other characters that may not make it as permanent members include Legion (I see him possibly as a temporary companion when you do the Geth-Quarian recruitment missions), Tali (temporary companion like Legion since apparently she died quite easily in the suicide mission, might cause Talimancers to scream out in terror though), and Miranda (I seriously can't see her turning on Cerberus, which if they are hunting you she will have to, nothing in the way she acts or says indicates otherwise even during the suicide mission, except for the 'I quit' bit at the very end if you have her with you when you plant the bomb and reject TIM which seems completely out of character for her to me). Jack, if you don't romance her, would probably leave too.

For those I see staying as squad members, Jacob has no reason to leave you and would want to fight the reapers, though most people seem to be very 'meh' about him, Garrus seems intent to have a bromance with you along with Jacob, and Grunt considers you his battlemaster and krant. Mordin must stay, or else Bioware might find 'accidents' occuring to their staff, though I can see them trying to kill him off with old age and replacing with the nephew that is mentioned, especially since he is another 'easy to kill' character.

Of course, I'm expecting Kelly to be revealed to be a Cerberus-created Super-Slut intended to kill you the moment you betray Cerberus, and the cook guy whose also a janitor, obviously he's a sleeper agent assigned to keep an eye on things (Steven Seagal in the Cook for reference). I mean, come on, why else would Cerberus recruit someone who claims to be nothing more than just a janitor and yet is so pro-cerberus as to hurt?
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CalamityRanger: Good point... ME2 could be subtitled: Fuck the Collectors, Everyone Has Family Issues! and it'd be pretty spot on. :P

Zaeed was pretty meh to me. I haven't done his loyalty mission as a Paragon yet (I completely skipped over it on my Paragon playthrough cause I wasn't very impressed with him) so I got him killed on the Suicide Mission (unloyal, sent him as the escort and he died). Kasumi is much better in my opinion. Her loyalty mission is actually quite fun because there's a lot of sneaking around to do and it's more than just shooting people (those are the loyalty missions I personally find the most dull, Samara and Thane's being my favorite because you don't have combat per se (besides of course the resolution to Samara's but that's a choice instead of actually fighting) ).
It does seem to be a running motif with Bioware games. :D

While I didn't use Samara or Thane that much I LOVED their loyalty missions. I just wished that Samara's was longer and involved more investigation to track Morinth down and Thane's involved more stealth, though interrogating the crime boss was awesome, smackity smack! ;)
Post edited April 11, 2011 by FlintlockJazz
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FlintlockJazz: Other characters that may not make it as permanent members include Legion (I see him possibly as a temporary companion when you do the Geth-Quarian recruitment missions), Tali (temporary companion like Legion since apparently she died quite easily in the suicide mission, might cause Talimancers to scream out in terror though), and Miranda (I seriously can't see her turning on Cerberus, which if they are hunting you she will have to, nothing in the way she acts or says indicates otherwise even during the suicide mission, except for the 'I quit' bit at the very end if you have her with you when you plant the bomb and reject TIM which seems completely out of character for her to me). Jack, if you don't romance her, would probably leave too.
I think the GI article also confirmed Legion is back which makes sense. There is clearly another reason he is following Shepard as he gets rather uncomfortable when quizzed about wearing the N7 armor "Err.... no data". I suspect even Geth can have a bromance :)

Tali is a given that's certain. The Quarian migrant fleet seems to be due to appear again given the events at Tali's trial. I agree with Miranda and Jacob, no reason they wouldn't still be with you especially as they agree with destroying the Collector base and effectively becoming Cerberus renegades.
I'm kind of expecting them to pull out a magic cure for Thane, or they're just trying to get everyone's hopes up for it. :P I think months ago they ran some kind of "Who wants Thane cured for ME3?!" type poll on the site and their Twitter account, so depending on how they took that to mind he'll either magically get a cure, or die.

For Samara I figure we'll never see her again as much as I'd like to. Who knows, maybe they'll have her hunt Renegade Shepards since she does say if she wasn't bound by the code to Shepard she would go after them if they are Renegade. Why she'd show up for Paragon Shep I don't really know yet...
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Delixe: I think the GI article also confirmed Legion is back which makes sense. There is clearly another reason he is following Shepard as he gets rather uncomfortable when quizzed about wearing the N7 armor "Err.... no data". I suspect even Geth can have a bromance :)

Tali is a given that's certain. The Quarian migrant fleet seems to be due to appear again given the events at Tali's trial. I agree with Miranda and Jacob, no reason they wouldn't still be with you especially as they agree with destroying the Collector base and effectively becoming Cerberus renegades.
Considering that Cerberus is supposedly hunting you in ME3 I'm not so sure on Miranda's role, as I said I can't see her turning on Cerberus, especially since her sister is essentially in their hands. Legion is confirmed as appearing but it's not known if he'll be a permanent team mate, which means that he could either just be a temporary companion when dealing with the quarian-geth issue or a permanent companion as a 'Terminal to the Geth allies' kind of deal (basically representing them on the Normandy like in ME2).

I would like Legion to be handled better in ME3 either way, it felt a bit too jarring the way they introduced him, Shepard just seemed to be way too trusting upon first meeting him to me. I think they should try and bring back the mystique to them and make them less obviously trustworthy.
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CalamityRanger: I'm kind of expecting them to pull out a magic cure for Thane, or they're just trying to get everyone's hopes up for it. :P I think months ago they ran some kind of "Who wants Thane cured for ME3?!" type poll on the site and their Twitter account, so depending on how they took that to mind he'll either magically get a cure, or die.

For Samara I figure we'll never see her again as much as I'd like to. Who knows, maybe they'll have her hunt Renegade Shepards since she does say if she wasn't bound by the code to Shepard she would go after them if they are Renegade. Why she'd show up for Paragon Shep I don't really know yet...
Samara could simply be a case of you run into her at some point (you seem to run into every other person you ever met in the galaxy ever in ME2 after all) and if you are a Paragon you exchange pleasant words and if you are a renegade she shoots you. That's how I'd expect them to do it based on ME2 anyway.
Post edited April 11, 2011 by FlintlockJazz
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FlintlockJazz: Considering that Cerberus is supposedly hunting you in ME3 I'm not so sure on Miranda's role,
Is it really confirmed that Cerberus will go against you in ME3 (I haven't been on ME forum for quite some time and haven't played the DLC) ?

Because IMO I doubt it will be the case. Yes your "choice" might have pissed of the Illusive man but on the other side Shepard is still the best option he has against the Reapers, so it's still in his best interest to help you and make sure your mission is a success.
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Gersen: Is it really confirmed that Cerberus will go against you in ME3 (I haven't been on ME forum for quite some time and haven't played the DLC) ?
It's confirmed as far as that being the setup. What happens during the game who knows.
I'm really glad that the Earth stuff mostly seems to be the prologue. I was really worried we were going to be confined to just that and I still want to be randomly flying around the galaxy. :P The climax probably happens on Earth but at least we'll still be able to have adventures elsewhere.
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FlintlockJazz: Considering that Cerberus is supposedly hunting you in ME3 I'm not so sure on Miranda's role,
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Gersen: Is it really confirmed that Cerberus will go against you in ME3 (I haven't been on ME forum for quite some time and haven't played the DLC) ?

Because IMO I doubt it will be the case. Yes your "choice" might have pissed of the Illusive man but on the other side Shepard is still the best option he has against the Reapers, so it's still in his best interest to help you and make sure your mission is a success.
According to what I have read about what has been revealed in the Game Informer preview Cerberus is supposedly 'out to kill Shepard'. Why and whether this is influenced by your choice at the end of the last game is unknown at this time, nor is TIM's role or attitude known though he is supposed to play a big role.

Of course this is all second hand and from a preview written by someone who might have got it wrong or been lied to (if you've seen the early build for ME1 then you know how drastically they can alter the game to be completely different to what churns out). This is where I'm getting the information about Game Informer from:

http://gamingeverything.com/?p=3119

And there are these scans as well:

http://gamingeverything.com/wp-content/gallery/mass-effect-3_2/me3_sc-1.jpg

(Just increment the last number in the address to 'turn the page' so to speak).
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StingingVelvet: It's confirmed as far as that being the setup. What happens during the game who knows.
Ah ok... I still think that make little sense but why not. I just hope there is good explanation/reason for that and not just "you break my toys so now I want to kill you".
I'm surprised that my macbook pro 2007 model is running the demo of DA2 well. I have a MBP 2.2 CPU, 4 gig ram, 128mb GTM8600 video card with DA2 running on XP SP3 via Parallels 6 with a little over 2 gigs of ram and 256mb for video.

Granted the voices are a little hard to hear but everything else seems to work right. I do hate the camera view and have to pause a lot just to see what the hell is going on around me. I don't have a game pad controller nor a mouse. So I am a bit slow and unsure about the keyboard controls. I assume if I get the XBox 360 wireless controller I should be able to play better? The demo of DA2 leaves me with the feeling of that this game is like Doom mixed with Daiblo mixed with a little WoW that plays like a console game instead of a PC game. I never felt that way about any of the BG series nor of Neverwinter Nights series games. DA2 sure does remind me a lot. If the controls were a little like FF12 I think I could control the character better than what they have done. Though if they would have the controls like Neverwinter Nights I don't think we would have much if any trouble at all.

My odd 2 cents here.
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Gersen: Ah ok... I still think that make little sense but why not. I just hope there is good explanation/reason for that and not just "you break my toys so now I want to kill you".
I can't imagine it will be that hard to justify being an enemy of Cerberus now. If you destroyed the Collector base then it was clear the IM was not at all happy. It might be getting hold of that base was his plan all along. If you didn't destroy the base then Cerberus might return to their old ways and start experimenting with it, if Shepard doesn't like what he see's he might have to destroy it anyway and that's back to the same result.
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FlintlockJazz: According to what I have read about what has been revealed in the Game Informer preview Cerberus is supposedly 'out to kill Shepard'. Why and whether this is influenced by your choice at the end of the last game is unknown at this time, nor is TIM's role or attitude known though he is supposed to play a big role.
I was hoping TIM would turn out to be a Reaper in human form. And that its main body is actually a Death Star.
Let's see the latest from Mike Laidlaw from the pages of Game Informer:

Was there ever a point in development when you considered additional narrators besides Varric to provide another perspective on the events
We certainly did, but realized the danger of doing so was that the story would become muddled. We didn't want to layer confusion by making the players constantly ask whether anything they were doing was real.

How did you determine which characters from Origins and Awakening to include in the sequel
As a general rule, it was a matter of asking which characters seemed to offer information about the world's evolution (such as Alistair the King's appearance) or who logically made sense to appear in the course of the game due to political or geographic locations

When creating interesting companion characters, what considerations come first?
We try to make all of our companions interesting, real people, rather than getting over-focused on their "role" up front. There's certainly some lean to make sure that there's some exposure to, say, elves, but we wouldn't ever stop at just delineating a character as "elf warrior." So our approach has been to make sure we do have enough combat coverage, which usually means developing more characters than we need. The ones who don't fit the current story or the combat and race balance? Well, we tuck them away for later.

Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters

The fast-paced combat system of the console version is a large improvement over Origins' console entry. How did you zero in on the parts of the system that needed the most attention?
Lots of both formal and informal usability testing. The real key, we discovered, was that of expectation space. Controllers carry with them the feel that "these buttons are designed to do things." Whether jump or attack or grapple, controllers feel at their best when they trigger a response. The question then became whether we could look at our combat system as a whole and get that level of responsiveness while still using our RPG rules, stats, inventory, and so on as the determining factor in the effect of the action. Another key consideration was ensuring that the changes didn't make the game impossible to play on the PC, which is why we kept to an attack/ability paradigm rather than combos or other action game mechanics.

Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?
It really depends on the definition of tactical. For some, it simply means "slower." For others it means more complicated combat scenarios and more engaging/challenging foes. To the former, I would say no. I personally find the responsiveness and personality of the new combat system to be much better for Dragon Age as a whole. My experience with the game feels more like I'm in control, rather than issuing orders, and that direct correlation to my actions is something I really enjoy. This is speaking as a habitual PC pause-and-player.

The rogue occupies a clearer role in combat now, but why did you decide to downplay the importance of positioning? (like with the backstab skill)?
Positioning still plays a pretty significant role in the rogue abilities, for two reasons. First, many enemies have what we call a "frontward bias," which means that they are more damaging and more effective when fighting to the front. As less durable characters, rogues are far more survivable when fighting from behind. Secondly, all characters receive a silent boost to their critical chance when "flanking" a foe, or fighting from behind, which in turn plays into the many "does extra X when landing a crit" abilities that rogues can acquire. And don't get started on Shadows.

Ultimately, the backstab skill is designed to address a personal peeve with melee rogues from Origins: There was no way to quickly move into a flanking position, and doing so often caused myriad pathfinding issues. We experimented with a repositioning skill to get behind foes with a slick roll, but that felt lackluster compared to the rogues other abilities so we added an attack to it. Backstab was born.

Meredith plays a significant role late in the story, but is largely absent for the rest of the game. Why keep a prominent antagonist in the background for so long?
The "prominent antagonist" is a staple of fantasy, be it the brooding eye of Sauron or the endless hordes of the archdemon. For Dragon Age II, we wanted to attempt something different and break the mold and try to vilify circumstance, rather than a specific evil. It's a story of how heroes are made, not born, and I think that by the same token, it's a story of how the antagonist need not always be the villain. To me, that's a very human tale. I believe the early game likely could have used some additional appearances by Meredith, but we were likely being over-cautious of her being perceived as a source of confusion or frustration for players: "I think she's important, but she feels disconnected from my current goals!"

What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?
I would suggest that they play on Hard, frankly. Origins on normal delivered a pretty painful experience on the PC if you were new to RPGs, and I firmly believe that it turned people off. There's a very clear "skill gap" between someone new to Dragon Age II and a returning Origins player, and I think it's very easy to forget how steep that learning curve could be once you've overcome it.As such, we've made the early game quests and encounters more forgiving, especially on normal, to help someone just getting their feet under them acclimate. Hard, however, presents a solid, and consistent challenge to
veterans, and one where I think teamwork, pause-and-play, and smart thinking are all quite important

So in Mike Laidlaw's oppinion PC gamers should STFU and L2P on hard. STOP PLAYING ON EASY!