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1 Super nintendo
2 sega genesis
3 commodore 64
1.)N64
2.)SNES
3.)Dreamcast
But, give me the system shock franchise, and I'll be happy!
1.) Commodore 64
2.) Amiga
3.) Perhaps some of the other 8-bit computers of the 80's, such as the Sinclair Spectrum and the Amstrad CPC. If that's not at all possible, then arcade.
1. Dreamcast
It is hard to find legit copies of these games anymore.
2. Nintendo64
Current PC Emulation has been graphically buggy for me, and the quality of the emulation should improve if a commercial effort to release N64 games is made.
3. Amiga
There are many games I would like to try and WinUAE can be a pain sometimes. It really doesn't help that you have to be a perfectionist with the settings with many of the games.
1. Amiga
2. Amiga
3. Amiga
there is only one for me :) and that`s because all the great games and fine memories it gave me!
Dreamcast
Amiga
Megadrive/Genesis
1. Super Nintendo
2. Nintendo 64
3. Sega Dreamcast
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Mr. X2DM: When people rant on about things they have no idea about, they naturally look like idiots. On that note, I would say that you are probably wasting your breath with some of these folks mudlord, some idiots never learn and will continue to be idiots, the whole fallacy that emulation is illegal is a grave misconception by the general public and uninformed individuals who don't bother to research what they are ranting.
For those who would like a crash course, you can refer to this:
http://www.law.northwestern.edu/journals/njtip/v2/n2/3/
Emulation is based upon reverse engineering which is covered under fair use laws, it does not involve "stealing" code. The emulator and code that was used to develop the emulator is the original creation of the developer(s) who invested their time to create these emulators.
Emulation is only considered a gray area because of the ability to play backup copies of commercial games, had emulators been able to only execute homebrew code, they would completely be in the clear legally.
In the link above, please read up on the Sony Vs, Bleem & Connectix cases. Both Connectix and Bleem were commercial emulators, Sony ended up bringing a lawsuit against them and lost miserably. Sony kept countersuing, and lost every time. Connectix and Bleem eventually went under, not because they lost, but because they could not afford the legal fees that were being incurred because Sony kept countersuing.
The U.S. Supreme court deemed emulation a gray area, technically legal or neutral., whatever you prefer. As mentioned emulation is only illegal because it is able to execute backup copies of commercial games.
The EULA isn't a legally binding document, at least not until a specific EULA is contested in court and ruled in favor of the rights holder. Despite the ruling by the Supreme Court that has ruled in favor of emulation, Nintendo has stated in their EULA for ages that emulation is illegal and continues to do so to this day. You would think with emulation being legal that Nintendo wouldn't keep such fud in their EULA, but it is exactly that, fud used as a scare tactic to keep the general populace from considering emulation.
If GoG used emulation to redistribute console or handheld games, they would need to abide by the emulators license, unless they plan to code their own emulator rather than use an existing emulator. This isn't like dealing with scene cracks, there is a difference. Scene cracks use copyrighted code, thus infringes on the intellectual property rights of the the developers/publishers, bypassing drm protection schemes has technically been deemed illegal according to the DMCA. Emulation is achieved through reverse engineering and a lot of coding, emulation doesn't use copyrighted code, and isn't infringing anyone's intellectual property. So unless GoG plans on coding an emulator, they would need to abide by the license of an existing emulator. Emu-devs have legal recourse if it is found that their code is being used illegally.
By using an existing emulator GoG would also be relying on the developers to fix any issues with compatibility, stability, graphics, sound and performance. The only viable option I can see GoG going with is obtaining proper documentation for the hardware that is being emulated and create their own emulator or they can convince Sony, Nintendo, Microsoft, Sega etc.. to code an emulator for them which I doubt would ever happen. :P
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BobPOW: I'm not an idiot, you just didn't understand my post. The second paragraph was talking about Mudlord's thoughts on GOG using emulators to run commercial games.
The third paragraph was about "stealing code", AKA copying roms and isos of commercial video games and uploading them onto the internet so the pirates can play them without having to pay anything. This is what most people think of when they think of emulators. Nobody cares about emulators running homebrew.
And I have to laugh at the idea of you making emulators "for the love of video games" when you previously mentioned that you are doing it for money. Yeah, updating old video games to run on modern systems for a paycheck is piracy unless you have the video game companies approval.

The actual emulation scene has nothing to do with the copying or redistribution of warez, they are only involved with creating the emulators. Emu-developers and emulation communities, a few of which are are hosted in the United States such as Ngemu, General Emulation, Xtemu, Emucraze etc.. have strict no tolerance policies regarding warez and distance themselves far away from warez.
I've never known or heard of mudlord collecting money for use of his work, VBA-M is completely free to use as is most if not all of his work. There is only a donate button on the VBA-M website and his website, donations are completely optional and are applied towards tools for project development. Even completely commercial emulators are deemed within the law as was ruled by the U.S Supreme court, even without the approval of video game developers and the companies that created the hardware that is being emulated.
I think mudlords concerns are valid, he is concerned that GoG will use an existing emulator without crediting the developers of the emulator in any way. If GoG would create their own emulator using their own code, then that would be a different story and not much of a cause for concern.
In my honest opinion, I can't see developers of console and handheld games nor can I see Sony, Microsoft, Nintendo which are involved in creation of in house first party titles approving of this. When I say I can't see them approving, I mean the redistribution of their games. As far as I'm aware GoG only redistributes old and abandonware titles, and have even ran into some trouble with that.
@Emulator legality: I understand that all emulators are legal, but all ROMs are illegal unless a) you dumped the ROM yourself, or b) you get a license to do so (see the Mega Drive Classics games on Steam, Gamersgate, Get Games et al., Virtual Console, DOSbox games etc.)
1. Nintendo 64
2. Playstation
3. SNES
1) Dreamcast - It was unfairly undeveloped in the USA.
2) Neogeo - A great console from a great, albeit defunct company.
3) Arcade - The pick of the lot comes from Coin-Op Country.
BTW, the Amiga and C64 already have a great retro product, "AmigaForever.com". The Premium version is a 3-DVD set packed with JIT version of WinUAE, custom configs, a COMPLETE set of LEGAL Kickstart ROMs and Workbench ADFs (0.7 to 3.X, plus those unique to the A3000), and a bunch of photos, videos, and audio recordings from that big do-dah they had for the A1000 to Jay Miner speaking on the A500.
1. Dreamcast
2. N64
3. Super Nintendo
Playing Skies of Arcadia again would be awesome.
1. Amiga
2. Dreamcast
3. Arcade
I got the feeling some users are using fake accounts here to increase their votes.
I missunderstood the question. Out of the systems GIVEN, I would want the Super Nintendo Entertainment System and the Nintendo 64 the most. I don't know what I would choose as number three.