Posted October 30, 2011
Resurrecting a months old thread? I just purchased and played through LIMBO over the last few days and I would like to talk about it a bit.
First off, I really enjoyed it. It's pretty much what everyone says, very dark and atmospheric. I actually thought most of the puzzles were pretty easy except for two near the end. I honestly thought the platforming was better implemented than some of the puzzles (but then I really enjoy jumping about on crumbling architecture. It's one of the reasons I'm so fond of the Prince of Persia games). I wish there was more of it.
And I honestly wish there was a little more to the story. What we have is pretty ambiguous and raises many questions about what exactly is happening. Is our protagonist in a world created by his own mind (several figures resemble boys' fantasy archetypes)? Does he even realize where he is? We never really get an answers and maybe that's partly the point (we're meant to be as disoriented as our protagonist), but it does contribute to the ending being somewhat dissatisfying (more on that later). For me, the final fate of a particularly troublesome (and terrifying) adversary was really the high emotional point of the game.
I do want to discuss the ending a little bit. There is a moment (an awakening) that exactly mirrors the beginning of the game. At that point I was simultaneously cursing and praising the developers in my head for delivering such a gutpunch. I thought they were saying the whole thing was a time loop and this poor kid would be doomed for eternity to suffering horrors to find his friend and then have to start over again and again.
Then the real ending happened, and, while it was was emotionally satisfying, it was a bit of a letdown when they could have said something really tragic to cap off the whole experience. Especially since the high note they leave on is too ambiguous to leave much room for hope.
Still it's an enjoyable short game (with very beautiful graphics). Took me a bit over three hours to complete.
In other gaming, just started Bastion and it is a blast. Reminds me of action RPGs from the SNES, only with better quality music and an oh-so-smooth voiced narrator. Already six hours in and can't get enough.
First off, I really enjoyed it. It's pretty much what everyone says, very dark and atmospheric. I actually thought most of the puzzles were pretty easy except for two near the end. I honestly thought the platforming was better implemented than some of the puzzles (but then I really enjoy jumping about on crumbling architecture. It's one of the reasons I'm so fond of the Prince of Persia games). I wish there was more of it.
And I honestly wish there was a little more to the story. What we have is pretty ambiguous and raises many questions about what exactly is happening. Is our protagonist in a world created by his own mind (several figures resemble boys' fantasy archetypes)? Does he even realize where he is? We never really get an answers and maybe that's partly the point (we're meant to be as disoriented as our protagonist), but it does contribute to the ending being somewhat dissatisfying (more on that later). For me, the final fate of a particularly troublesome (and terrifying) adversary was really the high emotional point of the game.
I do want to discuss the ending a little bit. There is a moment (an awakening) that exactly mirrors the beginning of the game. At that point I was simultaneously cursing and praising the developers in my head for delivering such a gutpunch. I thought they were saying the whole thing was a time loop and this poor kid would be doomed for eternity to suffering horrors to find his friend and then have to start over again and again.
Then the real ending happened, and, while it was was emotionally satisfying, it was a bit of a letdown when they could have said something really tragic to cap off the whole experience. Especially since the high note they leave on is too ambiguous to leave much room for hope.
Still it's an enjoyable short game (with very beautiful graphics). Took me a bit over three hours to complete.
In other gaming, just started Bastion and it is a blast. Reminds me of action RPGs from the SNES, only with better quality music and an oh-so-smooth voiced narrator. Already six hours in and can't get enough.