Posted May 30, 2011
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Can you tell us anything about the parameters of "stun"? Are the conditions that would create stun, nullified when the Tank ability has redirected the damage?
So stun, more items, etc. are unfinished pieces to the game that may show up in another round if we play again. Also, class specializations, etc. But let's cross that bridge when we come to it.
EDIT: So receiving an item does not end a players Action Phase. What about giving an item?
Maybe to make it clearer, I will add item transfer as a third "choice" that can be made each turn. That's effectively what it is.
Post edited May 30, 2011 by stoicsentry